GigaS informed us he released his latest singleplayer mission in the BI forums.

    Quote GigaS :
    Calling all pilots!! I don't see enough pilot missions so here ya go

    The Russians have planned a surprise attack on multiple US military bases. You're a pilot tasked to provide air support and drive out the raid. Good luck!

Written on 2014-11-22 by gigas27


HaZZarD released in the BI forums this mission where your duty is to take the strategical town of Colleville.

    Quote HaZZarD :
    Platoon level combined arms mission, your duty is to take the strategical town of Colleville.

    Playable units:
      4 infantry squads
      1 Sherman
      1 P-47
      1 mortar
    High command module RTS style available too to control the AI

    I really recommend you to play this mission at a difficulty level of not below veteran, otherwise all the orienting part and realistic features will be missing, making the mission too easy and ruining the atmosphere of costant peril that real soldiers faced back in WWII.

Written on 2014-11-22 by HaZZarD

Varanon and Alwarren released in the BI forums the third mission in this series.

    Quote Varanon and Alwarren :
    This is our third collection of Coop missions for Arma 3. In this collection, we're concentrating on low player counts (and single player compatibility) as well as shorter mission times (the goal is to have missions playable in under 30 minutes).

Written on 2014-11-22 by Varanon


SHJ Sudio has submitted a new version of the remake of the original OFP Red Hammer campaign.

  • fixed: Mission 06defend.eden "prove.sqs","Ende1 debriefing text"
  • fixed: Mission 15returnchopper.abel "Ende1 debriefing text"
  • fixed: Mission 18ambush.eden "Ende2 triggered too early"
  • fixed: Mission 22sabotage.cain "Helis ( hangar.sqs) script Error has been fixed"
  • fixed: 02invasion.eden "Waypoint fuel storage task Obj4"
  • fixed: 19convoy.eden "Ende1 trigger text has been fixed"
  • fixed: 23village.cain "task Obj4 script error Seek shelter has been fixed"
  • fixed: campaign description.ext "line 55: '/CfgIdentities/Fowley.face': Missing ';' at the end of line"

Written on 2014-11-22 by SHJ-Studio

Syncie released the first version of his Special Boat Service Template on the Armaholic forums.

    Quote :
    This template is identical to my other template, DEVGRU Hangar Template. In that template I used a Hangar from where you can start your missions. In this one it's a LHD (amphibious assault ship): USS Khe Sanh from Chortles. I also changed the US SEALS for the British SBS, those addons from Massi are great to play with.
    I prefer to make my missions with a maximum of 3 requirements/addons but couldn't manage it this time because I wanted crewmembers on the deck for the ambience.

Written on 2014-11-21 by syncie

Konyo informed us he released an updated version of his Boeing/SOAR MH-47E addon on the BI forums.

    Quote :
    My MH-47E Chinook is finally here for ArmA3. She's just a direct port at the moment so includes the same feature's as it did in Arma 2. Minus a few.. Sorry! In the next upcoming versions she will have more stuff added so make her even greater for ArmA3. Anyway enough of my blabbing on, I'm sure you've all been waiting long enough. So here you go.. the main points.

    • Added: Ability to Slingload Using BIS's New Feature. (Heli DLC).

Written on 2014-11-21 by konyo

EricJ released an updated version of his Blue Angels Fictional Super Hornet addon on the BI forums.

    Quote :
    This adds different versions of the fictional Blue Angels Super Hornet.
    - F/A-18E Super Hornet
    - F/A-18F Super Hornet

    • F/A-18E has its own “Paint Schemes” menu, and does not require a HEMTT Ammo to activate. Only the F/A-18E has this menu, as the F model, or more specifically the B/D model that the real Blue Angels use, is number “7” and such does not require any special menu. The Service Menu is disabled for both aircraft so you cannot arm this version of the aircraft. For the F/A-18E you can select from 1-6.
    • On the F/A-18F the WSO seat has more freedom of movement (not slaved to the turret) so you can enjoy the pilot flying. Again the weapons are disabled so there is no combat capability in either airframes.
    • When setup properly, this addon does work with the USS Nimitz addon.

    • Adjusted aircraft texture to match the update for 1.8.3

Written on 2014-11-21 by Armaholic

IceBreakr informed us he released his Island Panthera for Arma 3 on the BI forums.

