Author: EMSI
Author Website: http://www.csla-studio.info/ Requirements: CSLA Phase 1.02 Version: 1.03 Signed: Yes Short description: This updates the CSLA mod to 1.03 |
Features: Singleplayer missions
In The Army Now Operation Marjoram Operation Carmen Everon Road To Pita (Queen's Gambit datadisc required) Clean Sweep (Queen's Gambit datadisc required) Hips (Queen's Gambit datadisc required) First Blood (Queen's Gambit datadisc required) Steal The Tractor (Queen's Gambit datadisc required) Travel Agency Kill The Beasts Riders On The Storm Clear Sky
- CSLA vs. US Army - possibility to build nests with UK-59 or AGS-17 (see Features)
- added new weapons and features from CSLA 1.02 - added possibility to recruit AI - added new addons - updated layout of base CSLA Warfare for 32 players CSLA Warfare for 48 players
- CSLA vs. US Army - AI uses helicopters - RACS land and air patrols - RACS convoys (RACS counterattacks) - added new RACS static defenses on strategic positions on the island - used new CSLA WF objects - possibility to build nests with UK-59 or AGS-17 (see Features) - increased HQ endurance
- available CSLA MiG-29 in two variants (on airbase) - AI commander has more Supply points and Funds when player launch game mode "human vs. AI" - added new objects - all playable units on CSLA side were changed to Paratroopers - few minor tweaks and improvements
- attack on village of Everon for 1-8 players
All features are MP-compatible. - New units, vehicles, weapons and objects made according to real-life documents - New MP and SP missions - Armament, equipment and parameters of CSLA units are as close to real-life specs as possible - New fully animated weapons - RPG-75 dispsable AT launcher is capable of firing only single round. - New intro animations for all official maps Many new additional features on CSLA units, weapons and vehicles: - numbering of combat vehicles (turn off by "CSLA_noRandomNumbers=true;" in mission init) - random animation on vehicle destruction - AI uses vehicle-mounted weapons efficiently, including use of fire bursts - AI uses pistols as auxiliary weapon - Improved AI behaviour in formations - Improved behaviour of wheeled combat vehicles - Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine. - Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health. - Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8). - Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t) - Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move. - Possibility to deploy static M2, TOW, Mk19 from US vehicles ...and many more Installation: Unpack mod to main folder of your Arma installation, keeping the folder structure. You need patch 1.14 or higher to run the mod properly. Running the mod: In properties of your Arma shortcut, add following parameter to the path to executable in „Target“ field: "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@CSLAYou may also use template settings of "ArmA MOD Launcher" utility, which is part of the mod package. These templates are stored together with launcher in "@CSLA" folder with this readme. No other addons are required to run this modification. If you want to read more information how to use mod folders have a look in our FAQ Included files: csla_air.pbo csla_cfg.pbo csla_obj.pbo csla_ship.pbo csla_ui.pbo csla_us.pbo csla_warfare.pbo Key: These are signed addons, serveradmins can download the key from here. Classnames: All classnames can be found here Credits & Thanks: Core team: MAA Faly EMSI Yano.t11 TheSun Pochyst Martinius Hurby Contributors: Sarge Vojtoo Jirkus Bobby Special thanks: BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep Raedor W0lle (CWR Mod) Tomáš Hanich and CSLA Military History Club in Piestany (http://www.kvh-csla.sk) Pavel Vladyka a Tomáš Daněk and KVH CSLA Kolin - Pardubice (http://www.csla.cz) Miro Hornik (R-129 photos) Mig-29 - Original FX scripts by Lethal, modified by Gnat Mi-24 D/V - EricM/Rock (RKSL studios) Mato Parvus Adamicz Foxhound (http://www.armaholic.com) OFP/ARMA community Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future. Changelog: v1.03 - added 3 versions of Mig-29 - added 3 versions of Mi-24 „HIND“ (1x D, 2x V) - added rowboat - added new objects (fake MHQ, Medical heliport) - improved stability on dedicated server - many tweaks in CFG ans scripts - AI units are more sensitive now - added 2 new SP missions - updated MP missions Warfare and Domination v1.02 - updated models and textures of soldiers from version 1.01 - added paratroopers and scouts - added static AGS-17 on tripod - added feature - possibility to build nests with AGS-17 - added Sa-58 with bipod and optics - added Sa-61 with silencer - added feature – Sapper can build static defense positions (sandbag walls) - added feature – AI can be mounted to positions behind new sandbag walls - added feature – soldiers can build trench - added feature – possibility to deploy static M2, TOW, Mk19 from US vehicles - added feature – smoke grenade launchers on armored vehicles - added feature – added ATGM 9M112 Kobra to T-72M - added feature – reworked changing of weapons on tanks - updated MP missions Warfare, Evolution and Domination - many updates and tweaks in CFG, scripts, models and textures - added 2 new SP missions - many other updates and tweaks v1.01 - fixed FSMs - tweaked UK-59 tripod scripts - temporarily removed cannon animation on BMP-2 - tweaked scripts for generating numbers on vehicles - added 4th digit on numbering of air vehicles - tweaked "CSLA: US '80s" groups containing M1A1 - removed M1A1 model, default BI model used instead - added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%) - updated zoom on Meopta optics - updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo) v1.00 - first public release Forum topic: - csla-studio website - Armaholic forums - BI forums ![]() CSLA Phase 1.02 Enable javascript to be able to download from Armaholic please!
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