Author: Mandoble
Author Website:

Requirements: No addons required

Version: 2.4b10.2
Signed: Yes, serverkey included

Short description: Fire and configure missiles and create missile launchers.

Date: 2011-09-24 20:47

Comments: (24)



Mando Missile ArmA for Arma 2


Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc. Mando Gun ArmA is now also integrated inside Mando Missile pack.
This does now work with Arma 2 and Arma 2 Combined Operations.

Important note: MMA_XEH_AutoLaunch.pbo has been moved to @mma_xeh folder, dont forget to remove the MMA_XEH_AutoLaunch.pbo that might be present in your current @mma folder. If you want to use the autolauch, execute ArmA2 with mod=@mma;@mma_xeh modifiers.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

Included files:

Read the online MMA readme or the included readme file for more info how to use this.


Credits & Thanks:
Defunkt, aside from pretty good ideas, he provided sounds, the outstanding images of the RWRs for east and west planes and fine-tuned all the PAAs present in the pack, he also modified Raptor6 MFD to include "NTSC" effect as well as some nice pp effects for older type cameras. Customized MMA HUDs including HMD and AH64 monocle, as well as Javelin, Metis, Stinger, Strela and Igla portable missiles.
Raptor6, do you like the fantastic background of the TV systems? it is from him.
Deanosbeano and scars who provided some mando turret models usable for the Phalanx gun.
Cyborg11 for the ACE2 setups

Special thanks
All these guys among others have been providing ideas and good testing along the life of this project:
Crusader, Cyborg11, Kremator, Manzilla, Massimo, Scars, Stiltman, Vengeance and ViperMaul.

- Highly improved performance for MMA HUD and TV, these of you having locking on problems in overloaded missions should notice it
- MMA TV, MCC, LRR and support console screens selfadjust for any interface size, no more small displays
- Added systems for some missing ACE2 units (thanks to Shuravi-rnd)
- Added rearming configurations for ACE2 Su34s
- Added systems and rearming configs for Duala air units (except UFO)
- Added systems and rearming configs for PRACS air units
- Added systems for CWR demo air and land units
- Nuclear effects performance improved, no more visual problems when detonation happens in large cities
- RKLS STormShadow has GPS targeting again
- Fixed RAH66 Hellfire setup
- Added CWR units MMA setups (thanks to Shuravi-rnd)
- Added CCIP for Mi24P Russian bombs as well as x2 Igla rearming config.
- Fixed mando_airsupport_code_ca was being called for airborne assault instead of mando_airsupport_code_pa

* MMA ILS added automatically to all the airfields and Utes US Keh Sanh
* TAB in Navigation mode cycles through MMA ILS destinations
* Added 3D on-HUD projected ILS landing paths for most modern planes (see docs)
* Nav mode now displays also current waypoint in most modern planes
* MMA Fire Key in Nav mode opens the waypoint edit dialog (see docs)
* Added a mechanism to add more extra MMA ILS destinations at mission level (see docs)
* Added systems for RKSL Merlin
* MMA XE Autolaunch addon updated (it was not initializing some ACE2 systems)
* MMA No Score addon added, if present MMA score menu action will be hidden
* Signatures changed to v2 for all the addons
* Improved MCC TV performance
* Towing tractor is now a rearming source by default (add them to carriers)
* ACE_B61BombLauncher removed from rearming options

Forums Topic:
- BI forums

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