    Quote :
    Name Panthera itself comes from Slovenian history of "black panther" crest. Map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region.
    "Gora" in Slovenian means mountain and Gorenjska region (represented in Panthera) certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865 metres. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop.

    Fantasy story to go along with the new island:
    Massive climate changes rocked the entire world and heavy ocean flooding left only numerous islands. Panthera is luckly one of them, but people didn't unite in this disaster - army is able to protect only major towns, villages form their own protection squads and neighbouring countries (in order to survive) invade the last island between newly formed sea. Armor is scarce, but several airports serve as an air bridge for more equipment and weapons...

    Interesting facts:
    • Gorenjska region is in fact NW part of Slovenia in Europe and in RL it isn't an island, of course.
    • due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain, quite enough for a small infantry operation supported by light armor and choppers. Of course jets and heavy armor can be used too but it requires a lot of skill and tactics in such harsh terrain. Large mountains and deadly valleys can be tough even for the most experienced fighters. Roads are basically only way to travel around (except air transport), but dense vegetation and many chokepoints can be fatal for a single vehicle or even an armoured convoy, not to mention Panthera's terrain layout can be fatal even for an experienced pilot. Therefor recommended way of travel is tabbing a.k.a. by foot.
    • first plan has been to create an entire Slovenia (of course resized to ArmA), but too many details were lost on mountain ranges. Slovenia is very similiar to other European countries with vast forests, several rivers, lakes and lush vegetation.
    • real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 60 settlements/places, of course much smaller than real life counterpart.
    • texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places.
    • there are four airports present:
        - Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it)
        - Bovec (real one, small for mainly helicopter operations or for very very daring pilots)
        - Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life. It supplies Tarvisio on SW. Its also the biggest airport with a long runway.
        - Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island), supplies the Town of Skooma.
    • Almost everything exists in the real World. But there are couple of fictional (FAKE) areas added to improve gameplay. One of them is a desert part on the SouthEast and entire Northern Sector (Austrian Coast) is also fictional with tropical vegetation and small villages, not to forget a fictional racing track
    • all roads are based on real-life data and cover all sectors of the map.
    • first try to explore the island by positioning your squad on one of the four airports and launch vehicle and air patrols from there. Don't forget to visit highest peak Triglav or a skijump in Planica (NW Valley)

Written on 2014-11-21 by IceBreakr

Zapat released an updated version of his GetTactical addon on the BI forums.

    Quote :
    Arma 3 is about freedom and depth. The GetTactical Interface is about taking these to new levels by enabling you to decide if you want to play a full-fledged top-down tactical RTS, your well-known FPS enhanced or the hybrid of the two. All with a single keypress.

    There are some limitations:
    • Singleplayer only
    • The mod supports 10 units maximum
    • It may or may not work with a specific mission: I can't foretell. (There is witchcraft included in the sripts: you've been warned)
    • It all depends on how [unit switching] and [changing the player unit] is handled in the mission.
      The mod disregards unit-switching limitations within the players group.
      The mod creates a hidden player unit and attaches it to your last real-player unit when in top-down view.
      These can be enough to break a weaker mission. You shall note this: so you don't come crying.
    • Vehicle handling is still WIP. Infantry works well.

    • Fixed loadgame bug

Written on 2014-11-21 by Armaholic

Gmwo released an updated version of his Wander Panzer addon on the BI forums.

    Quote :
    This MOD reproduced "Wander Panzer (WAP)" which is a fictional mecha comes up in "Front Mission" (Front Mission is a video game).

    • Type 107 Kyojun (Kyojun is made in a company called IGUCHI of O.C.U. Japan.):
        - Kyojun Assault type1 (30mm HE Machine gun , AT missile )
        - Kyojun Assault type2 (40mm Machine gun )
        - Kyojun Gunner (120mm cannon )
        - Kyojun launcher (AT missile , AAmissile)
        - Kyojun Beam-Rifle (Prototype Beam-Rifle)
    • Frost(Frost is made in a company called Diable Avionics of U.S.N. America.):
        -Frost Assault type1 (40mm Machine gun , 2000Rnd 7.62mm Gatling)
    • Fixed sound of footsteps.

Written on 2014-11-21 by Armaholic

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