F-16 Fighting Falcon
by
Myke
Description:
This addon gives you the F-16C „Fighting Falcon“ at hand.
Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our
FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ
here.
Choose your config:
glt_f16_a2_config.pbo <--needed for ArmA 2 only
glt_f16_oa_config.pbo <--needed for Operation Arrowhead/Combined Operations
Included pbo files:
glt_f16_oa_config.pbo
glt_f16_a2_config.pbo
glt_f16.pbo
Credits & Thanks:
Footmunch for the F-16C
Snake Man for optimized MLOD (more lowres LOD's)
eddyD for awesome new textures (awesome work as usual, mate)
modEmMaik for lowpoly Shadow LOD and advices when i needed them
zGuba for config tweakings in the ArmA 1 version (i guess most of them are still in and unchanged)
Eble for the AIM-9L and AIM-120 AMRAAM models incl. Textures.
Maddmatt for the flarescript (taken from ArmA 2 .pbo's)
Some code fragments taken from Franze's F/A18 missile spoof script
Sounds taken from:
http://soundboard.com and
http://www.therecordist.com
Changelog:
v1.2.1 fixed
- [fixed] Warning Message: "Cannot load texture edd_f16\tex\skin_co.paa" reported by Sethos
v1.2 fixed
- [fixed] Warning Message: Error loading glt_f16\wreck\glt_falconwreck.p3d (Magic) reported by rstratton.
v1.2
- [fixed] F-16's were using old weapon classnames, giving problems with future MMA versions
- [improved] ejectDamageLimit value raised to keep AI longer in damaged vehicles
- [improved] formation distances lowered for tighter formation flights
- [improved] IR scan ranges raised for higher engagement distances
- [fixed] F-16 now uses XEH to improve compatibility with other addons
- [improved] splitted into model pbo and config pbo's, making updating easier
v1.101:
- FIXED: Wreck was invisible
Forum Topics:
-
Armaholic forums
-
BI forums

-
GLT Missilebox
-
Community Base addons
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Good job!
Thanks for the quick fix. Now I can't find the missle box lol.
Man, you scared the shit out of me. Thought i might have forgot to include it so i've downloaded here to check it: IT IS THERE!!!:D Exactly where the glt_f16.pbo is.
I have the PBO but I cant find the box in editor.
LOL...now i get it...you understood it wrong. There is no box in the editor. I just named it missilebox since it countans model, textures and config of the weapons needed by the F-16C. I have them outsourced from the F-16C .pbo so other addonmakers can make use of it without the need of having the whole F-16C as required addon.
You still can use scripting to load those weapons manually.
Rgr I saw the post on BIS forums and now I got it. Any chance you can make it into a dialog to work when you roll over a spot on the deck or near an ammo truck?
Thats whats the purpose of the upcoming IAWS System. It is not done yet but the F-16C and the missilebox are ready to make use of it. It gives the pilot a dialogue at hand to change the weapon loadout without any scripting need for mission makers as it will be a placeable module.
Main benefit of IAWS will be that weapons aren't limited to the plane they came with. So if in the future any other IAWS planes get released, you can use the weapons from the missilebox on them also.
Great...:yes
OMG what a great addition to the USMC, gives the boys some puching power in the air
Best addon ever.
Awesome addon, thanks...who will be the next one F-22.
Nice to take them su34 on with a little more ease
Can there be a second version without flares? Don't get me wrong, I am actualy for flares in ArmA2, but for all of the planes... or NONE.
@ Pouk, why not use the RSKL flare mod? I believe it works on every aircraft.
after each install i need this
love that plane...
awesome work :thumb
:yay
Total comments : 41, displayed on page: 15