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Description: This is a basic file to allow you to place most of the buildings in ArmA2 useing the ingame editor. Installation: Install this mod Directly into your ArmA2 installation folder Startup ArmA2 after following: Add behind the armed assault shortcut: -mod=@Jon_EditorUpdateIt should look like this, mind the quotes: “C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe” –mod=@Jon_EditorUpdateIf you have multiple mods, spread them with semicolon, e.g: –mod=@ace;@ecs;@Jon_EditorUpdateYou can also add -nosplash for fast starting your game without all the intro crap. Check our FAQ for a clear explanation. Included files: Jon_Editorupdate_V1.3.pbo Known bugs: *animation missing from generalstor01a. *May get "can not play or edit this mission, dependent on donloadable content" Just reload mission, will not efect MP missions. *Some Name are the same in the editor, "sorry unable to fix". Changelog: v1.3 - Most if not all missing animations v1.2 Fixed Bugs *(May get "can not play or edit this mission, dependent on donloadable content") fixed. *Unamed buildings. *Some missing animations. Added *New class as of v1.2, "#Signs". *New class as of v1.1, "#buildings2". *New objects to "#objects" class. Enable javascript to be able to download from Armaholic please!
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This looks better. Comparing with kdiff, it like it contains about 4 times more objects than "TcB's Editor Update v1.0".
Class groups: #Buildings, #Ruins, #Castle, #Industail, #Objects, #Ships
(Industail should be Industrial, also the LHD objects are not numbered and are all named 'LHD').
(Note to admins: Examples below show "-mod@Jon_EditorUpdate" with missing "=" sign for "-mod=".)
Thx, and about the "Industail", i cant spell very good, more of a math person. Also about the LHD, it was named right but changed for some reason. I will be fixing this bugs on the next patch thx for ur help.
Will this make the warfare maps run correctly?
still getting error about missing source:
Warning Message: Animation source DoorL not found in bin\config.bin/CfgVehicles/Land_Wall_Gate_Ind2A_L/
Warning Message: Animation source DoorR not found in bin\config.bin/CfgVehicles/Land_Wall_Gate_Ind2A_R/
also all LHD sections and named the same and i cant find BuoySmall BuoyBig
NVM i found BuoySmall BuoyBig
Srry about the Warning Messages ArMaTeC, the error about a missing door animation was known.
I opted to leave them in there so they can be used, "i was unable to fix it". After the first time it comes up it souldn't comeup agen. If you would like, i can send you a copy that has the Land_Wall_Gate_Ind2A_L, and Land_Wall_Gate_Ind2A_R removed so It willn't afect your mission editing.
Shed_M02 is missing. Also saw roads could be placed with mod, but cant find it again. Can you move roads into category #Roads? And can you do the same with different walls. There are more walls in A2, than in mod.
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