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EMERY showed in our forums a new video of the Chenowth F.A.V. for ArmA2.
Quote EMERY :
still trying a few different things with the handling check out the vid to see how its slides
You can follow the development of this addon in the Chenowth .02 PROJECT topic.
Written on 2010-03-14 by Big
Raunhofer informed us he released an updated version of KuiK's Winter Camo Pack on the BI forums.
In this new version they fixed some issues which were present int he first release.
This contains different units, weapons and objects in both winter and summer textures: - Re-textured original BIS Arma 2 basic units (not inc. Civils and Insurgents)
- Few objects re-textured
- Winter camo MG nests
- D30 and M119 re-textured and configured for Winter camo pack
- 2 Sniper rifles re-textured for Winter camo
Also thanks to Alex72 for informing us about the update.
SNKMAN released version 1.1.85 of the Group Link 4 Special FX Edition addons on the BI forums.
Quote SNKMAN :
The main target of this release is the "Mission Based" initialize of Group Link 4.
The "Mission Based" initialize of Group Link 4 allowes a mission designers to create a Group Link 4 mission without any required AddOns.
This means you can host a Group Link 4 mission on a global server and everyone will be able to join and play the mission.
Group Link 4 was re-written to initialize 85% of the "Special FX" features by using the "Mission Based" initialize.
The other ( 15% ) are "Special FX" features which require models and/or sounds which are only available after the given AddOn ( .pbo ) was installed.
If a "Special FX" AddOn was not installed on a client then the "Special FX" feature will be disabled local for the client.
Version 1.1.85 changelog:Fixed:- "Player Burning" bug.
- Several multiplayer bugs. Enhanced:- "Direction To" function.
- "H.C. Artillery" feature. All kind's of "Static Weapons" can be used. ( D30, M119, M252, 2B14 )
- By initializing Group Link 4 "Mission Based" only certain addons are required to enable the given feature.
- The "AddOn Based" initialize of Group Link 4 will automatically stop if a "Mission Based" initialize was started. Changed:- Only AddOns ( .pbo's ) which add's content ( models and sounds ) are used and checked by Group Link 4. Added:- Group Link 4 "Mission Based" initialize example mission. Optimized:- Multiplayer synchronization.
- "Mission Based" initialize.
- Settings of the "UserConfig\GL4" folder will not be used/recognized by initializing Group Link 4 "Mission Based". Re-Wrote:- GL4_System.pbo to initialize 85% of the "Special FX" features without any AddOns to enhance the "Mission Based" initialize.
B17gunner98th released a new version of this coop mission in the BI forums.
Changes in this version: -Fixed:Soldiers sitting down being morons and not fighting....just sitting there.....
-Fixed:Weapons problem in multiplayer(Thanks Dimitri)
-Fixed:Took out halftrack because it glowed at night
-Added:More enemies patrolling roads and at checkpoints
-Added:Two more objectives
Written on 2010-03-14 by Big
Waxbutter informed us he released a new mod, the WX_WW2 Mod, on the BI forums.
Quote Waxbutter :
This addon-Mod is to be used together with 31stWWA2 mod.
The Vehicles use the 31stWWA2 Drivers, Gunners, Commanders and Pilots.
Allied Vehicles : SuperMarine Spitfire
Allied Vehicles : UniversalCarrier (BrenCarrier)
Allied Vehicles : UniversalCarrier Ambulance
Allied Vehicles : Ordance QuickFiring 6 pounder
Allied Vehicles : Morris - Field Artillery Tractor
Allied Vehicles : GMC Truck
Allied Weapons : Boys AntiTankRifle
Allied Weapons : Bren LightMachineGun
Allied Weapons : Lee Enfield SMLE No.1
Allied Weapons : Lee Enfield SMLE No.1 with No32 SCope
Allied Weapons : Thompson
Allied Weapons : Owen
Allied Weapons : Sten
Allied Weapons : PIAT
Allied Weapons : Webley pistol
Allied Weapons : Ammobox (containing these weapons)
Axis Vehicles : BMW R75
The UniversalCarrier, MorrisFat and GMC-Truck are equipped with some weapons and ammo.
You can drop your weapon on the ground, and it will display the weapon model with the correct ammo models, no pouches.
Its work in progress so the textures are far from finished, some models dont even have good UV-maps, tho its still very playable. Please use this mod in a save manner so you can have lotsa fun with it.
Raunhofer released the first version of his Thirsk Island on the BI forums.
The island comes in 2 versions, the normal one and a winter version.
Quote Raunhofer :
Winter War ended exactly 70 years ago on this day, 13.3. with the signing of the Moscow Peace Treaty.
With the peace treaty, Finland was forced to cede a tenth of its pre-war territories, including cities like Vyborg, Sortavala and Käkisalmi.
Additionally, Hanko had to be rented to the Soviet Union as a naval base for 30 years.
430 000 Karelians lost their homes.
Thirsk is a story from the borders of Finland and the deceased Soviet Union.
If you close your eyes and listen carefully, you can still hear the distant grumble of artillery salvos and infantry shouting "Hurraa!"
The area has been under Finland's and Soviet's control, which can be seen from the ruined communist villages and statues.
It is time to recall the memories of Thirsk and take up arms for one last time!
Celery informed us he released a new DeathMatch mission in the BI forums.
Quote Celery :
This is a pretty normal infantry deathmatch, more specifically a remake of Bohemia Interactive's 01: Deathmatch. The grass has been removed, there is more cover and increased accessibility to make the gameplay livelier. Deathmatch Plus introduces a first person death camera that shows your killer's point of view. It's not much but it looks cool. I hope you like it at least more than the original!
