Author: Johan Gustafsson
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Version: 2nd edition

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Date: 2006-10-28 17:21

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Welcome to my second tutorial, the last tutorial I did, focused on basic understanding of the editor. This time I will focus on the beautiful world of scripting. You don�t have to print this document since you will be forced to switch between Notepad and Operation Flashpoint all the time anyway. I assume you know enough about the editor, using triggers, waypoints and setting up units/groups.

If you have any questions whatsoever or just would like to send me some feedback don�t hesitate to .

All the scripts listed in this tutorial have been tested and should work fine, if you experience problems anyway just email me. In order to answer all the emails I would appreciate if you only asked questions regarding this tutorial. Not everything I have written in this file might be valid, if you find anything that doesn�t speak truth just email me and I will fix it.

Before we start I would like to thank LustyPooh and Niosop for their excellent work with the reference guide. I would like to give a BIG thank you to Jaakko Jokela, Rob Cunningham, Justin Powles, Joakim Brodin, and Mats Johansson who have helped me creating this tutorial, thanks a lot guys! I would also like to thank the staff at AxleOnline for publishing this, specially Luke Jones Sexton, many thanks! Lastly I would like to thank you for reading this and everyone else I forgot to mention.

I�m currently a member of the axleonline staff so you alternatively reach me via the forum which I visit daily.

- Johan Gustafsson aka Goldsword

Legal Notice

� Copyright2001 � 20002, Johan Gustafsson, All Rights Reserved.

This document may be freely distributed in any format desired so long as the contents are not modified beyond non-obtrusive formatting and you�ve received permission from all the entitled authors.
Please note that although I've made a reasonable effort to verify the material contained in this tutorial, I make no guarantees. The things written here are as true as I know them to be and should not be interpreted as anything more.
You may not use any of the files included in this package for your own conomic gain. All the files are free for the public and should stay that way.
The Codemasters Software Company and Bohemia Interactive Studio are copyrights/trademarks of their respective owners.

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