Big Dawg KS
released an updated version of his Improved Bullet Cam Script on the BI forums
Quote Big Dawg KS :
Here is an update to this script due to a few requests.
Changes from previous version (1.0):
- Added following global variables:Untested in Multiplayer. MP behaviour unknown.
BDKS_BulletCamNoBlur, BDKS_BulletCamFOV, BDKS_BulletCamAccTime, BDKS_BulletCamNoParticleFX
- Added BDKS_ShowBulletCamToPlayer unit variable
- Added particle effect
- Added ability to terminate bullet cam in flight with key for ironsights/optics
- Added blackin/blackout effects for smoother transitions
- By default, player only sees bullet cam when he fires
- Added check to abort cam script if projectile not found
See comments in the script for more info how to use.