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Here is a list of different tutorials made by the OFP/ArmA community:

- brsseb's Operation Flashpoint O2 tutorials
- Gnat's [ArmAII] Editing Tool Tutorials
- tutorials
- UV Editor in Oxygen 2 by Chris Young
- UV Mapping video tutorial by ArMaTeC
- Visitor 3: Quick Tutorial by Opteryx (posted at BIS forums)
- Visitor 3: Terrain Starter Kit by blackknight63
- Colonel_Klink's Tutorial Pages
- BISoldier Configuration by Ambient Occlusion Studios
- Material Editor by Linker Split
- Normal and Specular mapping in Armed Assault by Linker Split
- Glass Damage Tutorial by ObmaR
- Glass Tutorial, Virtual reflective glass Material .rvmat tutorial by ObmaR
- Vilas' Config tutorials
- Vilas' rvmat explanation
- Mr Burns' Unit Replacement Config Tutorial
- Soul_Assassin's texturing tutorial
- mikebart's tree modelling tutorial
- Kalasnikov471's Alpha Channel Tutorial
- Snake Man PMC Terrain Grid and Cell Sizes
- Youtube video tutorials
- How to make your A1 infantry work in A2 by Norsu
- Basic island creation in ArmA2
- RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)
- Mondkalb's Addon Tutorial
- Oxygen 2 - Linear Deform
- User Animated Section of Model - Tutorial
- Quick guide on how to make your A1 infantry work in A2 by Norsu
- How to create a non-box addon from scratch by Myke
- Cavity Map & Normal Map Tut
- How to add vehicles to the game (Config)
- How to add scratches etc (in German only, use an online translater)
- User Animated Section of Model
- RTM Animation Tutorial
- PMC Editing Wiki: BIS Terrain Analysis
- Custom Backpack Tutorial
- Making custom Groundtextures
- How to make a Public Key
- ZGM Map making tutorial
- Batch convert OA ODOL in P3D
- Martin's Modelling Tutorials Series!
- OA bush/clutter/misc/plant/tree reference pdf
- Mod Folder Icon tutorial
- ArmA Stack Arma2 Editing Resource Site
- STALKERGB's Weighting overview
- How to flip wrongly aligned normals of polygons to their correct position (3dsmax)
- Diffuse Map tutorial Part I
- From Diffuse to SMDI Tutorial
- ArmA 2 Island Creation & Configuration
- Community Modding Bible
    What is in the code repository of the CMB:
      * Code formatting configuration files
      * Some very useful helper tools
      * Latest release version of configs for OFP, A1 and A2, along with allInOne config and version diffs most notably.
      * Latest release version of scripts for OFP, A1 and A2, version diffs most notably.
      * Latest release version of rvmat for OFP, A1 and A2, version diffs most notably.

- ARMA2OA Map step by step Guide using Arma2p tool
- How to make vehicle models for ARMA2 using 3DS Max
- Bring Back the Grunge
  • I’ve noticed a huge lack of grunge being added to textures as of late, A little grunge can make a huge difference! Just a little dirt and mud can bring a whole new life to a texture with only 2 or 3 layers!
- Weapon proxy handling on Planes & Choppers
    · BI forums
  • Recently i realized that even these days there are planes released that uses some fancy object hiding and setObjectTexture methods to have different weapon loadouts. Basically the same methods as Franze has used on his F/A18 back in Armed Assault. While at that time, this was just a work of genius, today it is not necessary anymore as the weapon proxy system has been massively improved in ArmA 2.
- [Tutorial] Creating Custom Weapon Animations
    · BI forums
  • Creating custom hand animations for weapons is a topic not covered in any dedicated tutorials, any question on the subject is always answered by pointing to any of a number of threads that can be vague to a budding addon maker. Hopefully with this tutorial, everything will be clear, concise and easy.
- Rtm setup (animations)
- v2 Signatures (BIsign and BIkey)
- ZGM Roadpainting source files for Global Mapper
- FreakJoe's Basic Map Making Tutorial
- Bushlurker's Terrain Tutorial
- Mondkalb's Addon Tutorial
- Mondkalb's MultiMaterial Tutorial
- Mondkalb's Terrain Tutorial
- Mikero's Dos Tools
- Arma3 Characters Modding Tutorial (different tuts)
- Basic Map Making Tutorial
- Basic model export from Maya to Oxygen 2 to Arma 3
- [Tutorial]Simple Re-texturing Guide (From Start To Finish)
- Importing Models from Blender and SketchUp
- Addon Signature Video Tutorial
- ArmA 3 Replacement Config Tutorial
- Arma 3 weapons config guidelines
- Arma 3 tanks config guidelines
- Arma3 Characters Modding Tutorial
- Arma 3 cars config guidelines
- ARMA 3 Underwear modding guidelines
- [Tutorial] New Oxygen2 Install Guide
- [Tutorial]Arma 3 Animation Tutorial: From Blender to Arma 3
- [Tutorial]Key Interaction/Cockpit Interaction
- [Tutoria] - Importing ArmA2 vehicles to ArmA3
- [Tutoria] - How to "zero" your gat and your scopes
- [Tutorial] - BI Sample Data Modding 102 - Intro to Static and Dynamic Objects in O2 -
- [Tutorial] - Introduction to Modding in Arma Video/Text Tutorial Series -
- [Tutorial] - Bohemia Sample Data Modding 101
The info was taken from the following source:
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Updated: Sunday 28th of September 2014 01:27 PM,  Asked By: Big,  viewed 84592 times