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cB Custom Loadout Demo
by Wolffy.au Description: This mission is to demonstrate the use of custom player loadouts. If you need a selection of different custom loadouts, this is the set of scripts for you. Use the radio commands to test different loadouts. Features: Contains Silenced, Ironsights and ACOG loadouts. Different loadouts for Force Recon, US Army, Insurgents and other units. Weapons on Respawn by Xeno
It comes with a mission as a demo version. Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor. Usage in Game: For Single Player or Multiplayer with AI, add the following to your INIT.SQF file: if(isServer) then {
{
call{[_x] execVM "crB_scripts\PlayerInit.sqf";};
} forEach (playableUnits + switchableUnits);
};
For Multiplayer with Human units, add the following to your INIT.SQF file: call{[] execVM "crB_scripts\JIP.sqf";};
Changelog: v0.3 - Added: Camera Mode, Teleport and Loadout options - Added: Added many additional units and loadouts - Added: check for ACE initialisation - Changed: ACE Rucksack functions - Changed: ACE ammo box for both East and West - Changed: No longer removes loadouts from unknown units - Removed: optional initialisation functions v0.2 - Changed name to Custom Loadout Demo - Changed default loadout to ACE Weapons - Changed all units playable - Changed decreased respawn wait for testing - Fixed broken weapons on respawn bug - Added Xeno ACE Ammo creation script and flagpole Credits & thanks: Xeno for his weapon respawn script. Forum topic: - Armaholic forums - BI forums Enable javascript to be able to download from Armaholic please!
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