Animander submitted an updated version of his Helvantis terrain.

    Quote :
    Helvantis is a fictional Germanic Eastern-European nation in a winter climate, designed to add a little more variety in terrain types and climates currently available for Arma 3.

    • Roughly 100 km^2
    • Heightmap resolution of 5m/p
    • A variety of locations from thick forests and open fields, to heavy condensed urban areas.
    • Several large towns, including one large sprawling city several kilometers in size, and one city of ruins.
    • Large variety in elevation from valleys to mountains

    • added server key
    • fixed waterline bug in one specific location
    • fixed miscellaneous little issues

Written on 2014-12-18 by Animander


Massi released his NATO SF and Russian Spetsnaz Vehicles addon on the Armaholic forums.

    Quote :
    This new pack contains a set of vehicles to equip my units pack.
    The vehicles are avaible also for standard BI faction anyway.
    This addon is meant to equip my US, UK and Italian NATO SF, African and GRU Spetsnaz units with realistic vehicles in use.

Written on 2014-12-18 by massi

Austin_medic released an updated version of his After Action Report script on the BI forums.

    Quote :
    I decided to try to write up something like an after action report. It's pretty basic right now, and I don't think it's going to get any more complex than it already is without becoming much more sloppy than it already is.

    The first iteration I made had text information, but it appeared to just clutter the map way too much, so that was scraped.

    Anyhow, heres the marker colors and types and what they mean

    Red Markers - OPFOR
    Blue Markers - Blufor
    Green Markers - Independant/AAF
    Orange Markers - Teamkill
    Dot Marker Type - Group leader movement (color represents what side he belongs to)
    KIA/Skull Marker Type - Unit Killed (color represents what side killed the unit)

    The markers are hidden, and can only be revealed with somebody who is inside a special slot that has been named. The name can be changed inside init.sqf (variable is AUSMD_leadunit,and the unit name is myUnit), and whoever is inside that slot is able to reveal the markers at any time. Once the markers are revealed, they cannot be unrevealed again as the array of markers can get quite large and is dumped to keep the amount of lag it generates to a minimum.

    • Added arrows to ground units, also added dots to mark units in vehicles such as helicopters.
    • Added a indication marker that will show a group got into a vehicle of some sort.

Written on 2014-12-18 by austin(medic)


Zapat released an updated version of his GetTactical addon on the BI forums.

    Quote :
    Arma 3 is about freedom and depth. The GetTactical Interface is about taking these to new levels by enabling you to decide if you want to play a full-fledged top-down tactical RTS, your well-known FPS enhanced or the hybrid of the two. All with a single keypress.

    There are some limitations:
    • Singleplayer only
    • The mod supports 10 units maximum
    • It may or may not work with a specific mission: I can't foretell. (There is witchcraft included in the sripts: you've been warned)
    • It all depends on how [unit switching] and [changing the player unit] is handled in the mission.
      The mod disregards unit-switching limitations within the players group.
      The mod creates a hidden player unit and attaches it to your last real-player unit when in top-down view.
      These can be enough to break a weaker mission. You shall note this: so you don't come crying.
    • Vehicle handling is still WIP. Infantry works well.

    • Add: Hotkey selection (F1...F10)
    • Add: camera turning/moving on the edge of the screen (can be set in the settings)
    • Add: "All! Follow x!" quick button.
    • Add: Autostart function
    • Fix: Several engine fixes under the hood.

Written on 2014-12-18 by Armaholic

Massi released an updated version of his NATO SF and Russian Spetsnaz Weapons on the Armaholic forums.

    Quote massi :
    As promised I’ve updated my weapon pack.

    This new version features several additions like: G36C, M14, M60E4, LRR AWM, AS VAL, VSS VINTOREZ, Metis, SMAW, more launchers warheads, animated fire selectors on weapons and better GL sights plus more additions and fixies you’ll find in the changelog.
    Hope you’ll enjoy the update, off course I’ll update soon also my units in order to equip them with the new weapons included in this pack , and thank you very much to all of you for your support and suggestions !.

    • Added LRR AWM Sniper rifle
    • Added G36C rifle
    • Added M60E4 Machinegun
    • Added M14 and Lee Einfield
    • Added AS VAL rifle with underwater version
    • Added VSS Vintorez rifle
    • Added METIS, M72 LAW (retex RPG18), SMAW, custom Titan short with different warheads
    • Added different warheads for the other launchers plus small fixies
    • Added : Rifles have animated fire selectors and improved GL sights
    • Added : Balaclavas, masks, wraps, NVG to equip my units packs
    • Added : Flag poles and flag markers for my unit's addons
    • Improved some of the weapons models.
    • Fixed reported issues.
    • Updated: optional ASDG Joint Rails config.

