Please note that R-60 is now included. Kh-25 might follow in a later update. I try to listen to feature requests although i can't guarantee they will made it into the box.
SUGGESTED FEATURE: Some sort of ammo vehicle you can drive up to an airplane, open an interface and then rearm the airplane in whatever configuration you want. :) It's for those of us who don't want to use/deal with ACE2. Love these weapons. Keep em coming.
Very nice indeed! My question is will we ever have the B-1 , B-2 and the B-52 (think it is not for OA yet) ? I really would like to see these birds and I guess I'm not the only one? Sorry for posting in the wrong category.
Is there any script I can use so that the MOAB is already loaded into the C130 at mission start, its a bit of a chore loading it each time? Tried addMagazine and all that jazz. Fantastic work by the way all those involved!
Well done!
but it seems that something wrong occurred on the MK82 bombs of GLT F16 bomber in this version,because i can't see any bombs below its wing,models lost?
I've had this mod for a while and never had problems until playing Carrier Ops Duala;
When using the F/18 i am unable to effectively use the GPS/INS Jdam systems, after lasing the target with
GPS/INS the jdam will lock on but sometimes will either not fire or the weapon will randomly switch to Mk82 bombs.
Im using ace btw. sometimes it works when playing the duala campaign and sometimes it doesnt but otherwise 10/10!
p.s. i do enable avionics before takeoff and it seems to help but only on occasion and for a sec so its hard to know for sure.
Total comments : 12, displayed on page: 12
GLT Missilebox
by
Myke
Description:
The Missilebox includes several weapon systems used by several addons. Those i know of:
F-16
F-22 (by nes4day)
JAS-39
Su-24
Su-34 Desert Camo
Tu-22M3 (by [APS]Gnat)
F/A-18 (by Meatball0311, not yet released)
Besides the weapon systems, the Missilebox also replaces the models of the default BIS weapons. Please note that with version 3.4 only models are changed, weapons performance remains untouched.
The Missilebox also include several new versions of defualt BIS planes with altered weapon loadouts:
Su-39 Laser - laserguided Ch-29
Su-39 JDAM - GPS/INS guided KAB-500SE
Su-34 Laser - laserguided Ch-29
Su-34 JDAM - GPS/INS guided KAB-500SE
AV-8B JDAM - GPS/INS guided GBU-53
A-10 JDAM - GPS/INS guided GBU-53
The Missilebox also includes the GBU-43/B Massive Ordinance Air Blast as GPS/INS guided weapon.
And finally, the Missilebox equips the C-130 with laserscanner and GPS/INS systems required for the GBU-43/B.
Installation:
As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Included .pbo files:
glt_missilebox.pbo
glt_missilebox_config.pbo
Credits & Thanks:
IrishDeviant for: AGM-88, KAB-250L, KAB-500L and KAB-1500L. Outstanding work, mate.
RKSL-Rock for: AGM-84, parts of the GBU-12 (guidance) aswell for offering his UK Missilepack.
wld427 for: FAB-500 MLOD (created by godhammer), inspiration for the AGM-154 and the Kh-15.
NodUnit for: reference pictures of the AGM-114 texture.
[APS]Gnat for adjusted config values of a bunch of russian weapons.
[GLT]Turrican for a lot of help with the GPS/INS dialog.
NeoArmageddon for his cluster script.
Irishdeviant, thanks for those outstanding models. I tried to reach your standard with my own models but surely failed.
RKSL-Rock, thanks for your contributions and help.
wld427, also thanks to you for sharing some MLOD's although i didn't used all.
Also would say thanks to southy as he sent also a whole bunch of MLOD's. Most i already had and some will probably follow in a additional pack later.
NodUnit & Keshman, thanks for your help on some textures.
Xeno426 for various contributions regarding Plane cannons. Only partially included, some more will find their way into the real airweapons addon sooner or later.
If i forgot someone, please let me know and i'll fix this. Over the time i had so many contacts, often hardly to remember who helped me on what. If you feel left out, let me know.
