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* Armed Assault - SASR units
ardvarkdb released more screenshots of his SASR units in desert an woodland camo. The units are almost done so hopefully we will see a release soon.
- BI forums
* ArmA2 - FAFw - Forces Armées Françaises Workshop
SoldierIsNotHistory released a new ingame screenshot of the Caesar 155mm, the VBCI and the PVP "Patrol".
- BI forums
* ArmA2 - vilas Polish modern addon
Vilas released some new screenshots on the BI forums.
- BI forums
* ArmA2 - Acayn's Tie Fighter Pack
Eble released a small WIP video showing the various Tie fighters that will be in the pack on release. At the end of the video you can also see the wip laser.
- BI forums
* ArmA2 - Scotland
Bushlurker is working on a Scotland island for ArmA2 and aside some historical lessons he also released a few screenshots showing Clyde Estuary, Western Isles, (lower) Highlands and the (high) Highlands.
- BI forums
* ArmA2 - Improved AI scripts
For some months fabrizio_T is working on a script to improve the AI in ArmA2.
Quote fabrizio_T :
It's a infantry AI set of scripts, featuring a somewhat better AI behaviour. Here is a list of the planned features for this set of scripts:* better situational awareness: depending on evaluation of opposing force the AI group will decide whether to (1) hit the ground and observe threat, (2) assault, (3) engage carefully, (4) advance stealthy, (5) keep position or (6) tactically retreat;
* AI group does not rush into enemy, unless it's outnumbering the opposition;
* Better group cohesion: AI units try to cover each other and work as a group;
* Groups communication: AI group leaders share informations with nearby friendly groups;
* Groups cohordination: AI group leaders try to cohordinate action with other nearby groups;
* Support: AI group issues calls for artillery strikes or CAS;
* Logistics: AI group requests pickup / extraction;
* Better formation handling: AI group chooses afitting formation depending on direction and size of the opposing force and/or environment;
* Better unit speed and stance handling: speed and stance depend on enemy numbers, size and distance of opposing force;
* Minor feature: AI group deploys smoke when falling back;
* Minor feature: AI units leave depleted AT weapons on the ground;
* Minor feature: Group command automatically switched if leader is heaviliy wounded or hurt to legs;
Here is a video demonstrating AI ability to hit the ground and "collect information" on enemy before opening fire. Nothing scripted (in mission), AI group is given a simple MOVE waypoint 1 km away.
- BI forums
Click "Read more" to read this weeks entire Work In Progress report!!
* ArmA2 - Star Wars
McRuppert showed his next models he is working on now the first part of his Star Wars addon has been released.
In the pictures you can see the IMP officer, the R2 droid and the rebel pilot.
- BI forums
* ArmA2 - FFAA MOD Spanish army
peloton released a couple of screenshots showing the Eurofighter typhoon.
- BI forums
* ArmA2 - Winter Pomegratskaya
Old Bear informed the community on the BI forums about his Winter Pomegratskaya map, this is the last sequel of the "Pomegrat family".
Quote Old Bear :
Build originally and release in a private ArmA version for my game team the renowned Clan ADO.
The map is still small ... and can be played with middle/low end PC. 5500 m from Konec Cape to Avrora cape, 4500 m from Nikagda island to Esly Ostrov.
This ArmA2 map is an Alpha state and has been released for tests and private use for my Clan ADO game team.
Hope to release a public Beta soon!
- BI forums
* ArmA2 - DPICM Artillery Addon
Charon Productions has released more videos showing the progress he made with the DPICM Artillery Addon he is working on.
In those videos you can see the vehicle artillery evasion script, the DPICM dud simulation and the XM 982 Excalibur test.
- BI forums
* ArmA2 - Cheytac M200
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Just a heads up to the Aussie gamers out there, Ardvarkdb released his awesome SASR units recently. Hopefully someone on this site will mirror/link to them :D
We know it, the page is ready but we have to get home to be able to work on the download.
The download goes slow, so when i get home it will take 1 hour +- to be able to validate the pages.
I'm definitely interested in those AI scripts
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