Author: laggy
Author Website: Requirements: No addons required Island(s): Playable options: Version: 1.0 |
Description: You are a Force Recon team whose chopper gets shot down over hostile ground. You are alone and have to make your way back to base across enemy territory. Installation: - Extract the pbo file(s) to your .\ArmA2\Missions (installation) folder. Notes: This mission is supposed to be played with human leader and NOT AI disabled. The mission has been tested in MP, but feedback would really be appreciated since it might need some improvements. Media: Known issues: None so far, but during the last beta testing a serious LAG issue occured for the host server after mid time. Would appreciate some feedback on this, since I'm not sure if this was a coincidence or depending on the ArmAII modules. Change log: v1.0 - Added overview for SP. - Nicer titles. - Briefing now updated after player is killed and/or teamswitches. - Side respawn used so you can teamswitch even in MP. - Removed map, compass and other items from everyone but leader, you can now enjoy getting lost in Chernarus. - Tweaked difficulty and timing. - Removed AI leaders move order, since teamswitch now works in MP, player should lead all the time. - Enemy artillery less accurate. v0.98 - Difficulty after half-time (half-map) increased... more hunting groups and stuff. - If leader is all of a sudden not player ("respawn and First-Aid module" issues) AI continues towards U.S Base. - Other minor stuff, possible error messages etc. Credits & Thanks: DeanosBeano for information about a specific "unit". Nominesine for serious playtesting. Forums topic: - Armaholic forums - OFPEC forums Enable javascript to be able to download from Armaholic please!
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I really enjoyed this mission. It took me 2-3 hours to complete. After hiking a couple clicks I got fed up with taking contact every 200 meters and camped out with my team to assault the next civilian vehicle coming down a road. I grabbed a civilian ural and drove through the wooded areas, avoiding roads. Eventually, I ran into a squad-sized element of insurgents and was getting hit with explosions, maybe mortars. My whole team was killed besides myself. I actually had a lot more fun doing this mission alone. I was hunted down by another squad and was able to kill them one by one from behind a tree. After that my ammo was gone so I took up an AK-74 and murdered another civilian, this time for a tractor. I drove that through the woods until it fell apart on me. The last stretch to the USMC base was quite easy and I took no contact for the last 30 minutes. By that time I was tired and deranged, just how I normally feel after missions here in Iraq. Good work Laggy, I enjoyed the videos too.
Ver 0.97 is a lot of fun in single player. I must admit that I felt a bit relieved when my squad mates started dying off. Then when there were just two of us, I felt like I could stop worrying about the horrible AI and getting down to the business of E&E. I almost wish the mission started with only myself and maybe one other random person surviving the crash.
The immersion of the dogs chasing me was cool. At first, I suspected that the dogs were just a sound effect. But then I saw the dogs and I started targeting them. The UAV circling overhead was also really cool and ominous.
Wish I could set some trip wired booby traps.
Do some patrols spawn near the player? I swear I was being very careful, then out of nowhere was a patrol within 50 meters or less of my position. That part wasn't realistic and wasn't fair since I was being so careful. It would be better if patrols were in helos and they were dropped close to where the UAV spotted me. Maybe that's what happened...
Thanks for the comment Feint,

-Shooting the dogs actually have an effect, won't tell you what though
-The enemy spawning is all done by the ACM module, available in the ArmA2 editor. It generates random forces all around you, which makes the mission extremely unpredictable. It also increases re-playability.
-Enemies shouldn't spawn as close as 50m, if that really was the case.
Hope you try it again, It will most likely be quite different next time.
Laggy
Really enjoyed this mission. Took several hours to complete but I got the entire team plus one of the crew home safely just on dusk. Is the mission dynamic from your comments above? Will have to try it again soon!
laggy,
I have to say that I love this mission/scenario. I was completely immersed in the environment. Keep more of this caliber of missions coming, please.
Thanks,
BeltFed
Thanks all for your positive words.

@ OziGrunt
The mission is indeed very dynamic. it is sometimes a complete killer, sometimes much easier, but you can never know in advance. Randomness is massive... a little too unpredictable sometimes, as a few players said it was the easiest mission ever made. I however, have never succeeded myself, except in "cheat-mode" during beta testing
Laggy
WOW! I absolutely loved this mission, everything was perfect, its fairly hard and most importantly "do-able":D
Well done, Could you check out some of my missions please?
Thanks in Advance.
:satisfied
Very bad designed mission. Got killed 100% by artillery strike. Could do nothing to evade it. 1/10 rating
I really like this mission but the fact that "things" know where I am at all times makes me wish it wasn't like that. Or is it? If I stay out of site of the "dogs" or what not, then no one should know I'm in the forest behind the tree but that doesn't appear to be the case. As soon as I rest, BAM, more AI surrounding me. I'm still not certain how this is scripted or what you mean by "it generates random forces all around you". That implies that "it" knows where i am all the time. I would much rather have random patrols. Maybe lots of them, but random.
Hello,

The only troops that really follow you are the dog patrols, the rest is random.
Other patrols have the chance to move in your direction, but just maybe.
The acm spawns enemies around you as well.
Mission is overall very random, sometimes people complained that it was too uneventful
Thanks for the feedback,
Laggy
It's a well presented mission and neatly executed, but I do think it's far too hard. If it's and E&E mission the player has to have a chance to use strategy to get away - having troops constantly spawn nearby makes it virtually impossible to break contact. The scripted arty in the woods is a bit naughty too - if the player has to stay out in the open, survival is going to be virtually impossible. I counted two helicopters, two UAZ jeeps, and at least four enemy squads in pursuit at once, one of which spawned in my path.
Fun for a shoot out, but I wasn't sure what the point was beyond that.
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