Written on 2010-03-13 by Big
marko has submitted a fix for his first mission.
Changes in this version:
Written on 2010-03-13 by Big
Gachopin released the T34/76 medium tank on the BI forums.
Quote Gachopin :
This tank has realistic hitpoints, I mean the tank will be destroyed when a shell goes through armor (RHA 45mm).
Deflecting does not cause fatal damage.
Also thanks to Alex72 for informing us about this new release.
Nutty_101 released a new tool which is still in development, the DSTS module, on the BI forums.
Quote Nutty_101 :
I have released a preview/Alpha of my new version of the DSTS module. This program allows admins/scriptwriters to access functions that are not native to Arma 2. It supports simple file based storage of variables (no limit), Databases (SQLLite, OleDB, or ODBC) and other methods. The source code for all parts will be released as I clean it up (C#, some VB for reference). Unlike other programs that allow you to access information external to ARMA I have provided admins with the ability to lock the utility down in all aspects. This will ensure nothing can be accessed outside the files you wish. See the command list below for a quick summary.
On the security subject I have implemented several pieces to help secure access to the program. All commands are able to be locked out via the config files. File/directory operations are locked to folders should you choose, HTTP is able to be locked down per site/url, email is also lockable to specific domains/addresses. The system also implements a queue system and that also validates the commands being sent out as well as the application itself. The commands are all prefixed with a specific string per a config file. Anything else is discarded for security.
Also in the works is a plugin that will allow server admin's & Map makers to work with all the chat messages from users. It will generate an event that you can see what people are saying on chat. This is great for reviewing chat logs on your server.
I am currently working on a module that will show the GPS screen external to Arma clients (Server has to enable it) as well as allow for custom messages to be sent to the client screen itself. While this isn't all that useful for single monitor people it will be handy for people with extra screen space. I have it showing the map with an icon on it now and chat logs for the players side. It utilizes the games key to log into the plugin/server as well. It is not stable though so it has some work to be done.
Desktop released some new screenshots at on our forums showing the EC-645 Armed Scout.
The original model was made by Jean-Marc Chatain for FSX but permission was given to bring this into ArmA 2.
Quote Desktop:
Here are some updates on my project. I did asimple import into ARMA2 to make sure that size ratio and appearance was good. Next step is to assign the moving parts and applying textures. Let me know what you all think!
You can find more information and leave your feedback in the UH-72 / EC-645 Armed Scout wip topic.
Icewindo ported the Armed Assault civilians to ArmA 2 and released them on the BI forums.
Quote Icewindo :
Ok here's a quick one I did today in 4 hours. I didn't encounter bugs hence the optimistic "1.0", but time will tell if there is serious stuff I have overlooked.
This contains the Sahrani Civilians from Armed Assault converted to ArmA2.
Changes from the ArmA1 models:- darkened blood textures to match ArmA2 blood textures
- replaced the original rvmats with ArmA2 rvmat setups, they look abit more crispy graphicswise this way
- edited uv layout for the shorts-models as BIS removed the leg texture from the face textures
- replaced old heads with ArmA2 heads, likewise replaced geo, fire, etc. LOD
Hunter has submitted a new version of his ArmA mod aimed to mission designers and testers.
Changes in this version: - The players rank is now restored after respawning, unfortunately the players rating cannot be restored as this is deleted automatically by the game engine when the player dies.
- When the player dies and it is dark, the automatic activation of the NVG for the free camera now works properly.
- If the player was in a parachute when killed, the camera will release control to the player much sooner, instead of waiting for the dead player to touch the ground.
- The teamswitch menu button is removed if the mission is aborted.
- A few minor tweaks to the config file have removed errors from the arma.RPT file log.
Written on 2010-03-12 by Big
massi released an updated version of his US Army Special Forces on our forums.
Changes in this version: - Added new "Heavy Gear" classes in ACU,"multicam",desert and woodland uniforms (retextured BI Assault rifleman and grenadier Force Recon).
- Added "ghillie" snipers\recon units and team for woodland and desert environment.
- Added basic rifleman , grenadier and disarmed unit class for all the unit's classes.
- Added balanced groups in the editor for all the classes.
- Added ACE2 OPTIONAL Config files: this files replace US SF gear and weapons with the ACEX ones, use only one replacement at a time (requires ACEX)!!!.
- Added 4 replacement file: you can chose to replace standard BI Force Recon models with ACU, multicam, woodland or desert Special Forces ones... remember to use only one replacement at a time!!!
- Fixed\Improved some textures.
Arkon has submitted a remake of the ArmA mission The Sahrani Run.
Quote Arkon :
The Chernarus Run is a long, story-driven mission using elements of RPG and Adventure. It differs somewhat from the "normal" ArmA2 missions and is probably not suitable for purists. You will need stealth, patience, tenacity and the ability to act on your own initiative. Be prepared for plenty of reconnaissance work. There is also a fair amount of travelling and in-game reading to be done. Strong-arm tactics will not work here. There are no cutscenes as such nor any speech but this should not detract from your enjoyment of the mission.
The Chernarus Run is a single player scenario designed for players who prefer stealth missions. You are Major Gary T. Wolinski, a Dedicated Marksman, brought in to do a very special job for the Western Alliance in Chernarus. Wolinski's knowledge of Russian and his skills as a sniper will be an important asset in this "deep behind enemy lines" scenario.
Written on 2010-03-12 by Big
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