Author: nichevo
Author Website:

Requirements: No addons required
Playable options:

Version: 1.1

Date: 2009-10-31 07:17

Comments: (3)


4-terrorfromtheseas_arma2_004.jpg 4-terrorfromtheseas_arma2_005.jpg 4-terrorfromtheseas_arma2_006.jpg

Terror from the Seas Co-8

A force of insurgents has landed on southeast Utes. You play as a squad of Marines tasked with crippling this invading force.
The mission is designed for 1 to 8 players in co-operative multiplayer.

Mission features:
No addons required.
User-selectable objectives. There are three different objectives -- neutralising the insurgent leader, destroying a stash of supplies, or taking out an enemy mortar position. Choose to do any one alone, or if you have the time, try to do all three.
User-selectable difficulty setting: you choose how many enemies there are -- "Tiny", "Small", "Medium" or "Large".
User-selectable time-of-day. Play the mission at any time.
Random enemies -- all soldiers have random equipment and skill levels. All squads have randomly varying sizes and most follow randomised waypoints. This allows for greater replayability as the mission is never the same twice.
Random weather.
Uses the BIS first aid modules -- if you get hit there's a chance your comrades can drag you to cover and apply first aid.
Custom spectate script. No player-controlled crows!

This mission, as far as I can tell, is complete. It has undergone hours of play-testing already so I am fairly sure there are no bugs. Well, no major bugs anyway.

Extract the .pbo file(s) to your ArmA2\Missions folder.

Change log:
- Added: Option to alter grass (e.g. turn it off).
- Added: The HMMVs at the base now carry a modest selection of ammunition.
- Fixed: Spectate script could hear crying civilians at any distance.
- Fixed: One randomised weapon loadout carried mismatching ammo/weapon.

Forum topic:
- BI forums

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