Author: Solus
Author Website:

Requirements: Community Base addons

Version: 2.3
Signed: Yes, serverkey included

Short description: This mod is made to enhance the gameplay, make the AI smarter, effects better and add's some new gameplay features as well.

Date: 2010-08-15 22:03

Comments: (63)


4-behindbarrel.jpg 4-commandshooting.jpg 4-distantsmoketown.jpg 4-dragging.jpg 4-injured.jpg 4-shotrunning.jpg 4-tankdust.jpg 4-tracerandfire.jpg
All ArmA pictures, not ArmA2

SLX mod

Please note this contains many bugs!!
G√ľnter Severloh has reworked the SLX mod and released bugfree versions for both Arma 2 and Arma 2: Combined Operations

SLX for Arma 2 - A2SLX - Arma2 SLX
SLX for Arma 2: CO - COSLX - Arma2CO SLX

A research based combat simulator meta mod.
SLX should be compatible with virtually all other mods and does not crash servers when used.
CBA extended event handers are essentially required by all PBOs. SLX_Cloud.pbo is a dependency for most pbos.

SLX Bug List:

Refer to the included readme to see all details about what each included readme does and additional options.

Copy the @SLX folder to your ArmA2 directory where your ARMA2.exe is located.

To edit the shortcut command line:
Find or make a shorcut to ArmA2 and right click it then select properties. Find the line that says "Target:" and has something like this:

Then add -mod=@SLX on the end so it looks like this:
"C:\ArmA2\ARMA2.EXE" -mod=@SLX
Remember to keep the quotation marks in the same position. Then click apply and OK. You can also run other mods and disable the spash screen like this:
"C:\ArmA2\ARMA2.EXE" -nosplash -mod=@Addons;@SLX

The SLX.hpp should be placed in your main Arma 2 directory (where the Arma2.exe is).

Included .pbo files:

BIS did a pretty good job implementing a lot of ArmA1 SLX Mod features but there always seem to be things that need more polishing and fixing. The most critical problem in ArmA 2 is the findcover and sethidebehind functions not working, leaving AI's usually trying to hide in front of things when using the default AI.

Credits & thanks:
Bohemia Interactive Studio for making Operation Flashpoint, the official tools, the Flashpoint1985 forums, the BIS wiki, all content from OFP and OFP: Resistance, ArmA, ArmA2, and all kinds of great stuff
Everyone involved with OFP SLX Mod, players and posters in forum threads
Everyone who has posted in the ArmA, ArmA2 forums and wiki
ParaGraphic L for art, testing, and feedback
Mondkalb for the starter sounds and testing
Annunaki for bug tracker hosting
Freshman, froggyluv, Scruffy, rheydrich, jackass888, Lakefather, Bravo 6, SNKMAN, sickboy, Kroky, and everyone who has helped with testing, sorry if I've forgotten anyone
bxbx and Synide for MLOD models
3d studio max for particle animation rendering
Photoshop for graphics editing and batch converting/renaming
PANtool for batch converting paa files
Dslyecxi for the bullet sounds
Kegetys for cpbo and unrap and many other things
mr.Flea and CrashDome for FSM Editors
Gaia and FDF for ArmA debug console
NonWonderDog for interesting addons and ballistics
Programs, teams, and people in no particular order: PBOX, ODOL Explorer, WRPtool, Irfanview, OFPanim, WinPBO, Suma, Visual C++, txtpathswap, cpbo, dxdll, ECP, Q, WGL, BergHoff, bn880, granQ, FFUR, General Barron, COC, KeyCat, thunderbird84, a-lone-wolf, vilas, BINView, SOBR,, Sanctuary, Indy, CrashDome, Kyle_K_ski, Big Dawg KS, ThePredator, hedcrusha, sa8gecko, Col. Faulkner, and many more
BIS wiki, FDF, Flashpoint1985 forums, OFPEC,, CAVS, SOW, Rune, JAM, Dschulle, SnakeMan, PMC, wika_woo, many forums,, Mantis bug tracker, YouTube, Google, and all of the Flashpoint community
Forumites, mission makers, addon makers, island makers, texture makers, modelers, animators, innovators, mod teams, and OFP and ArmA players

- Fixed: Dialogue crash in Quesh Kibrul/Takistan warfare.
- Changed: AI crouch more often in combat.
- Fixed: No suppressive targets high in the air.
- Fixed: Bleed rate time.
- Fixed: Give radios.
- Fixed: Limiting group shout comments to 20% of group.
- Fixed: Radio caller waits until hidden from everyone in enemy group.
- Changed: First aid reduces bleeding each time instead of always stopping.
- Added: Bleeding appears under legs when leg wounded.
- Added: Find cover excludes fences with min object width check.

- Fixed: Many bugs/missing features in MP. Lots of testing for desync and performance for limiting effects (dropped weapons, blood, gibs).
- Fixed: SLX_Wounds bugs from sqf conversion. SLX_Wounds_Hit MP error. Respawn reset vars. Wounded marker text. Minor bleeding with new lower min bleed rate.
- Fixed: A2 female voice error.
- Fixed: Calls to new SLX_Wounds format in GL3, player surrender anim, vehicle effects.
- Changed: No visible dragged vehicle cargo.

Forum topic:
- BI forums

- Community Base addons

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