Author: W0lle
Author Website:

Requirements: No addons required
Island(s): Chernarus
Playable options:

Version: 1.13

Date: 2011-02-22 11:06

Comments: (4)



Operation Lojack III


A mission with 6 versions:
    - Operation Lojack III v1.12
    - Operation Lojack III v1.12 (Group Respawn)
    - Operation Lojack III v1.12 (ACE2 Version)
    - Operation Lojack III v1.12 (Revive Version)
    - Operation Lojack III v1.12 (Single Player)
    - Operation Lojack III v1.12 (Alternate extraction / Revive)
Sergeant Richard Moore disappeared three nights ago from one of the last outposts in Chernarus. Normally we would not send in a rescue team until we found out Moore's exact location, but Moore was carrying a prototype of an experimental tracking device, which was being tested by Army Rangers. It seems, whoever is responsible for his disappearance has no knowledge of the tracking device, and Moore has managed to activate the device. Your team goes in and get Moore out of there - alive if possible.

Place the pbo file in your ArmA2\MPMissions folder for the coop versions.
Place the pbo file in your ArmA2\Missions folder for the singleplayer version.

The mission contains a lot of random elements, not only the 16 possible locations of the hostage. Time and weather are also random as well as the locations of the patrols and their strength.

Change log:
- New helicopter extraction script by Ghost added
- Daytime/Weather selection script by Moerderhoschi added
- Smaller fixes in scripts

- Converted the soundfiles to wave and back to ogg, maybe they are more audible now.
- Safehouse marker is hidden until needed to avoid any confusion.
- "Mama Bear" is now displayed as Mama Bear.
- Fixed the problem in the revive version in which the mission ends when there are still players alive. Thanks Norrin!
- Added silenced G36 magazines.
- Added a tiny intro scene so hoz stop naggin'.

- All scripts converted to sqf
- Only leader can use tracking device
- Extraction script fixed
- Alternative extraction changed to a safehouse

- Group respawn added
- All reinforcement groups have a 50% chance of appearance, this should reduce the amount of enemy units a bit
- Grouped the BI first aid modules correctly

- New briefing script by Shuko
- Added more weapons to select from
- ACE2 Version added

- Overview added
- SP Version created
- amount of enemy in SP reduced

- Added an alternative extraction point in case the extraction helicopter can't move anymore.
- Added a debug trigger (temporary) which shows the position of the extraction helicopter with an orange dot.
- Using publicVariable for all variables in the init.sqf

- Fixed screwed up script call in 1.04

- Removed one script and replaced it with triggers

- Redefined briefing and tasks

- Extraction chopper is set to captive, ignores ground targets at all

- Removed debug hint
- added distance checker (active only when tracking device is active)

Credits & Thanks:
I want to thank toadlife for his original version, and his help back then as I made the first conversion for VBS1.
For this version a huge 'thankyou' goes to Benny and Norrin which both were a great help with the scripting issues. Benny also optimized a lot of the scripts and Norrin added his revive script.

Forum topic:
- Armaholic forums
- BI forums

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