I44_John from the
Invasion 1944 has sent us some screenshots of their mod taken during the mission "Invasion".
Quote I44_John :
In the following two newsposts, we're going to be giving you a preview of two of our multiplayer missions that will be featured in the D-Day project port. The second mission to be previewed is "I44_TeamCoop_Verloren_8_12", but right now, it's time for Invasion!
"Invasion" is a 1-32 player COOP mission created by Pac (mission-design and scripting) and SFG (music).
Your objective:
D-Day Omaha Beach, Easy Red Sector, players must breach the sea wall and secure a foothold on the beach. After clearing the beach defenses along the bluff, push inland and secure several towns defended by dug-in German infantry in well prepared positions to kick off the Allied advance into Normandy.
Make sure to visit the
Invasion 1944 website for all the latest news!
THIS IS GREAT!!! CANT WAIT:D
Looks awesome... cant wait for mix this mod with the 31st Normandy and Liberation War 1941-1945
Excellent work!
The king of all WWII mods is rising :-)
Can't wait!
@R.M009
Can you stop typing your comments in caps? I saw you do it earlier and thought you made a mistake but seeing you do it again I think its time I ask you to use the available bbcodes to emphasize your happy feeling about the news instead of using caps.
Thank you.
[quote=Looks awesome... cant wait for mix this mod with the 31st Normandy and Liberation War 1941-1945 ][/quote]
I hope you don't mean that as in using them all together since that is impossible. Invasion 1944 is a Total Conversion (TC) Due to the nature of total conversions and mods having their own config, and since only one config can be running at any one time, it can't run alongside any other TC/mod. The code used in the mod is radically different from that of standard ArmA2, and because we have developed a lot of it ourselves, also fairly different from what other mods use.
We're also not going to make it compatible to any other mod, since that would mean months of extra work on the code, more work when we make patches for our own mod, and even more work every time those other mods are updated (meaning we would have to provide compatibility patches each and every time). Providing compatibility would only add problems for us. We view Invasion 1944 as a complete package which contains all we need to create our vision of how the gameplay in a WW2 mod should be.
@I44_John
So you are saying that even if a mod only adds units that don't make any changes on configs I cant merge them?
That is possible, we've had the same thing happen with the release for ArmA1. Some work, some don't. It's a matter of trial and error.
@I44_John

I see...
Well, the best feature of A2 on mods is that you can make "modular mods", and for me its a key point of every mod/addon
But yes, I'll play this mod and I'm sure I'll enjoy it
you speak like out from :)my heart .it seems, that lots of pplz dont understand the arma2 engine
we wait for this beautiful mod and we play it on our server, the 1st normandymod is only a collection of unfinished
beta addons....and noone of our mapdesigners will spent anytime to make missions for normandymod.....
we all still waiting for Invasion 44.....can u say, when the first release will be public?
regards
Leon
its all there,wrapping up the units now,wait till iuka gets back in a couple of weeks
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