WAR gamemode : Oden Warfare updated

[ASA]ODEN has informed us he has released a hotfix version of this Warfare mission in the BI forums.

Quote [ASA]ODEN :
Now it contains two versions:
    - NORMAL: Four Factions, USMC and CDF versus RU and INS
    - COLD: Two Factions, USMC versus RU "SuperPowers" edition
Other changes in these versions are:
    * Buy a Mortar, Howitzer or a Mobile Rocket Launcher in Light Factory or Heavy Factory from Base (not recommended) or a Town Depot.
    * Requesting these assets at a town depot will place them at one of the town camps which is preferred over doing so at Base since running a Fire Mission when the enemy have an Artillery Radar will show its position.
    * Mobile Rocket Launchers may be reallocated using the extra User Action. This is very important in a Counter Battery Point of View making these mobile launchers very valuable.
    * Once your battery is up you will see two or three User Actions allowing you to request a fire mission or switch muntions between High Explosive, White Phosphorus, Search And Destroy Armor (SADARM), Laser Guided, Illumination or Smoke. Remember that all are not applicable depending on what kind of battery you are controlling.
    * Only Howitzers are capable to use all types of muntions while Mortars are restricted to HE, WP and Illumination (WP makes good smokescreens though) and Mobile Rocket Launchers only work with HE (in this game).
    * Once you have a Battery up you can reinforce it with the same type only and after 5 Fire Missions it will be depleted and you may buy another battery (avoid reinforcing a battery with only one or two firemissions left).
    * AI teams capturing towns will also build and use one battery shared among them. When 'capture town' is in progress it will be considered 'shelled' already and AI will not call in firemissions but due to timing issues there is always a probability of friendly fire.
    * Each Fire Mission will deliver 4 shots per gun but Smoke and Illumination will run for 2 minutes.
    * You can cancel a firemission at any time using 'Check Fire' User Action, shots already fired will not return though..
    * Russian teams was bugged earlier givning them initial slow progress as Invader.
    * ViewDistance feature is completely removed.
    * Group Respawn into vehicle fixed.
    * Buy Units at Depot not possible with enemies nearby.
    * Fast Time increased during night (double)

Written on 2009-07-31 18:25 by Armaholic  

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