Changelog:
v3.51
- [fixed] Ammo inherited from GLT_BombBase wasn't visible on planes.
v3.5
- [fixed] GBU-24 couldn't hit anything (missing Geometry LOD)
- [changed] GBU-53 renamed to GBU-31 (classnames remain untouched, only displayname changed)
- [improved] several Mk-84 based guided bombs were weaker than the Mk-84 itself
- [added] LAU2 Dualrail model and magazines: GLT_2Rnd_DUALRAIL, GLT_4Rnd_DUALRAIL and GLT_6Rnd_DUALRAIL
- [added] several magazines to the M61A1 cannon:
"480Rnd_20mm_M61A1_GLT", (F-22)
"510Rnd_20mm_M61A1_GLT", (F-15)
"500Rnd_20mm_M61A1_GLT", (F-16, has in fact 511 rounds but classname remained the same for compatibility)
"578Rnd_20mm_M61A1_GLT", (F/A-18C/D/E/F)
"640Rnd_20mm_M61A1_GLT", (F-4E)
"650Rnd_20mm_M61A1_GLT", (F-106)
"675Rnd_20mm_M61A1_GLT", (F-14)
"725Rnd_20mm_M61A1_GLT", (F-104)
"940Rnd_20mm_M61A1_GLT", (F-15C)
"1028Rnd_20mm_M61A1_GLT", (F-105)
"1030Rnd_20mm_M61A1_GLT", (A-7D/E)
"1100Rnd_20mm_M61A1_GLT", (M163)
"1550Rnd_20mm_M61A1_GLT", (Phalanx CIWS)
"2050Rnd_20mm_M61A1_GLT" (F-111)
suggestion made and round counts contributed by Xeno426
- [added] v2 signatures
v3.4 07-06-2011
- [fixed] Gunner on the Su-34 Laser sticked out of the cockpit
- [fixed] Displayname of the Su-34 Laser changed to "SU-34 (LSR)"
v3.4
- [fixed] Mk-82 BIS replacement model was placed incorrect
- [improved] fired EH reworked to save ressources (thx to Sickboy)
- [changed] BIS weapons config changes outsourced to separate Addon with separate serverkey
- probably several other minor improvements
v3.3
[added] BGM-109 Tomahawk ammo, a gift for Mandobles MMA
[tweaked] AGM-65 splitted up into IR guided and Laser guided versions
[tweaked] AGM-114 splitted up into IR guided and Laser guided versions
[fixed] AGM-114 behaved wrong when used with Big Dawg's Hellfire fix
[fixed] AGM-114 particle effects was positioned wrong
[added] BRU-61A Bomb rack to be used together with GBU-39 SDB
[fixed] Su-34 & Su-39 replacements switched back to default loadout
[fixed] MOAB scripts weren't MP compatible
[added] FFAR pods (19 rockets) magazines added
[added] FFAR unguided Launcher weapon and magazines
[added] FFAR Laser guided Launcher weapon and magazines
[improved] splitted Kh-15, Kh-22 and Kh-31 into subvariants for MMA use.
[new] R-60 A-A Missile added
[fixed] some weapons were missing TI textures
[new] AN/AAQ-28 Litening targeting pod
[added] GBU-39 SDB (for F-22A)
[tweaked] added countermeasure code to config (thx to Mankyle)
[tweaked] bombs tweaked for AI use (mainly Gnat's Tu22M3)
[added] Autopilot added to GPS/INS MFD ("EBL A/P")
[added] KAB-500SE GPS/INS guided bomb (equivalent to GBU-53 JDAM)
[added] Su-34 and Su-39 with 4 KAB-500SE GPS/INS guided bombs
[fixed] Kh-22, Kh-31 and Kh-15 weren't able to lock on GPS/INS (fix for Gnat's Tu-22M3)
[improved] Kh-22 proxy has now folded bottomwing
[fixed] raised lock range for included A-10 and AV-8B
[fixed] AV-8B, Su-39 and Su-34 were missing countermeasures
[improved] AGM-154 JSOW was too fast
[included] GBU-43/B MOAB included into Missilebox
[added] applied GPS/INS guidance system to C-130 (GBU-43/B needs to be loaded first)
[fixed] GBU-24 fly had no texture
[fixed] GBU-24 proxy was not positioned correctly in model space
[fixed] "You cannot play/edit this mission..." error reappeared, fixed now (hopefully)
[added] GBU-24 Laser guided bomb
[added] AIM-132 ASRAAM
[added] MBDA Meteor BVRAAM
[improved] several config settings, mainly russian weapons (thanks to [APS]Gnat)
[added] GPS/INS guidance system
[included] Aerial weapons replacement (please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files)
[improved] missile exhaust particle effects reworked
[added] AV-8B JDAM and A-10 JDAM versions
[fixed] AGM-154 wasn't included in the Missilebox addon, therefor causing a "missing files" error message.
