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Author: ADuke
Author Website: Requirements: No addons required Version: 1.5 Signed: Yes, server key included Short description: |
Description: US Air Force and US Army helicopters featuring custom cargo positioning, custom true to life model additions, and an internal, multiplayer compatible fastrope function. Installation: 1. Copy and Paste the folder "ad_helos" to your ArmA2 directory. 2. Add "ad_helos" to the mod list in your ArmA2 shortcut. 3. Copy the contents of "ad_helos\keys" to your ArmA2\keys directory. As we always recommend use modfolders. If you do not know how to make and use mod folders have a look in our FAQ. Included .pbo file(s): ad_helos.pbo Usage: Mh60K and MH60K ERFS can be found (in the mission editor) under: "BLUFOR\US Army\Air\" The HH60G can be found under: "BLUFOR\US Air Force\Air\" The 160th SOAR MH60K and 160th SOAR MH60K ERFS can be found under: "BLUFOR\160th Soar\Air" Fastrope usage: 1. Make sure height is between 10 and 35 metres (approx 120 feet). 2. Reduce speed to less than 2 and more than -2 ie. it might help to engage the auto-hover function when doing this. 3. Then depending on whether you have either players or AI in the cargo the following will happen:
* Group leaders (player) should be able to deploy the rope for fastroping if they are in cargo space. * Group leaders entering the aircraft will always override the pilots ability to deploy the rope. * A group leader in a gunner seat will NOT be able to deploy the rope. He has to be in cargo space. * Same applies for group members that choose a gunner seat instead of a cargo seat. 5. When the fast ropes are deployed the pilot gets an "abort fast rope" action in the action menu this will drop the rope and allow you to move off immediately - just be careful if you engage this action as anyone on the ropes will most likely fall to their death. If you do abort the ropes, still have cargo units aboard it is possible to fast rope the remaining units in a safer locale. 6. if an AI unit is piloting the chopper then it will automatically cut the ropes after a period of time so if you are given the choice to descend ropes don't muck around or you'll miss the chance. AI Pilots and Fastroping: The scripts have been changed to make fastroping with AI pilots less problematic, if your squad is in-cargo and your AI-controlled helo is following way points, the following initialization commands must be in the last waypoint's initialization field: nul = [helo, 30, "move1.sqs"] execVM "\ad_helos\FastRope\scripts\fast_rope_AI_pilot.sqf"helo = The name of the AI piloted helicopter in the mission editor. 30 = The time in seconds that the helicopter waits after the fastrope action has completed until dropping ropes and moving away. (This was added to fix the problem that most were seeing with soldiers falling to their death because the ropes were dropped prematurely) "move1.sqs" = The script that is executed after fastroping is complete that tells the helicopter where to go next. It is recommended that before the last waypoint is reached, the helicopter's behaviour be set to "CARELESS" and the speed mode be set to "LIMITED". Classnames: ad_hh60g ad_mh60k ad_mh60k_black ad_mh60k_erfs ad_mh60k_erfs_black Credits & Thanks: Rope animations, soldier animations while roping - DeanosBeano Scripting and testing of fast rope functions - Norrin Texture work - DaveyGary1979 Changelog: v1.5 -Implemented new fastrope scripts by Norrin -implemented new sounds by Sgt Savage -Added model changes:
- Flare pods - Proximity sensors - TACSAT antenna - Fixed a bug that prevented the 160th SOAR MH60K from dropping ropes - Added ReadMe file v1.0 - Reworked Fastroping - Improved specular mapping v2.0 Alpha - Fixed broken pilot and crew chief views. - Fixed invisible textures when looking through glass. v1.1 alpha - Reduced file size to 54 MBs - Fixed some error messages relating to material files Forum topic: - Armaholic forums Enable javascript to be able to download from Armaholic please!
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I give a 9 out of 10.
Always room for improvement. So far the rating reflects what I said when I test flew it.
Excellent.
-SGT Hammac, 20th SFG
Love them great for SpecOp Insertions
Awesome!
Just simply AWESOME!
Very excellent. I'll have many uses for these.
I wish you You would put them all under one faction , I must have OCD as i Like my Lists not clustered lol
Gotta love the "fast rope" function. Just be careful of how high you are! A couple of suggestions:
-Have them under one faction.
-In addition to the miniguns, add some rockets and/or AT missiles.
Great Heli's
Anyway you can add an army green version of the blackhawk? There is a green version but it has that long thing on the front, i dont like it.
I honestly don't know why I still cant find a black or green version of the Huey. Every other vehicle in the game has been re-colored except it.
it comes up with texture error when loading the game in armory anyone help? is there something im doing wrong i install the addon the same way as i do the other they seem to work.
Hey AD great work ! just throwing together a simple mission in the single player editor and everything works apart from when the troops disembark using the fast ropes they always say about an unknown ship and this happens on whatever map I use ? I know its minor but when your in the middle of a dessert with no water around there are no ships XD
I am hoping since the script was updated this will be updated anyways....
Current version as of: 2/10/10
Errors:
Strange convex component ad_helos\ad_hh60g.p3d in component43:geometryFire
Strange convex component ad_helos\ad_hh60g.p3d in component44:geometryFire
Strange convex component ad_helos\ad_hh60g.p3d in component61:geometryFire
ad_helos\dbo_rope\m\dbo_rope.p3d: No geometry and no visual shape
ad_helos\dbo_rope\m\dbo_rope_ground.p3d: No geometry and no visual shape
in one word: fantastic.
I have a problem where when I use this addon, it causes my screen to be blurry... wierd... when i take it off, screen is fine... andy suggestions?
Can someone help me out whit the fast roping script? I'm doing something wrong, I'm getting that error message(move1 sqs. script not found)?? is the AI suppose to deploy the rope or wut? I'm ain't getting anything..Grrrr
Niiiiceeeeeeee. I had to combinet it some other script, but your work is great. But what i got to do with mov1.sqs script no found?
Excellent mod. Works great, once move1.sqs matter resolved. Keep up the good work solider.
Total comments : 27, displayed on page: 15