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3rd Marine Special Operations Battalion
INTRODUCTION

The "3rd Marine Special Operations Battalion" ...
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CFr-DayZ: First server opened
The CFr-DayZ is happy to announce that its server is now open !

You can eas ...
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Where the metal meets the meat!
We would like to welcome you to our =SEALZ= Gaming Society!

=SELAZ=Clan is a dedic ...
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Arma 3 Alpha Lite keys giveaway!
The Arma 3 Alpha Lite is a limited version of the Arma 3 Alpha – providing people w ... Read all..
The Arma Interview Blog
Hey Arma-People! After taking so much im happy to finally give something back!
Im pr ...
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We would like to welcome you to our =SEALZ= Gaming Society!
We would like to welcome you to our =SEALZ= Gaming Society!

[aimg]./datas/ ...
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1PARA 8 Man Squad Competition now OPEN


1PARA will soon be holdin ...
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11th Marine Expeditionary Unit
Why join the 11th MEU?
We are the 11th Marine Expeditionary Unit, and we are ...
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18. Mechanizovany Prapor


18. Mechanizovany Pra ...
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Welcome to Livgardet!
Hello and welcome to Livgardet, we are a realism unit in the game of ArmA 2/3 and we ... Read all..

Screen of the week




Dale has submitted an updated version of his latest singleplayer mission for Arma 3.

    Quote Dale :
    Doctor Watson has unfortunately crashed in his helicopter somewhere in the town of Agia Marina. You and your team need to go and find him and bring him to safety. Damn it's foggy out there!

    Changelog:
    • Improved the enemy skill.
    • Reworked enemy mechanics. Enemy now patrol into buildings. Added chance of technicals spawning. At least 1 will spawn no matter what. The mission should be a lot harder now.
    • Improved ending. (Still WIP)


Written on 2013-06-18 by Big

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M416_KSA released his One Shot One Kill coop mission for two players on the Armaholic forums.

    Quote :
    A sniper due assigned a mission to assassinate a high value target.
    Can you execute him with out being spotted?

    If you are playing Singleplayer order the Ai to hold fire.
    I would like to have a feedback about your experience with the mission because this is my first published mission.



Written on 2013-06-18 by M416_KSA


Super-truite released his Flashbang addon on the BI forums.

    Quote super-truite :
    This addon was made for the French Legion Team a while ago.
    It is included in our 1REV French units pack but since this one has a lot of dependencies, I decided to upload it alone as well.

    It was my first mod project, so please don't be mean.



Written on 2013-06-18 by Foxhound


Fromz informed us he released his Diaoyu Islands for Arma 3 on the BI forums.

    Quote Fromz :
    Diaoyu Islands is a 25.6km x 25.6km terrain project.(N25.97,E123.427 to N25.7,E123.716)
    Based on real terrain geographic information data, created for RV4 ArmA3.
    Islands specifics is purely fictitious and any similarity is purely coincidental.

    Game feedback and suggestions is welcome!



Written on 2013-06-18 by fromz


Günter Severloh informed us Burdy released an update for this pack containing The Longest Day, Night Of Nights and Night Of Nights -Public Version cooperative missions in the BI forums.

Changes:
  • version 1.061:
      - Quick DAC fix for Day of Days
  • version 1.06:
      - Added CEP Caching
      - Polished objects
      - Reworked Trigger system
      - Reworked DAC (more enemies, more intelligent spawns, etc)
      - added GeneralCarver's Multiplayer Draw Distance + Grass script
      - Reworked Night of Nights takeoff system (Should now work with any mod)
      - DAC enemies should now also be able to call in mortar support.
      - a few more things I can not remember at this moment.



Written on 2013-06-17 by Big

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As most of you will probably know soon the Arma 3 beta will be released (june 25 2013). The beta is the next step towards the full release of the Arma 3 game.
With this release of Arma 3 things seem to be going to change for the entire community.
Steam is nowadays required to be able to play the game. As a first step the Steam WorkShop will be introduced to be able to share your missions with the rest of the community and ultimately BI will probably move any community made content to the Steam WorkShop (still not confirmed but lets not hide our head in the sand).

All this might have an impact on Armaholic and what we will mean to the community in the future.
Right now all we can say is that we do not care so much about the whole discussion what this would mean for Armaholic.com as we can not influence any decision anyway and also lack any such wish.
In our opinion time will tell and if the community proves Armaholic has become absolete we will draw our own conclusion and move on to a different gaming community where our services are still appreciated by that community and the developer.

Of course it is also possible all these changes will have a positive impact on our website! While it becomes really easy to install custom content to your game it might make the Arma community grow as the game gets more accesible to even those who have troubles installing any custom content.
And of course if the community grows and shows our website is still an appreciated source for all Arma related news we won't go anywhere.

