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Kill The Sound Example
This example was created for ArmaHolic by DarkXess. - Original Source VIPER

It is to show how simple "Script Snippets" or "Modules" etc are easy to set up for missions makers
by using and showing in the example form in which it was created.

How to use "Kill the Sound Example"

Here im going to show you how to kill the sound on something, perfect example is killing a cow
and it still mooooos! lol. Well we dont want that now do we?

So, first of all, your going to need daisy (cow)

Place the cow and name it "Cow" with this in the init box:

CowSound attachTo [this,[0,0,0]];

Place a trigger with the name "CowSound" (only this, no need for activation whatever)

Now place a 2nd trigger also with no activation whatever needed! and put this in the condition:

!alive Cow

And this in the On Act:

deleteVehicle CowSound

There you go! now you have a cow which doesnt mooooo when you kill the bloody thing! lol.

Kill The Sound Example
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Updated: Sunday 10th of June 2012 10:08 AM,  Asked By: DarkXess,  viewed 2248 times