[fixed] "You cannot play/edit this mission due to deleted downloadable content: GLT_Missilebox_config", Thanks to Sickboy and UNN
v3.2
[added] GBU-39 SDB (for F-22A)
[tweaked] added countermeasure code to config (thx to Mankyle)
[tweaked] bombs tweaked for AI use (mainly Gnat's Tu22M3)
v3.1
[added] Autopilot added to GPS/INS MFD ("EBL A/P")
[added] KAB-500SE GPS/INS guided bomb (equivalent to GBU-53 JDAM)
[added] Su-34 and Su-39 with 4 KAB-500SE GPS/INS guided bombs
[fixed] Kh-22, Kh-31 and Kh-15 weren't able to lock on GPS/INS (fix for Gnat's Tu-22M3)
[improved] Kh-22 proxy has now folded bottomwing
[fixed] raised lock range for included A-10 and AV-8B
[fixed] AV-8B, Su-39 and Su-34 were missing countermeasures
[improved] AGM-154 JSOW was too fast
[included] GBU-43/B MOAB included into Missilebox
[added] applied GPS/INS guidance system to C-130 (GBU-43/B needs to be loaded first)
[fixed] GBU-24 fly had no texture (thx to da12thMonkey for reporting)
[fixed] GBU-24 proxy was not positioned correctly in model space
[fixed] "You cannot play/edit this mission..." error reappeared, fixed now (hopefully)
v3.0
– [added] GBU-24 Laser guided bomb
– [added] AIM-132 ASRAAM
– [added] MBDA Meteor BVRAAM
– [improved] several config settings, mainly russian weapons (thanks to [APS]Gnat)
– [added] GPS/INS guidance system
– [included] Aerial weapons replacement (please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files)
– [improved] missile exhaust particle effects reworked
– [added] AV-8B JDAM and A-10 JDAM versions
v2.1
- [fixed] AGM-154 wasn't included in the Missilebox addon, therefor causing a "missing files" error message.
- [fixed] "You cannot play/edit this mission due to deleted downloadable content: GLT_Missilebox_config", Thanks to Sickboy and UNN (19-12-2010 update)
v2.0
- [fixed] filepath for R-77 was wrong
- [fixed] several MLOD's were centered wrong
- [fixed] flight range of Kh-31 and Kh-59 was too short
- [changed] config file outsourced for faster config updating
- [changed] AGM-114 is now laser locked instead of IR locked
- [fixed] splitted Missilebox into config pbo's and model pbo for easier updating
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Why can't you do most common soviet Kh-25 and R-60 missies?
the GPS/INS is so awesome
@e1k
Please note that R-60 is now included. Kh-25 might follow in a later update. I try to listen to feature requests although i can't guarantee they will made it into the box.
SUGGESTED FEATURE: Some sort of ammo vehicle you can drive up to an airplane, open an interface and then rearm the airplane in whatever configuration you want. :) It's for those of us who don't want to use/deal with ACE2. Love these weapons. Keep em coming.
@Feint
Such a feature is indeed planned but sadly i have to learn GUI scripting first. But it will come, sooner or later.
Very nice indeed! My question is will we ever have the B-1 , B-2 and the B-52 (think it is not for OA yet) ? I really would like to see these birds and I guess I'm not the only one?
Sorry for posting in the wrong category.
Is there any script I can use so that the MOAB is already loaded into the C130 at mission start, its a bit of a chore loading it each time? Tried addMagazine and all that jazz. Fantastic work by the way all those involved!
Is this compatible with Mando's Missile?
Well done!
but it seems that something wrong occurred on the MK82 bombs of GLT F16 bomber in this version,because i can't see any bombs below its wing,models lost?
@chunzhenniandai
Make sure you have the fixed release 3.51. The bug you describe was accidentally introduced with the 3.5 update so i released a bugfix.
I've had this mod for a while and never had problems until playing Carrier Ops Duala;
When using the F/18 i am unable to effectively use the GPS/INS Jdam systems, after lasing the target with
GPS/INS the jdam will lock on but sometimes will either not fire or the weapon will randomly switch to Mk82 bombs.
Im using ace btw. sometimes it works when playing the duala campaign and sometimes it doesnt but otherwise 10/10!
p.s. i do enable avionics before takeoff and it seems to help but only on occasion and for a sec so its hard to know for sure.
Total comments : 12, displayed on page: 12