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Author: Big
Author Website: Requirements: No addons required Island(s): Playable options: Version: 1.1 |
Description: October 9, 2009, 700 Since "Team Razor" destroyed a ChDKZ Reconnaissance System in the Village of Pusta, Insurgents Raids became a possible threat to the Inhabitants of Pusta. Primary purpose of USMC Special Operation "Dawn Breaker" is to Seize and Barricade the Village of Pusta and its Surrounding Territory within a radius of 500m and to Protect the Inhabitants until Allied Forces are ready to move north-west of Chernarus. Team "Dawn Breaker" will leave the USS Khe Sanh via one MH60S Transport Helicopter callsign "November" at 0700. Scheduled Insertion Time will be 715 on a field 300m east of Pusta. Installation: Place the pbo file in your ArmA2\MPMissions folder. Squad overview: - Squad Leader (Sergent) - M16A4 M203 ACOG (6x Mag, 4x HE, 2x RED SMOKE), COLT1911 (2x Mag), 2x STACHEL CHARGES, WHITE SMOKE, GREEN SMOKE - Automatic Rifleman (Corporal) - M249 SAW (5x Mag), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE - Engineer (Private) - M4A1 CCO, M9 (4x Mag), 2x ANTI TANK MINES, WHITE SMOKE, GREEN SMOKE - Corpsman (Private) - M4A1 CCO, M9 (4x Mag), 2x SMOKE - Fireteam Leader (Sergent) - M16A4 M203 ACOG (6x Mag, 4x HE, 2x RED SMOKE), COLT1911 (2x Mag), 2x STACHEL CHARGES, WHITE SMOKE, GREEN SMOKE - Designated Marksman (Corporal) - DMR (9x Mag), M9 (4x Mag), 2x SMOKE, GREEN SMOKE - Automatic Rifleman (Corporal) - M249 SAW (5x Mag), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE - Assistant Automatic Rifleman (Private) - M4A1 CCO (6x Mag), M9 (4x Mag), 2x EXTRA Mag (for Automatic Rifleman), WHITE SMOKE, GREEN SMOKE - Heavy AT Specialist (Corporal) - M16A4 (4x Mag), JAVELIN (1x Javelin), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE - Assistant Rifleman (Private) - M4A1 CCO (4x Mag), M9 (4x Mag), 1x EXTRA Javelin (for Heavy AT Specialist), WHITE SMOKE, GREEN SMOKE Notes: - a detailed mission briefing is now available - a scripting error which prevented the corpsman from healing squadmembers has been repaired - squadmembers refusing to dismount at the insertion point has been fixed - some changes in the overall mission design have been made - difficulty of the mission has been increased (but it still depends on how many enemy units spawn) - the seize of the squad has been decreased from 14 to 10 units (read the squad section for details) - high command should be a bit easier to handle now - time and date of the mission have been changed (to fit more into the "Harvest Red" campaign context) - USMC Unit "November" is now 1x MH60S (used to be 2x UH-1Y) - flight route of "November" has been adjusted (the helicopter shouldn't crash into trees anymore) - some waypoint, trigger, synchronization and scripting changes - some mission/environment details have been changed (some are still rudimentary) Credits & Thanks: - Bohemia Interactive and the Community - Mr-Murray and his Armed Assault Editing Guide Deluxe - Imutep - for the tutorials - the people at http://www.armaholic.com - limmy3 (the "Basics of Mission Briefings Guide") - and all the people who continue to contribute their knowledge to ArmA2 editing Forums Topic: - BI forums Enable javascript to be able to download from Armaholic please!
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