Author: Computica
Author Website:

Requirements: Queen's Gambit Expansion
Playable options:

Version: 0.7

Date: 2010-01-29 13:40

Comments: (0)


Warfare - ADV [Modified] - Island Porto
Chris/Slacker (Ported to Island Porto by Computica)

Same rules as Warfare ADV 1.31, all I did was modify it using Mercenaries and Partisan units. Porto is a very small Island. So this map was perfect for a more tactical warfare mission. At first it was something I threw together. Than I noticed how fun It was and loved how constant the action was. Porto has a mix of forest, meadow, and inner/outer city fights. It's a small package that offers a big punch. Warfare ADV was perfect for this small Island with very little mess and a lot of clean up

-I lowered the bounty rate by 10%-20% I can't remember.
-Removed lots of the East/West Infantry.
-Lowered and Heightened cost of Structures.
-Lowered most Vehicles cost by 75%.
-Money is Very Scarce!
-RACS Troops are worth a lot of money. So it's best to take out as many as you can first.
-The Commanders choices on AI Teams and Factories will greatly effect the outcome of the game.
-There's only 2 Starting locations :cry.
-Only the Partisians have AT Infantry. but the
-Only the Mercs have buyable Snipers.
-Partisians have buyable Medics.
-Mercs Team Leaders can heal team members.
-Most of the action is on foot at the beginning.
-I have new customized fully working AI Teams!!! I learned a few new things at that...
-RACS have Artillery at the game start to balance out the start of the game.
-Disabled Fast Travel!!!
-The AI Teams are sneaky, both sides of the Island have a fail safe town far east and west; so if you go the capture Island track it will be a little harder.
-Capture town and Assist distance and reward were decreased.
-Max Defenses are now 12
-each base will have an Attack Heli on defense when aircraft factories exists
-Increased the time it takes to capture
-Decreased the max rate multiplier from 5 to 2.5
-I have Porto in 2 flavors; A and B

The Original concept and setup, updated and fixed from the previous test I did.

I had a quick idea; I decided to split Porto into 3 different Depots. It makes a longer game, but I admit the placing for lower Porto was pretty sloppy.

Extract the .pbo file(s) to your ArmA\MPMissions folder.

- Queen's Gambit Expansion

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