Date: 2010-08-23 08:28
The enemy seizes the building of neutral zone and tries the suppression of the entire island.
You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.
Please know some principles to win.
1) If the number of construction of bunkers is little, the enemy's raid is also few.
2) The defense of the bunker where the construction position is far from the base is difficult.
-Please make the construction of the bunker a minimum if it is Low-end PC.
-Please construct a lot of bunkers if you want the fierce battle.
*If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little.
-The encounter with the enemy increases when the travel time to the bunker is long.
-The probability that the bunker is seized by the enemy increases.
- A new condition
When some buildings were seized by the enemy, you lose.
- Improvement of the UAV control in mobile HQ (using action menu)
- Fixed: Trouble of saved game (timer)
- Fixed: The artillery did not fire correctly
How to play:
-Seize all bunkers of enemy side.
-Exclude all enemies who seize the buildings.
*The seizure of enemy's base isn't needed.
1)When some buildings are destroyed with the bomb by the enemy.
2)When some buildings are seized at the same time by the enemy.
How to deactivate bombs:
1) The enemy seizes the building.
2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.
3) As for the player, it can know the start of the timer of the bomb.
4) The building where the bomb was set is shown by the map.
5) Search for the bomb.
6) Approach within 1m of the bomb, and deactivate in the action menu.
About the enemy who seizes the building
-The building where the seizure was completed is shown by the exclamation mark.
How to seize:
1) You invade enemy bunker.
2) Securing the bunker is completed.
3) If the soldier who defends the bunker arrives, the bunker is under our control.
*The marker of the bunker is changed into a solid color in map.
REQUEST BY ACTION MENU
The action menu can be used near the flag of the bunker.
1) SAVE GAME
Autosave game (used for Retry)
2) Construction of bunker
The bunker can be freely constructed at the position of vantage.
3) Reinforcement of team
Your team can be reinforced. (Default 8 units)
4) Concentration of force
A lot of forces can be commanded. (Default 6 units x 3 teams)
5) Construction of tent
The time spent on dispatching soldiers can be shortened.
Details in bunker:
A new bunker can't be constructed until latest bunker is under our control.
Defense of bunker
Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.
If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.
When our bunker is seized by the enemy, the team for the recapture is dispatched.
If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.
Ammunition supply in bunker
The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,
and if it arrives, the reinforcement force supplies ammunition to the survivor.
After enemy's outpost is neutralized, player can request to rebuild the outpost.
If the player requests a lot of rebuilding, victory will be obtained.
1) neutralization of enemy outpost
2) Player goes to the ruins.
3) Select "Rebuilding this outpost" in action menu.
4) Soldiers are sent for rebuilding.
* When the regulation time is passed, the enemy rebuilds it.
* Ruins are marks of the map. (Actual ruins are not seen)
When the concentration force that requests it arrives, it is possible to use it.
It opens by the radio command 0-0-1. The operation is selection and click with the mouse.
It explains in detail with image file (commander_map_guide.gif).
Place the pbo file in your ArmA\Missions folder.
- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.
- Improved: Re-order when transport helicopter cannot land.
- Improved: Cancellation of transport helicopter's landing (Change to dropping).
- Improved: The self-destruction timer begins when the transport helicopter doesn't return.
- Fixed: The standby time of the bomber and the attack helicopter was corrected.
- Improved: When the bomber cannot bomb, the order of another target can be done.
Credits & Thanks:
- BIS/BIA for their great simulators.
- Trench Generator / Script generator by Benoist
- UAV Management system by EMSI
- All add-on authors