Author: wolffy.au
Author Website: http://creobellum.org/

Requirements: No addons required

Version: 0.3

Short description: Create custom loadouts with these scripts.

Date: 2010-04-24 10:23


Comments: (0)
Rating:



 





cB Custom Loadout Demo
by
Wolffy.au


Description:
This mission is to demonstrate the use of custom player loadouts. If you need a selection of different custom loadouts, this is the set of scripts for you. Use the radio commands to test different loadouts.


Features:
Contains Silenced, Ironsights and ACOG loadouts. Different loadouts for Force Recon, US Army, Insurgents and other units.
Weapons on Respawn by Xeno
    - Xeno did all the coding to keep all your ACE weapons on respawn, so I think he deserves a mention
Installation:
It comes with a mission as a demo version. Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor.


Usage in Game:
For Single Player or Multiplayer with AI, add the following to your INIT.SQF file:
if(isServer) then {
{
call{[_x] execVM "crB_scripts\PlayerInit.sqf";};
} forEach (playableUnits + switchableUnits);
};
For Multiplayer with Human units, add the following to your INIT.SQF file:
call{[] execVM "crB_scripts\JIP.sqf";};


Changelog:
v0.3
- Added: Camera Mode, Teleport and Loadout options
- Added: Added many additional units and loadouts
- Added: check for ACE initialisation
- Changed: ACE Rucksack functions
- Changed: ACE ammo box for both East and West
- Changed: No longer removes loadouts from unknown units
- Removed: optional initialisation functions

v0.2
- Changed name to Custom Loadout Demo
- Changed default loadout to ACE Weapons
- Changed all units playable
- Changed decreased respawn wait for testing
- Fixed broken weapons on respawn bug
- Added Xeno ACE Ammo creation script and flagpole


Credits & thanks:
Xeno for his weapon respawn script.


Forum topic:
- Armaholic forums
- BI forums




Enable javascript to be able to download from Armaholic please!



Tags: No tags