Requirements: No addons required
Signed: Yes, serverkey included
Short description: This soundmod changes all default sounds.
Date: 2010-07-05 11:20
I'm happy to announce the third release of VopSound for ArmA2.
Yes, I'm planning to port it over to OA and eagerly anticipating tpm's HARCP and will make it compatible.
And no, no video. Don't ask. I'm a busy man. Propably someone takes some time and will make one.
As always it is recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod, Robert Hammers Heli Sound Mod and MarkXIII's GAU8 cannon sound version compatible with my fixed wings module.
Effects volume level ingame recommended: 80%
Remove all existing vopsound files from earlier releases
Create a folder called @VopSound2.2 and inside this one another called Addons in your ArmA2 main directory.
Inside this new Addons folder you place the .pbo and .bisign files you would like to use from your extracted archive and the appropriate subfolders. The names are selfexplaining.
Environmental Sounds: Ambient and Nature sounds
Explosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact sounds
Fixed Wings: Sounds for fixed wings aircrafts
Footsteps and Gear Sounds: less annoying footsteps and gear rattling for west troops(no more clonketyclonk)
Gun Sounds: new sounds for nearly every weapon ingame
Wheeled Vehicles: Sounds for wheeled vehicles
This .bisign files are there so players using properly signed addons can join to that server which requires them.
Rightclick on the ArmA shortcut in the desktop or where you have it and select properties.
In the target box add -mod=@VopSound2.2
It should look like:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -firstname.lastname@example.orgTo load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3)
Check our FAQ for a clear explanation.
For server admins:
If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file:
verifySignatures=1Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory.
You can find the Public Key for VopSound in this package in a folder named "Server Key".
- It has been a long time, I've no idea what has changed. Propably everything.
- many more impact sounds for all kinds of explosive devices
- replaced vanilla environmental sounds
- removed "clonketyclonk" walking and running sounds for west troops
- new small arms sounds, incl. silenced weapons
- new water footstep sounds
- removed helicopters from config, RH heli sounds work now
- G36 bugs fixed
- sound travel distances adjusted
- A10 cannon sound replaced and made more audible (3000m travel distance)
- tank cannon sound replaced
- new bulletsnaps
- Config and folders cleaned up
- Configs and folders made modular
- propably more which I forgot
- files signed
Sgt. Elias (suggestions, providing sounds)
CarlGustaffa (testing, advising and sounds providing)
vo.1 (testing and flaming)
richiespeed (testing and promo)
BIS and BIKI http://community.bistudio.com/wiki/Main_Page
- BI forums