a new version of this mission pack for ArmA2.
Changes in this version::
Red Flare V1.1
- Changed the enemy attack choppers from ! (alive chopper) to ! (notMove chopper). Trigger will thus work when choppers are
Red Flare 2 v1.1
- hit and not fully destroyed
- Changed the area that enemy have to enter to destroy the ambulance/kill the officer
- Added AA riflemen and AA vehicles (the Air support was far too easy)
- Fixed the support convoy moving to position when the air targets are disabled/destroyed
- Added some extra markers to the map screen to support the radio messages/enemy incoming directions
- Changed the time so that the time of day option works correctly
- Added enemy Alligator helicopters, Friendly Air support far too easy, potentially a player pilot can take out all the enemy leaving ground troops very bored
- Added more troops at first objective
- Players are now infiled in an APC
- Fixed enemy commander leaving too early. Tracker will now show up on map when he moves off and also will show when the enemy commander is dead.