NATO SF and Russian Spetsnaz Weapons v1.5

(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config)
ASDG Joint Rails

Written on 2014-12-18 by massi

Bakerman released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and now Bakerman.

  • This is the latest version with all the current (2014/12/18) ARMA3 functions and scripting commands.

Written on 2014-12-18 by Sanjo

Sup3r6F0ur submitted his ATLAS LHD template which uses map markers to help with placing objects onto the ATLAS LHD.
The ATLAS LHD has been released by J0nes earlier today.

    Quote :
    A simple template using map markers to help with placing objects onto the ATLAS LHD.

    • Map markers to outline certain area's of the LHD
    • Approximate heights for placing objects onto the LHD

    J0nes who made the LHD said he is working on making a picture so when the LHD is placed the markers will not be needed. So this template can hold as a placeholder until then.

    Please understand that the markers are close to accurate, however are not precise. I recommend giving a meter or two of play when placing objects so they don't clip into the ship and blow up. Also, the heights are approximate and not precise.

Written on 2014-12-18 by Sup3r6f0ur

J0nes released his ATLAS Mod: LHD Plus on the BI forums.

    Quote :
    I am proud to release the stand alone LHD from the ATLAS total modification from the MANW contest. While the rest of the mod has yet to go public, this part of the mod is something that we feel could be useful to some of the naval units out there.

    While it is not drivable, it does contain a large walkable interior as well as a functioning well deck. I hope to continue making improvements on the model and the useability of this ship, just know that updates may be few and far between.

    This is a simple template using map markers to help you place objects on the deck of the ATLAS LHD.

    • Uses different Colors to show areas of the shi
    • Includes approximate heights for placing objects
    • Requires no mods except ATLAS LHD

Written on 2014-12-18 by Armaholic

Ardvarkdb submitted an updated version of his MK18 Mod 1 addon which he released on the BI forums.

    Quote Ardvarkdb :
    Add's models to Arma 3 depicting the MK18 Mod 1 and M4 Block 2 weapon system. There are 10 variants containing different paint schemes and magazine types.
    There is no GL variant at this time.

    • Fixed Zeroing
    • Fixed Sound Issues (previously fixed by JCae2798's patch)
    • Updated hand animations
    • Added new sounds by LordJarhead
    • Added KAC BUIS variant of MK18 and M4 Block 2
    • Added M4 Block 2 variants with grenade launcher
    • Added additional variants of MK18 and M4 Block 2
    • Added optional configs for ADSG Joint Rails / Muzzles / Attachments - Thanks Robalo!
    • Added support for Advanced Ballistics - Thanks Ruthberg

Written on 2014-12-18 by ardvarkdb

Hcpookie released the first version of his Pook SAM Pack on the BI forums.

    Quote :
    Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.

    All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.

    • 9K331/9K332 Tor (SA-15)
    • 9K37 / 9K317 Buk (SA-11)
    • 96K6 Pantsir (SA-22)
    • NASAMS (AIM-120)
    • C-RAM ADS

    The pook_SA11 pack requires the Rangemaster mod for the SA-11 texture (part of FRL_Missilebox).
    The baseline pook_SAM, pook_SA22 and pook_SA15 do not have any other dependencies.

    • Fix reported errors
    • updating small issues
    • Add NASAMS and C-RAM systems

Written on 2014-12-18 by hcpookie

Screen of the week

User submissions

Submit News Submit Files


Buy the ArmA series

Buy the ArmA series


Official sites

Official Armed Assault Website - Official Arma 2 Website -
BIS Forums - BIS Wiki -
Bohemia Interactive Studio Website - Official Arma 3 Website -

Community sites

Polish Arma community - Ultima Ratio
PvP Arma community - Italian Arma community -
Arma Editing resource - Czech Arma 3 community website -
Brazilian Arma community - German Arma community -
Spanish Arma community - PMC Tactical
French Arma community -

Hosted sites

FRL-Addons hosted by - Ambient Occlusion Studios hosted by -
CSLA studio hosted by -

Project websites

Finland at war mod - Spanish Army Mod FFAA
Armed Assault OTK Studio - Hellenic Armed Forces Mod -

Network site

International website for user created content for different games -
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button