[KH]null has informed us he has been working to activate the Cruise Missile in ArmA2.
Quote [KH]null :
Along with ArmA2 came a Cruise Missile.
The Cruise Missile is hidden away and is not working 100% in the standard vanilla game.
After digging around in the scripts I found a way to activate, launch and control the built in Cruise Missile.
There are alot of bugs with the default setup however I will hopefully end up with a Mod/Addon & Mission Scripted version for a beta test soon.
Of course BI' may release a new version of the scripts with a patch in the future but hopefully this will tide us over.
Well done for your effort (for start..)
But..WHY guyz the BI keeps aspects "hidden"?
The same thing has happened with the Real Time Editor (in ArmA II)
BI hide the Editor also..
:dumb :O_o
i jizzed my pants :D
Probably they do it cause they didn't have time to implement it correctly. Instead of removing it completely, they just hide it and continue working on it.
Man could you do something like this for the MLRS launcher? to see the endcaps of the tubes blow off when each rocket fires would be badass
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