Author: EMSI
Author Website:

Requirements: CSLA Phase 1.02

Version: 1.03
Signed: Yes

Short description: This updates the CSLA mod to 1.03

Date: 2009-08-11 17:41

Comments: (0)


4-csla3_promo_aug2009_01.jpg 4-csla3_promo_aug2009_02.jpg 4-csla3_promo_aug2009_03.jpg 4-csla3_promo_aug2009_04.jpg

CSLA Phase 1 - Patch 1.03

Singleplayer missions
    In The Army Now
    Operation Marjoram
    Operation Carmen
    Road To Pita (Queen's Gambit datadisc required)
    Clean Sweep (Queen's Gambit datadisc required)
    Hips (Queen's Gambit datadisc required)
    First Blood (Queen's Gambit datadisc required)
    Steal The Tractor (Queen's Gambit datadisc required)
    Travel Agency
    Kill The Beasts
    Riders On The Storm
    Clear Sky
Multiplayer missions
    CSLA Evolution
      - South Sahrani island
      - CSLA vs. US Army
      - possibility to build nests with UK-59 or AGS-17 (see Features)
    CSLA Domination
      - base on 3.70 version by Xeno
      - added new weapons and features from CSLA 1.02
      - added possibility to recruit AI
      - added new addons
      - updated layout of base
    CSLA Warfare for 16 players
    CSLA Warfare for 32 players
    CSLA Warfare for 48 players
      - more than 870 fighting units in one huge war for South Sahrani
      - CSLA vs. US Army
      - AI uses helicopters
      - RACS land and air patrols
      - RACS convoys (RACS counterattacks)
      - added new RACS static defenses on strategic positions on the island
      - used new CSLA WF objects
      - possibility to build nests with UK-59 or AGS-17 (see Features)
      - increased HQ endurance
    Warfare v1.1 Cerberus
      - added new variants of CSLA choppers Mi-24 Hind
      - available CSLA MiG-29 in two variants (on airbase)
      - AI commander has more Supply points and Funds when player launch game
      mode "human vs. AI"
      - added new objects
      - all playable units on CSLA side were changed to Paratroopers
      - few minor tweaks and improvements
      - cooperative version of SP mission
      - attack on village of Everon for 1-8 players
      - cooperative mission

All features are MP-compatible.
- New units, vehicles, weapons and objects made according to real-life documents
- New MP and SP missions
- Armament, equipment and parameters of CSLA units are as close to real-life specs as possible
- New fully animated weapons
- RPG-75 dispsable AT launcher is capable of firing only single round.
- New intro animations for all official maps
Many new additional features on CSLA units, weapons and vehicles:
- numbering of combat vehicles (turn off by "CSLA_noRandomNumbers=true;" in mission init)
- random animation on vehicle destruction
- AI uses vehicle-mounted weapons efficiently, including use of fire bursts
- AI uses pistols as auxiliary weapon
- Improved AI behaviour in formations
- Improved behaviour of wheeled combat vehicles
- Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE"
- Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first
aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health.
- Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has
optics magazine (CSLA_ZD4x8).
- Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t)
- Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by
gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move.
- Possibility to deploy static M2, TOW, Mk19 from US vehicles
...and many more

Unpack mod to main folder of your Arma installation, keeping the folder structure.
You need patch 1.14 or higher to run the mod properly.

Running the mod:
In properties of your Arma shortcut, add following parameter to the path
to executable in „Target“ field:
"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@CSLA
You may also use template settings of "ArmA MOD Launcher" utility, which is part of the mod package.
These templates are stored together with launcher in "@CSLA" folder with this readme.
No other addons are required to run this modification.

If you want to read more information how to use mod folders have a look in our FAQ

Included files:

These are signed addons, serveradmins can download the key from here.

All classnames can be found here

Credits & Thanks:
Core team:


Special thanks:
BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep
W0lle (CWR Mod)
Tomáš Hanich and CSLA Military History Club in Piestany (
Pavel Vladyka a Tomáš Daněk and KVH CSLA Kolin - Pardubice (
Miro Hornik (R-129 photos)
Mig-29 - Original FX scripts by Lethal, modified by Gnat
Mi-24 D/V - EricM/Rock (RKSL studios)
Foxhound (
OFP/ARMA community

Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting
us durings the months we spent working in the project. We sincerelly hope they will keep supporting us
in the future.

- added 3 versions of Mig-29
- added 3 versions of Mi-24 „HIND“ (1x D, 2x V)
- added rowboat
- added new objects (fake MHQ, Medical heliport)
- improved stability on dedicated server
- many tweaks in CFG ans scripts
- AI units are more sensitive now
- added 2 new SP missions
- updated MP missions Warfare and Domination

- updated models and textures of soldiers from version 1.01
- added paratroopers and scouts
- added static AGS-17 on tripod
- added feature - possibility to build nests with AGS-17
- added Sa-58 with bipod and optics
- added Sa-61 with silencer
- added feature – Sapper can build static defense positions (sandbag walls)
- added feature – AI can be mounted to positions behind new sandbag walls
- added feature – soldiers can build trench
- added feature – possibility to deploy static M2, TOW, Mk19 from US vehicles
- added feature – smoke grenade launchers on armored vehicles
- added feature – added ATGM 9M112 Kobra to T-72M
- added feature – reworked changing of weapons on tanks
- updated MP missions Warfare, Evolution and Domination
- many updates and tweaks in CFG, scripts, models and textures
- added 2 new SP missions
- many other updates and tweaks

- fixed FSMs
- tweaked UK-59 tripod scripts
- temporarily removed cannon animation on BMP-2
- tweaked scripts for generating numbers on vehicles
- added 4th digit on numbering of air vehicles
- tweaked "CSLA: US '80s" groups containing M1A1
- removed M1A1 model, default BI model used instead
- added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%)
- updated zoom on Meopta optics
- updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo)

- first public release

Forum topic:
- csla-studio website
- Armaholic forums
- BI forums

CSLA Phase 1.02

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