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singlot informed the community on the Armaholic forums about the new The Goat Island he started working on.

    Quote:
    Cabrera Island is a small island in the Balearic Islands, Spain.
    I have tried to capture their profile and best field within the constraints that give me the objects.
    In some cases due to the limitations I have taken some license.

    This version is in Beta01.
    Missing many things yet to make and review.


You can find more information and leave your feedback in the Isla de Cabrera / The Goat Island WIP topic.


Written on 2015-07-28 by singlot

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EricJ released an updated version of his UH-60 A3 Pack on the BI forums.
This adds different versions of the UH-60 A3.

Changelog:
  • Updated with ability to use the AGM/ACE3 Fast Rope capability.


Written on 2015-07-28 by Armaholic


Herr_KaLeun released an hotfix for the Bundeswehr Kleiderkammer (Gear of the German Armed Forces) on the BI forums.

    Quote :
    I would like to present to you our first mod for ArmA 3.
    The Modpack is based on the German Armed Forces (Bundesweh ) and the version 1.0 contains different kinds of headgear (mainly the M92 Helmet).


    It's here! Version 1.9 just launched.
    This update contains new versions of the Feldbluse, primarily the war-versions. Also all Camo-Patterns have been updated and the whole mod has been polished. Squad-XMLs are visible and there are damage-states. More detailed infos are, as always, in the changelog.
    Version 2.0 will contain the Feldjacke and probably even Ace-Support for the headgear

    Changelog:
    • Invisible-Launcher-Issue fixed


Written on 2015-07-28 by Armaholic

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M4RT14L has submitted a hotfix for the latest version this coop mission in which you must complete a variety of random tasks, and thanks to ALiVE is recreated in a live and persistent scenario.

Changes:
  • Reworked all tasks, not increased performance but they give less bugs.
  • Changed "Destroy Supplies" and "Destroy Campsite" tasks to "Find Evidences" and "Destroy Ammo Caches", to get more similar to counter-insurgency mission.
  • Reworked "Repair Vehicle" task, now damaged vehicle has two Menu Actions to tow or release the vehicle from the CRV.



Written on 2015-07-28 by M4RT14L


Fiesel-Wiesel released in the BI forums a new mission where you must observe the Island, gather possible informations and destroy possible threats.

    Quote Fiesel-Wiesel :
    Hey Guys, I'm here to release my next mission, after "Operation Waterfall".

    This one is much bigger and has a lot of triggers, scripts and technics inside, which I learned the last months and year.
    I was always doubt to release them, cause they need a bunch of Mods which we are using.
    And sometimes I´m asking myself, if we might the only one who has 10 and more Mods running in one mission...

    Anyaways, in the next time I will release all of my missions and hope you enjoy them.


    Like I said, if you are willing to download the big load of addons you might also enjoy this one!!
    And of course, if you once downloaded all these great Addons, you are ready to play all of our cool missions!



Written on 2015-07-28 by Big


(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.

    Quote :
    AEF Uniforms Pack is a community made addon that gives you access to a complete set of different uniform types spread over three factions, AEF Tactical, AEF DCU and AEF AUSCAM. These uniforms are used by the AEF’s ArmA Team, 2CAV. In total there are over 150 Items, Unit and Squads available.
    All factions come with a complete set of AI units and squads that are available in the Editor and in Zeus mode.

    Changelog:
    • unknown


Written on 2015-07-28 by (AEF)Duck


Marseille77 released the first version of his Sahrani Rearmed UI File on the Armaholic forums.

    Quote :
    UI File with Faction information, names etc.for Sahrani, the Armies of Armed Assault 1 (2006).


    Features:
    • Flags
    • SahraniNames
    • Flagmarker
    • Logo for news sites
    • loadingscreens
    • Factions


Written on 2015-07-28 by Marseille77


Skullfox released his Ambient Helicopters script on the BI forums.

    Quote :
    This script searches for all defined helipads and create pairs, startpad and endpad.You can place even helipads in the editor or use the map helipads. Then it create a random helicopter and give the order to move to the paired helipad and rest for a random time, about 8min then it will return to the first helipad and rest again. If the helicopter is damaged(30%) it will be deleted and a new one will start from the first helipad.



Written on 2015-07-28 by skullfox


JW Custom released an updated version of his Close Air Support Field System script on the BI forums.
This is a script to add close airsupport to your mission.

Changelog:
  • Changed here and there
  • Fixed possibility to have unlimited CAS calls
  • Added proper Multiplayer support


Written on 2015-07-28 by Armaholic


Robalo released an updated version of his ASR AI 3 addon on the BI forums.

    Quote Robalo :
    This is my AI enhancement mod for Arma3.
    It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
    I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

    All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.

    Changelog:
    • tweaked audio signature and night visibility for soldiers
    • queue unit initialization - instead of running unit's init code directly, now unit is just added to a queue which is then processed sequentially at regular intervals; eliminates any load spikes resulting from spawning multiple units at once
    • some tiny aiming and spotting rebalance tweaks
    • danger.fsm tweaks: some optimisation; allow vehicle crews to send target info to nearby groups
    • removed dynamic server view distance adjustment
    • overall code optimisation/reorganisation; reduced number of loops
    • removed some unnecessary broadcast from server to clients


Written on 2015-07-28 by Robalo_AS

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