AnimalMother92 informed us he released a new version of this mission for ArmA2, which can be played in coop or singleplayer.
Changes in this version:
- Replaced hints with chatter
- Improved triggers
- Added some group IDs
- Only team leader can call CAS
- Added Mk 262 ammo
- Added animation to HVT
- Patrol locations are more varied
- Added class descriptions for MP lobby
- Replaced BIS Injury System with ACE Wounding System
- Added ACE AI chatter/vehicle radio modules
- ACE stamina system disabled
- Added ACE spectator system for MP
- Briefing works after respawn in MP
- NAPA is now playable (co10)
- Improved overview
- New loadouts
The mission is now Coop-10 not Coop-4. The cake video is a lie! :p
Shall i remove the video?
No, I'm just joking around. Kristian did a nice job with the video :)
Nice mission..just finish it.
I found a ..(how can i call it).."bad surprise"?
When i secured the AA site..i decided that it was i nice position to "paint" targets for the choppers.
So..after i v give them "coordinates" for the attack-in their way they have beat the $..t out of ME in rockets :D
I guess they saw the "secured" empty BRDM and abandoned enemy camp as threat.
...aah!..1 more comment..
The A.I (NAPA in case) cannot enter the house,so he can "deal" with THEIR Chedaki "problem".
I personally having problem shooting unarmed men..and anyway,this man it wasn't "MY" problem
Is there any way to place the HVT in a spot that (NAPA) AI can see him from a window?
Yeah it seems the choppers engage the empty barracks, I think I found a way to fix it though.
As for the HVT, be ruthless :D
Total comments : 6, displayed on page: 6