Community News

Deployment Ceremony (Recruitment Invitation)


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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Rolling Thunder #6 registrations open
Rolling Thunder battle #6 announced for Friday, May 11th, 2012 starting time 19:00 GM ... Read all..
Thursday & Friday Night PvP Organized Battles.
Thursday and Friday Night Battles kick off around 7:00pm Pacific / 10:00pm Eastern Ti ... Read all..
CiA Coop Nights
Observe, make a plan, coordinate and execute. Coop in its essence. If you're looking ... Read all..
ArmaStack
ARMASTACK is Back! The only place where your editing questions will be answered to th ... Read all..
ArmA Live Statistics Major Updates
Conflict Arising Studios is proud to present a major site update of the ArmA Live Sta ... Read all..
Arma Tactical Combat, 4th Campaign 2011-2012
We are pleased to announce the fourth ATC (Arma Tactical Combat) Campaign for the sea ... Read all..
Freelancer Community platform online
It is not a Clan, nor Squad, just a place to meet. All we do is to give a place for y ... Read all..

Screen of the week




JSF 82nd Reaper submitted the first public version of the Pegasus Team 101 MULE he has been working on.

    Quote JSF 82nd Reaper :
    The MULE is an UGV or Unnamed Ground Vehicle, which can be used as mobile cover and provide fire suppression for the team. This addon was influenced by Lockheed Martin's MULE that is or was being created for the United States Army. I've taken great pride in this project with the community helping me, and I hope as time progresses I'll be able to make it even better.

    There will be more updates, as I figure out how to get the Gear to work again, create better textures, attach a laser designator, and add missiles, create better textures, with some help from the community. (This will take time, for I'm still very new with scripting, modeling, and texturing.)

    Please stop by my thread if there are any bugs, or issues that you've come across, and I'll do my best to help.



Written on 2012-05-17 by Foxhound


Oksman informed us he has been creating some Advanced Mission Editing and Scripts Video Tutorials which he added to his Youtube Channel.

These videos deal with specific parts of mission editing as well as showing how to make complete missions.
These videos together with MulleDK19's Full Mission Editor video tutorial series are a must view to help anyone understand the editor better and to make more advanced missions using the ingame modules and the possibility of adding scripts.
As an example the video below shows you how to use the UAV & ULB in your own mission.


    Advanced Mission Editing and Scripts Video Tutorials Contents:
  • Arma 2 Editing & Scripting - UAV & ULB
  • Arma 2 Editing & Scripting - Respawn
  • Arma 2 Editing & Scripting - Scripted Artillery
  • Arma 2 Editing & Scripting - Briefings
  • Arma 2 Editing & Scripting - Request tutorial (Vehicle Bomb)
  • Arma 2 Editing & Scripting - ULB Tutorial
  • Arma 2 Editing & Scripting - Frigate Artillery
  • Arma 2 Editing & Scripting - Radio Show/Hide
  • Arma 2 Editing & Scripting - Request (Town Capture)
  • Arma 2 Editing & Scripting - UnitCapture & UnitPlay
  • Arma 2 Editing & Scripting - Random mission
  • Arma 2 Editing & Scripting - Mission Part 1
  • Arma 2 Editing & Scripting - Mission Part 2
  • Arma 2 Editing & Scripting - Mission Part 3
  • Arma 2 Editing & Scripting - Mission Part 4

Additionally Oksman has made a youtube channel in which you can follow the development of his recently released singleplayer mission Operation Flash for Arma 2: Combined Operation.

Visit the Youtube Channels here:


Written on 2012-05-16 by Cobra5000

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thomsonb released a new mission in this series in the BI forums.

    Quote thomsonb :
    I am pleased to announce "Flashpoint: Aliabad" and "Flashpoint: Hazar-Kot" These versions require Operation Arrowhead + BAF + PMC + Aliabad and Hazar-Kot maps by McNools



Written on 2012-05-16 by Big


thomsonb informed us he updated both versions of this mission, Addon free and BAF version, in the BI forums.

Changes in this version:
  • Changed: Increased probability of 1v1 faction battles.
  • Added: New mission overview graphic.



Written on 2012-05-16 by Big


thomsonb informed us he released a new version for this mission based in this Flashpoint pack in the BI forums.

Changes:
  • Changed: Increased probability of 1v1 faction battles.
  • Removed: Taliban UH1 Helicopter.
  • Added: New mission overview graphic.



Written on 2012-05-16 by Big


DDAM posted a new video on our forums showing the different functions of the DDAM RDAF C130J which will be released for Arma2: Operation Arrowhead.


You can find more info and leave your feedback in the DDAM News area topic.


Written on 2012-05-16 by Foxhound


Zonekiller released a new zombie cooperative mission in the BI forums.

    Quote Zonekiller :
    This is the events that happened after Rick got shot and while he was in the coma. The city was falling apart.

    It was bad enough with Zombies on the rampage but now the street gangs are trying to take over the city.

    The Mayor has hired you to clean up this mess. Putting a bounty on the gang members as well as the zombies.

    Your task is simple - as you have plans to get away far as possible. Kill the set amount of gang members before the city gets over run with zombies.



Written on 2012-05-16 by Big


markb50k submitted a new version of his SP mission "Lost". This mission was inspired by the post-apocalyptic mission called "Zero" by Clayman.

Changes since last version:
  • fix : mission hangs on restart after faction selection
  • island : Emita
  • faction : Lingor Gov't, Lingor Police, Lingor Mercs (ally)
  • faction : ARL Rebels, Drug Gangs (enemy)
  • tweak : new system for being sighted in towns. Removed the 'reveal' command and now the location is just added to a rolling list of locations that nearby enemy groups investigate. Gives the same repurcussions for hanging around in unfriendly villages but not a god-like penalty.
  • tweak : generally lowers AI skill levels to show greater variance between Privates and Colonels. This will only affect newly spawned soldiers. Any soldiers currently alive in your scenario will be running under their current skill level.


Lost (@) v4.98



Arma 2
MARKB50K_LostAddons (included)


Written on 2012-05-16 by Foxhound


Oksman has submitted a singleplayer mission.

    Quote Oksman :
    The Coalition is fighting the Takistani Army and at the same time the Takiban terrorize the cities and checkpoints.
    Recent intel suggests that the Takiban got their hands on Russian Launchers, AT weapons and AA weapons.
    Bravo 2 (Player team) is the only unit not tied down.



Written on 2012-05-16 by Big


Pekkalainen has submitted this singleplayer mission, part of a mini campaign his is working on.

    Quote Pekkalainen :
    This is pretty much my first published mission. It's the first part of a short campaign I am developing throughout Lingor Island. This first part involves assaulting an artillery position by yourself and setting yourself in the horrific atmosphere of the civil war between the ARL and the Lingor Army.



Written on 2012-05-16 by Big

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