So, now on to as to why this newsitem was written.
We have not been sitting on our hands the past few months, in fact we have already done a lot of work on the new Armaholic website which we hope to be able to release before the full Arma 3 release.
We have hired people to make new plugins/modules which will improve your experience on our website and we are working on a completely new Armaholic website which will be ready for the future and hopefully give all of you a better browsing experience.
With this new website come many features and improved features this current website lacks.
In order to recieve proper feedback right now we are not going to share what it is we have in store except one thing which has been bugging us for a long time:
    Control your own content!
    The new website will allow authors to edit their own pages when needed. This means authors are in full control over their own content. We can even allow groups to have access to specific pages so members of larger projects can all apply changes to the pages. Of course access to those pages is only given to those who need it and groups can decide for themselves with whom they share the login details.
    Of course our staff always has full control of all changes which are applied so if needed we can roll back to previous versions of the pages and fix other issues.
    People are able to add their own mirrors or, if wanted, they can have their own hosting space on our server.

So, now it is your turn!
We would like to hear from all of you which features you would like to see on Armaholic which will improve your experience on our website.
Really, anything you can think of which could improve our website is welcome!

Do you have any thoughts, have some cool ideas, know some features other sites have and would love to see that here too? Than make sure to post your suggestions in this thread:


Written on 2013-06-17 by Foxhound


JTS released a new version of his Mafia coop mission for up to 8 players in our forums.

Changelog:
    - version 1.5:
    • Deleted parameter, where you can choose time of day
    - version 1.4:
    • Mission adjusted to the new version of the game
    • Added parameter (You can now choose time of day - Morning, day or evening)
    • Improved optimization



Written on 2013-06-17 by Big


Mr. Bravo informed us about a new update of the Swedish Army Mod showing a bunch of renders of the swedish AT4 he is working on.

    Quote Mr. Bravo :
    Another highpoly for SAM, made from scratch. Originally using a BIS sample model as reference, but which turned out to be quite untrue to the real deal after some research and comparing. Instead, a custom "blueprint" was created as base for dimensions, based mostly on our own reference material. Positioning of all the pieces along the "tube" became a LOT more logic and easy as you could clearly see the clever design of parallel references for each part. Still required quite some beard-scratching though.

    This model is completely turbo-smoothed and weighs just below 1 million polygons/tris (Including the projectile). Some details are still left to be added, a few springs here, some text and stickers there. Details that require the use of some tools I'm not too familiar with yet, but which will be fixed soon enough.

    Hardest part with reference material on this object was to sort out the differences between armed and practice versions, as well as exported versions, and of course early outdated versions. Our own highres archive of material is unfortunately only of practice versions (9mm FLONGK). Main difference on these is the shape of the whole mechanism, front/end, and righthand safety. Non-swedish ones doesn't seem to have front handles, has slightly different sights and some minor details. Ah well, I hope I sorted things out correctly in the end anyway, since google practically told my brain to eat shit instead helping with this matter.

    As usual, everything has been modeled not just by it's shape, but also it's original functionality. Everything that should be able to move and be adjusted has the possibility on the model. This includes sights, covers, safeties, handles, and trigger. 3 versions of the model are planned; On-back safe version (Current), flipped sights with safeties off (Current), and a tossed used one with ruined endcovers and possibly a dirty texture.

    The sights are designed to be used just as in reality. Standard range is set to 200m, and then you can adjust it up or down (50m per click) in order to adjust your tilting angle. You can also aim through either 2mm or 7mm diopters. I have no idea of how or if this will work ingame, but we'll see about that later this year.

    The covers for the sights also support animations, in case we're going to be really fancy with it.

    For all of you slowmo-lovers, I've also created a matching explosive projectile to be used when fired. There should be no problem to give the "wings" a quick animation when airborn, so for the sake of awesome I made that possible on the model as well.

    And that's that about our AT4 for now. Updates will come later this year as it progresses into the game. It's a pretty simple model, so it shouldn't be a long process.


You can find more information and leave your feedback in the threads here and here.



Written on 2013-06-17 by Mr. Bravo


=CAHbl4= posted a bunch of new wip images showing the "Svarog" PMC units on the Armaholic forums.


You can find more information and leave your feedback in the wip topic.


Written on 2013-06-17 by Foxhound


nyran125 has submitted this mission playable in singleplayer and coop for up to sixteen players.

    Quote nyran125 :
    The Island of Utes has been used for a small outpost for an airstrip for communications for future operations. However some of the locals are getting increasingly restless that there is a military presence there. 2 of the locals have organised a small resistance on the island and have been causing trouble. Its become so heated there has been reports of murders on the island if the military doesn't leave. We are pretty sure the rest of the locals are not involved in the uprising, but the 2 main men involved have insured us that they will kill more on the island if the military doesn't leave.

    We've sent Razor in there to try and sort this issue out, we've decided that neutralising the 2 main heads of the uprising might be the only way to continue our operation on this island. We don't want any media attention here, so you only have whats on the island to work with. Since its only just been recently inhabited, there's not much there. There's 2 helicopters off the coast on the USS. But we have reports that there's AA guns been set up as to stop any air traffic. So we have to find out where these are.



Written on 2013-06-17 by Big

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