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MSGvassiLi released an updated version of his =ATM= Fr NH90 Retexture on the Armaholic forums.

    Quote :
    For my first addon, I retexture the mod of the NH90 helicopter by © Aplion. Don't forget to download the mod (Version 1.01 or higher) in order to use the retexture.
    This addon includes two models of the NF90 Helicopter:
    - One for transport only (It can transport 14 soldiers + 2 as crew)
    - One armed, for transport and support (2 side doors miniguns + 8 soldiers + 2 as crew)

    You can use the helicopter in NATO and AFF factions as well as Hellas faction (Blufor and IND sides).
    Also it is playable at NATO and AAF factions as well as in my Hellas faction (in both BLUFOR and IND sides).
    There is 2 textures :
    - The ALAT (Aviation Légère de l'Armée de Terre) french squadron of the french army.
    - The 33F Flottille of the french Navy (33th Squadron).

    Changelog:
    • changed some quality textures
    • added some material texture for realism


Written on 2015-03-27 by MSGvassiLi

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ZeWa released his Bundeswehr additional Camo on the BI forums.

    Quote :
    Included Snow Camo Units, German Woodland Camo and Multicam Camo:
    • 15 Snow Camo Units
    • 13 Woodland Camo Units
    • 13 Multicam Camo

    Changelog:
    • Fixed: Texture bug
    • Fixed: Config bug´s


Written on 2015-03-27 by ZeWa


The Team R3F released an updated version of the R3F French Weapons Pack on the Armaholic forums.

    Quote :
    R3F French Weapons Pack is a french's army weapons and accessories addon. This pack contains high definition models without any game performance decrease. It's a ported version of our Arma 2 R3F Armes addon, using Arma 3 new possibilities.

    Changelog:
    • M107 massive error corrected


Written on 2015-03-27 by Nanucq

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M4RT14L has submitted a new version of this cooperative mission for up to 32 players featuring the ALiVE - Advanced Light Infantry Virtual Environment mod.

Changes:
  • Updated to last versions for ALiVE, AGM and Leights Opfor Pack.
  • Added Suicide Bombers and VBIED's by ALiVE.
  • Another Minor Changes.



Written on 2015-03-26 by M4RT14L


Megagoth1702 informed us he releasedan early alpha version of his VolumeLevels soundmod patch for his MegaSound mod on the BI forums.
This is very early Alpha and optional release!

    Quote :
    Goal: Create a cleaner sound mix, reduce volume of most of the stuff so that guns and other agressive stuff stands out like a well mixed song where you can clearly hear the kick and snare drum. Currently you can only test out small firefights and The M2A1 Slammer and nothing is final.
    PROBLEMS: If you only use "volumeLevels" in vanilla arma3, start a game and turn up your volume to hear environment & charater sounds nicely you WILL GO DEAF when everything around you starts happening. All the other sounds have their volume on the old, loud values and are not balanced. So this only works nicely with MegaSound mod. Kind of, it's still an Alpha.

    Currently rebalanced volume levels for:
    • Environmental sounds
    • Character movements & actions
    • Small Arms weapons & grenades
    • M2A1 slammer engines & weapons


Written on 2015-03-26 by Megagoth1702


Gc8 released an updated version of the Arma 3 version of his Base generator script on the BI forums.

    Quote :
    I wanted to release this base generator script for arma 3 in case someone needs one. I haven't found any other script that would generate bases or towns for you in arma 3 so here you go.
    What it does is like the name says, it generates a base with walls and buildings inside it at selected location, size and angle.

    I originally released this for arma 2 so it's missing certain capabilities that are not supported in arma 3. Like I have not found a solid way to put objects in compositions due to lack of 3D editor in arma 3. But hopefully I find some 3D editor at some point which can do the job. If anyone knows a one please let me know. Thanks.

    Hope you find this script useful. I have put together a demo mission where you can see the script in action.

    Changelog:
    • the buildings are now more evenly distributed across the base
    • added landing pad
    • bug fixes


Written on 2015-03-26 by Armaholic


Korneel van 't Land informed us Bohemia Interactive have revealed the winners of the "Make Arma Not War contest".

    Quote :
    Prague, Czech Republic, Thursday 26th March 2015

    Bohemia Interactive, creators of the Arma series and the standalone version of DayZ, today announce the winners in the €500,000 Make Arma Not War content creation contest for Arma 3.
    In the Make Arma Not War contest, Arma 3 content creators were invited to compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon.

    The winners, per category, are:
    • Singleplayer Game Mode:
        1st place (€50,000) – RESIST by Kydoimos
        2nd place (€30,000) – Pilgrimage by Rydygier
        3rd place (€20,000) – Deliverance by Sarge Studio

    • Multiplayer Game Mode:
        1st place (€50,000) – King Of The Hill by Sa-Matra
        2nd place (€30,000) – Battle Royale: Ghost Hotel by PLAYERUNKNOWN
        3rd place (shared) (€10,000) – Get Wrecked* by Sli
        3rd place (shared) (€10,000) – Twilight Onslaught* by Dorian23Grey

    • Addon:
        1st place (€50,000) – Task Force Arrowhead Radio by Nkey
        2nd place (€30,000) – Bornholm by Egil Sandfeld
        3rd place (€20,000) – F/A-18X Black Wasp by Saul

    • Total Modification:
        Winner (€200,000) – RHS: Escalation by Red Hammer Studios

    As part of a unique collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive also instituted the Health Care in Danger Special Award. Given to the entry which covers the topic of health care in danger the best, the winner of this award will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.

