Challenger 2
by
P:UKF & DK||SES||
Description:
This addon will give you Woodland and Desert versions of the following:
- FV4034 Challenger 2
- FV4034 Challenger 2 w/ Layer 1 Armour
- FV4034 Challenger 2 w/ Layer2 Armour, inc RPG fencing
A Note on Armour Values:
In real life combat situations, the Challenger 2 has been known to have taken hits from 40+ anti tank weapons (including, rumour has it, a Milan) and come out the other end without too much damage and a safe crew. It is considered by some to be the best protected tank in NATOs arsenal. However, because BIS doesn't model penetration, making the Chally able to take 48 RPG hits in ArmA2 also means it ends up taking a T72 15+ rounds to kill it, which needless to say is ridiculous.
Striking a balance between gameplay, realism, and at the same time trying to compensate for BIS' crappy damage system has been a headache all along, and was one of the focuses of our now infamous internal testing. In ArmA1 we'd settled on having the Challenger easy to K kill (knock out the gun, tracks, view ports, etc), but hard to destroy. Unfortunately, I cannot for the life of me reproduce the same damage effects in ArmA2 - it's impossible to take out the Main Gun, for example.
I am not sure whether I am missing something, or ArmA2 is, but regardless, the result is that our previous balance position is no longer tenable; you can no longer K-kill it, aside from taking out the tracks, and it just ends up being tough with no real drawbacks. I've tried to settle on a midground, where like it's real life counterpart it's not easily killable by RPGs, however it can't stand up to more than a couple of KE 120mm rounds (dependant, of course, on the version).
Long story short is, I know in advance the toughness will come up for debate. It's a pointless debate to have, because you cannot model realistic armour values into this game with the current damage system. The best we can do is settle for a compromise, and i've tried to be as reasonable as possible whilst still maintaining the spirit of the beast that is the Challenger 2 - ie, one tough mother****er!
Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our
FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ
here.
Included .pbo files:
ukf_chally2.pbo
ukf_chally2_ace_cfg.pbo
Notes:
For various reasons this addon is incomplete, and has been released in an 'as is' state. At this point in time, there will be no future updates and fixes after the initial release.
Known issues:
Unfortunately there are....lots.
I'm actually not going to list them, because once you notice them they'll annoy you forever It's best you don't see em!
I will actually do quick fixes (read, config updates) for any game breakers that pop up, but it should be OK. *fingers crossed*
The main issue is of course, that it looks ugly as sin and could use a new model and new textures!
Credits & thanks:
Chris (Pathy) - Model tweaks, LODs, UV unwrapping and Textures, Sounds, Config & Animations.
Jtec - Main Model & Wheel Textures.
Messiah - GPMG
RKSL - General help.
DK - General help.
Special thanks to Gaz for invaluable advice and feedback along the way.
Since version 1.1 done by DK||SES||
Trouble: Engine sound
DaveP: sorting out the ACE stuff for the wagon
Rockape: for helping me out when i ran into trouble.
Dar12thmonkey: for helping me just as much with alot of other stuff
Friznit: for reference guidence
And ofcourse to the P:UKF lads for making this awesome vehicle...
Changelog:
v1.1
- unknown
Forum topic:
-
BI forums

-
UKF Misc
-
UKF Shared
-
Advanced Combat Environment 2 OA - Core
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you can hear the engine sound miles away. ok, but nice if it was finished.
Great mod. finnaly i can relive my dreams of kicking the **** out of the insurgents in a heavily unstoppable beast.
Could someone, please, update these to OA? Sad thing is that these are actually better and more polished than the ones available for OA.
Great! I'm with Thorvald, BIS doesn't need to make an official Challenger 2 with this thing around! But yeah, we need it updated to OA\BAF...and yes (@Grimfist) the engine does indeed herald the arrival of the end for the OPFORCES from miles away...Since the replies are far and few between for this mod, does anyone know if the author is in any way interested in a OA update?
Go Brits!
I must admit, as someone who has had some hands on with Challenger 2, driven it and rode around in it (on Potential Officers courses with my hopeful future regiment), this is quite accurate. The engine sounds like the Perkins Condor, the shape is correct; suspension could be a little higher as the hydropnumatic suspension raises it another 40cm when it's warmed up.
What I particularly admire about this, is that, not only have you produced the base model, you have also given us TES (theatre entry standard), though both obsolete to the latest TES, they are still fantastic and it just gives it a better feel. Finally, I love the Megatron on the WD version, as there is in fact a Challenger 2 in the hangars at Bovington belonging to the KRH called Megatron! See pictures to last years tank fest and there it is, only it's name is in bold caps in a military style stencil and in black!
Lastly, thank you for not taking the easy road and copying the values for the M1 and the sights, f**k how I hate it when people ruin mods by defaulting to the BIS Abrams sight.
I give you 5 stars, and if you ever want to update, I'm wondering whether you can build the latest TES kit version
Thanks man!
Oh 1 other thing that I've literally just noticed whilst using this mod just now...there is no gun recoil...if you could incorporate (and possibly slightly more rocking when fired) that, it would be even better again!
Total comments : 6, displayed on page: 6