Author: Killg0re NL
Author Website:

Requirements: Quesh-kibrul, FFAA terrorists, Royal Netherlands Army (Dutch Army), Desert Mercenaries and BlackOps
Island(s):
Playable options:

Version: 0.2

Date: 2010-01-26 19:33


Comments: (1)
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3-weitmannsheil01.jpg 3-weitmannsheil02.jpg

Weitmanns Heil
by
Killg0re NL


Description:
There are two Blackop teams(2x6) on the island Quesh Kibrul, it's task is simple: Hunt down the armour and blow the stuff up.
So there are objectives to destroy the armoured vehicle's on the island.
The other is to destroy an Oiltank on the back of an well guarded Oil Compound.
Make sure to keep some distance when setting the blast.

There are two versions of the mission. One of them requires the Royal Netherlands Army (Dutch Army) addon (*)


Installation:
Extract the .pbo file(s) to your ArmA2\MPMissions folder.


Available Units:
Air: one AH64, and UH60
Ground: 4 Hummvee's to get to the battlefield.
Support: UAV, repair, Refuel and Rearm trucks


Enemy intel:
There are enemy units patrolling the Island complete randomly


Other info:
There are Ammo crate's on the base to pick a diffrent weapon.
There are civilians walking across the Island, don't shoot them (well u can but should'nt it aint MW2 ;))
And what would an arabic mission be without their animals, so there are animals walking accross the island aswell
Revive and time settings are able to be set, so u can play it again in the dark aswell, or evening the island looks very promising.
Vehicle's will respawn when destroyed, or abandoned after an amount off time.


Change log:
v0.2
- Changed Vehicle Respawn Times.
- Changed Apache Respawns only once, after 30 minutes.
- Removed Animals and civilians to reduce traffic, and server load.
- RemovedUAV. (cant seem te get it working)


- Quesh-kibrul
- FFAA terrorists
- Desert Mercenaries and BlackOps
- Royal Netherlands Army (Dutch Army) (*)




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