    The winner is:
      Health Care In Danger Special Award
      Winner (one-week trip to an ICRC mission) – Pilot Civilian Air Rescue On Missions by RobJ2210


    In celebration of the winners, Bohemia Interactive will be hosting a special livestream tomorrow, Friday March 27th, at 16:00 UTC. Live from the Bohemia Interactive offices in Prague, Associate Producer Matt Lightfoot and other members of the Make Arma Not War team will be playing some of the winning entries. The session will be broadcasted from the official Arma 3 channel on Twitch.tv.

    Bohemia Interactive’s CEO, Marek Spanel, said:
      “On behalf of everyone here at Bohemia, I’d like to congratulate the winners, and thank all of the contestants, supporters, and judges for their enthusiasm and hard work. As developer of the Arma series, it’s very inspiring to see content creators bring such varied, creative, high-quality additions to the Arma 3 platform, as well as the passionate embrace of their efforts by the Arma community. The Make Arma Not War contest is an important first step in the promoting and rewarding of content creators, and we look forward to building upon this commitment in the upcoming year.”


    In order to better facilitate player-created content, Arma 3 features Steam Workshop integration, which enables people to easily share and install custom scenarios and addons. Bohemia Interactive plans to expand Arma 3’s Steam Workshop implementation to support full mods, total conversions and much larger file sizes in the near future. In addition, the studio is pursuing other opportunities that might help player-created content flourish, such as a potential Steam Workshop marketplace where Arma 3 content creators could sell their work. More specific details will be shared in a future devblog.

    More information about the Make Arma Not War contest and the winning entries can be found on www.makearma.com/winners.



Written on 2015-03-26 by Bohemia Interactive


AntonStruyk released an updated version of his @Ares mod, which adds a modules expanding Zeus functionality, on the BI forums.

    Quote :
    Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
    Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.

    Changelog:
    • General - Fixed missing entry for 1.6.0 in readme.txt
    • Util - Fixed issue where player groups were lost when switching sides
    • Util - Added more options when changing player sides


Written on 2015-03-26 by Armaholic


RickB informed the community on the Armaholic forums he is working on a fictional island called Bror for Arma 3.

    Quote :
    Let me introduce my current project: Bror.
    Bror is a fictional scandinavian (danish) island group in the middle of somewhere far way north from the european mainland. I decided not to give it a story right now, because that´s what you will do after release, and good stories for european winter islands are rare these days, but we will see.

    Features:
    • 10x10km terrain
    • village like housing areas
    • small capital town
    • 2 Airfields - a small one, and a larger airbase on a seperate island
    • industrial area
    • a small cave
    • another cave (a lot bigger)
    • snow (snowheaps) - trying to produce a little more immersion than just having white ground texture
    • harbors
    • an old castle (gammel borg)
    • military bases and outposts
    • mountains
    • And... snow white rabbits! yay

You can find more information and leave your feedback in the Bror WIP topic.


Written on 2015-03-26 by RickB


Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.

    Quote :
    Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.

    The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
    The framework is created with these goals in mind:
    • Simple co-op fun for both players and mission makers
    • Bottom-up design using flexible pieces that you control
    • Truly random and dynamic missions without extra work for mission designers
    • Procedural mission design instead of manual placement using the editor
    • Eliminating large, static functions with assumptions about what you want in your mission
    • Server-oriented execution to create more efficient multiplayer missions
    • A simplification of locality and interacting with clients in multiplayer
    • A solid, powerful, and bug-free library to use as a foundation for your own code

    Changelog:
    • Fixed: Zen_GiveLoadoutBlufor, Zen_GiveLoadoutIndfor, Zen_GiveLoadoutOpfor turned on NVG's for guerrilla and civilian loadouts
    • Fixed: Zen_GiveLoadoutCustom turned on NVG's when none were specified in the loadout
    • Fixed: Zen_OrderFastRope did not adjust rope length for helicopter movement
    • Fixed: Zen_OrderInfantryPatrolBuilding did not keep stopped units moving if the AI was not ready
    • Fixed: Zen_OrderInsertion now remote executes disembark orders for remote AI
    • Fixed: Zen_RotateAsSet reversed the height of objects
    • Added: Framework macro ZEN_FMW_Loadout_DefaultPreset
    • Added: Zen_OrderInfantryPatrolBuilding parameter for patrolling multiple buildings
    • Added: Zen_OrderInsertion parameter for delete the vehicle at the end
    • Improved: Zen_CheckArguments now checks that the arguments are an array
    • Improved: Zen_CheckArguments now checks for null controls, displays, scripts, and tasks
    • Improved: Zen_CheckArguments now accepts 'FUNCTION' to check for function string names being nil
    • Improved: Zen_FindBuildingPositions parameters 2 and 3 swapped
    • Improved: Zen_OrderFastRope now keeps AI helicopters at an ideal fastroping altitude better
    • Improved: Zen_OrderHelicopterLand removed unnecessary sleep at the end
    • Improved: Zen_OrderHelicopterLand now waits for a helicopter to hover low over the water before exiting
    • Improved: Zen_OrderInsertion offers parachute insertion as a third option
    • Improved: Zen_OrderInsertion turns off the helicopter's engines if only one destination is given
    • Improved: Zen_OrderInsertion now forces units to jump out of a helicopter over the water without crashing the helicopter
    • Improved: ZEN_STD_Math_VectTransformATL renamed ZEN_STD_Math_VectTransform
    • Documentation: Added for Zen_CheckArguments, ZEN_FMW_Loadout_DefaultPreset
    • Documentation: Updated for Zen_FindBuildingPositions, Zen_OrderInfantryPatrolBuilding, Zen_OrderInsertion, ZEN_STD_Math_VectTransform


Written on 2015-03-26 by Zenophon

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