Col. Faulkner released two screenshots on BI forums showing the progress of his mod, Spearhead. Quote Col. Faulkner: The Blankshire Regiment is a fictional regiment (although the name has been used as a placeholder in real British Army documents and ex. briefings for many years). I made up the "Britannia" capbadge worn here (adapted from the real-life WW1-era Norfolk Regiment badge). Some of the 1980s-era Spearhead stuff is now almost finished. I long ago had to read just my expectations about quality but it still looks OK enough to play an ArmA-style wargame with. Certainly not the best, but not the worst either.
NZDF CRASH released some screenshots on the BI forums showing the Kahu UAV and the m113. Quote NZDF CRASH:
Just a few screenshots of our m113s which the NZ Army used from the 60's till late 2003 when the NZLAVIII suceeded them.
I still have to give it a weathered look and do a few model changes. Am somewhat keen to do a version as shown in the picture below.
Wolfsburg released four screenshots on the BI forums showing his JMSDF P-3C. Quote Wolfsburg: I'm creating JMSDF P-3C for ARMA2.
External Models,Textures,Animes are finished,but internal Models(such a Pilot-View) are not yet. I'm working now.
Sorry, I can't promise to release soon.
* ArmA2 - VTS3 - Live Multiplayer coop mission editor
gonza posted a link of a Youtube video showing the alpha version of VTS 3 for ArmA2 on BI Forums. Quote gonza : VTS 3 alpha Release tomorrow
VTS allow the Game master to create multiplayer cooperative missions in real time (players connected). with a lot of short cuts to make it quickly
inc : revive script
Mandoble announced on the BI forums his Mando Missile ArmA will be brought to ArmA2. Quote Mandoble : MMA 2.35 conversion to ArmA2 has started. So far it seems the required conversion time will be less than expected while some problems with missing particle types for the smoke trails, launch FX and detonation effects might take more time to get fixed.
Fortran released three screenshots and a video on the BI forums showing his F-117. Quote Fortran: Just been testing a scripted Air-Brake parachute for the F-117A. As you may know the aircraft has no flaps thus making the landing speed very high. This is solved by an automatically deployed braking chute on touchdown. Currently no anims in the chute and no cloth behaviour, two things I need to get worked out (any info?), but the scripted side of it works fairly well. Here is a short video demonstrating it on my test model.
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