Date: 2014-01-28 21:01
This is the Colonial Marines pack containing different sci-fi weapons and units.
Make sure that the Functions Manager Module is present in your missions, otherwise the flamethrower effect will not work (F7 -> Functions Manager).
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Waxbutter, Timo, Dimitri_Harkov from Hell in the Pacific for Flamethrower action
credits YAC, anonymous 3D free model makers which put some elements in the net, AvP games and so on
HEAT (class vil_sadarmag) typical HEAT but very strong
T-HE (class vil_sadarmagThe) thermobaric-high explosive, dual purpose rocket able to destroy APCs, light tanks and causing damage in radius over 8 meters
L-OM (vil_sadarmagIrl) newest Weyland Utani proposal, strong rocket with laser guide able to destroy aerial targets
WPR (vil_sadarmagWpr) white phosphor antispecies rocket able to destroy any lifeform in radius of 15 meters
credit to AvP games for sounds
- thanx to Dimitrii for new flamethrower script there is also update of Colonial Marines pack:
- Vilas' forums
- BI forums