Requirements: No addons required
Date: 2009-08-25 08:03
Video by Feint
AC-130U Spooky II gunship
I have made an AC-130U Spooky II gunship addon.
It contains 3 weapons (the models are based on the ZU23 AA gun) :
- The 40 mm L/60 Bofors cannon (HEI rounds)
- The 105 mm (4.13 in) M102 howitzer. (HE rounds)
As we always recommend use mod folders to keep your mods organized and to prevent errors in the future.
Check our FAQ for a clear explanation.
Included .pbo files:
Put the command in the ini of the guns. (see test mission included)
Name the plane you want to attach to "gunship".
The guns will be automanned in the 2d editor withe USMC crew.
THIS IS NOT TESTED BECAUSE I ONLY WORK IN THE 3D EDITOR.
When used in the 2d editor make sure the pilot and the crew are on the same group, and the pilot is the ranking officer!.
Further the guns will not spot enemy man on the ground i solved this in my maps by adding an spotter withe this code in the spotters ini
then add the spotter to the group.
deletecollection this; this setcaptive true; removeallweapons this
1st from back : 25 mm (0.984 in) 5 barrel GUA-12/U Equalizer Gatling gun
this attachto [gunship,[0,-3,-7]]; deleteCollection this
2nd from middle : The 40 mm L/60 Bofors cannon)
this attachto [gunship,[0,1.5,-7]]; deleteCollection this
3rd for the front : And the 105 mm (4.13 in) M102 howitzer.
this attachto [gunship,[0,6,-7]]; deleteCollection this
for the flight height i use:
this setPos [(position this) select 0, (position this) select 1, 700]; this flyInHeight 700which i put in the ini line of the aircraft.
All the above settings ensure that the guns fire THE ARE NOT AT THERE REPRESENTED
POSITIONS AS ON THE REAL PLANE.
They can be adjusted as you see fit.
The raw unpacked versions are included in separated folders.
example mission by DJH:
- BI forums
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