Author: Big
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Requirements: No addons required
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Version: 1.1

Date: 2009-08-22 15:32


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3-co10_dawn_breaker_v1-1.chernarus.jpg

Dawn Breaker
by
Jimmy the Saint


Description:
October 9, 2009, 700
Since "Team Razor" destroyed a ChDKZ Reconnaissance System in the Village of Pusta, Insurgents Raids became a possible threat to the Inhabitants of Pusta.

Primary purpose of USMC Special Operation "Dawn Breaker" is to Seize and Barricade the Village of Pusta and its Surrounding Territory within a radius of 500m and to Protect the Inhabitants until Allied Forces are ready to move north-west of Chernarus.

Team "Dawn Breaker" will leave the USS Khe Sanh via one MH60S Transport Helicopter callsign "November" at 0700. Scheduled Insertion Time will be 715 on a field 300m east of Pusta.


Installation:
Place the pbo file in your ArmA2\MPMissions folder.


Squad overview:
- Squad Leader (Sergent) - M16A4 M203 ACOG (6x Mag, 4x HE, 2x RED SMOKE), COLT1911 (2x Mag), 2x STACHEL CHARGES, WHITE SMOKE, GREEN SMOKE
- Automatic Rifleman (Corporal) - M249 SAW (5x Mag), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE
- Engineer (Private) - M4A1 CCO, M9 (4x Mag), 2x ANTI TANK MINES, WHITE SMOKE, GREEN SMOKE
- Corpsman (Private) - M4A1 CCO, M9 (4x Mag), 2x SMOKE

- Fireteam Leader (Sergent) - M16A4 M203 ACOG (6x Mag, 4x HE, 2x RED SMOKE), COLT1911 (2x Mag), 2x STACHEL CHARGES, WHITE SMOKE, GREEN SMOKE
- Designated Marksman (Corporal) - DMR (9x Mag), M9 (4x Mag), 2x SMOKE, GREEN SMOKE
- Automatic Rifleman (Corporal) - M249 SAW (5x Mag), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE
- Assistant Automatic Rifleman (Private) - M4A1 CCO (6x Mag), M9 (4x Mag), 2x EXTRA Mag (for Automatic Rifleman), WHITE SMOKE, GREEN SMOKE

- Heavy AT Specialist (Corporal) - M16A4 (4x Mag), JAVELIN (1x Javelin), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE
- Assistant Rifleman (Private) - M4A1 CCO (4x Mag), M9 (4x Mag), 1x EXTRA Javelin (for Heavy AT Specialist), WHITE SMOKE, GREEN SMOKE


Notes:
- a detailed mission briefing is now available
- a scripting error which prevented the corpsman from healing squadmembers has been repaired
- squadmembers refusing to dismount at the insertion point has been fixed
- some changes in the overall mission design have been made
- difficulty of the mission has been increased (but it still depends on how many enemy units spawn)
- the seize of the squad has been decreased from 14 to 10 units (read the squad section for details)
- high command should be a bit easier to handle now
- time and date of the mission have been changed (to fit more into the "Harvest Red" campaign context)
- USMC Unit "November" is now 1x MH60S (used to be 2x UH-1Y)
- flight route of "November" has been adjusted (the helicopter shouldn't crash into trees anymore)
- some waypoint, trigger, synchronization and scripting changes
- some mission/environment details have been changed (some are still rudimentary)


Credits & Thanks:
- Bohemia Interactive and the Community
- Mr-Murray and his Armed Assault Editing Guide Deluxe
- Imutep - for the tutorials
- the people at http://www.armaholic.com
- limmy3 (the "Basics of Mission Briefings Guide")
- and all the people who continue to contribute their knowledge to ArmA2 editing


Forums Topic:
- BI forums




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