released an updated version of his IDF - Israeli Defense Forces Units
on the BI forums
Quote excess3 :
That't right guys its IDF soldier pack, including 5 custom helmets, helmet covers (miznefet), 4 caps, uniform.
High quality models with baked normal maps.
This mod will grow as time goes, we plan adding idf weapons, new soldier model and vehicles so stay tuned.
- New soldier model
- Black color tavor rifles
- Vest reskin
released an updated version of his Arma Server Monitor tool
on the BI forums
Quote Fred41 :
ASM is a little program, for monitoring some interesting values from multiple server (or HC) instances.
Different performance related values are displayed, simultaneously for multiple (up to 4) server instances, in a window.
The idea behind it, is to provide a fast and easy "state of health" overview at one go.
- simple log feature added (-lfilenameprefix, -tinterval)
Written on 2013-12-06 by Fred41
released an updated version of his =ATM= Airdrop script
on the Armaholic forums
With this script you can make a HALO jump where you want.
- Remove the 3D sounds, you need to put this lines in your description.ext
released version 3.5 of his SCAR-L Replacement pack
on the BI forums
Quote Slatts :
The SCAR-L RP is a mod with a goal to create a series of M4 based weapons to use eventually as a replacement pack for the SCAR-L series of weapons on a like-for-like basis. That being for example, the Javelin soldier has a flashlight on his SCAR, so he will have a flashlight M4. This is designed to be as accurate as possible as current issue/near future M4's.
What is different from other M4 packs?
There will be a M320 and (eventually) a M26 MASS in both standalone and attached for both. The weapons are 3-round burst to be accurate with real life.
Also on top is Lennard's fantastic DBAL model. There is also BIS models. Also includes a M24 with NV scope.
- All going well, Replacement Pack time.
the Serbia Mod
Quote PnK2 :
The Arma 3 Serbia Mod (short: A3SM) contains todays and also modern era units 2015-2035: infantry, vehicles, armored vehicles, tanks and air force as well as airplanes, helicopters (transport and combat ) and UAV aircraft.
- Infantry with realistic camouflage scheme which has an Army of Serbia. Infantry is divided into three groups:2. light infantry for faster movement and interventions and combat on land (green berets, lightweight body armor and light infantry weapons)
1. Army Infantry for classical general purpose and combat ( helmet, heavy body armor and light infantry weapons)
3. Special units of the Serbian Army for rapid intervention and air landings (red berets, combat vest and a special infantry weapons and parachute).
- Vehicles in ArmA3 Serbia mode contains of transport, "Kamaz" trucks and Kamaz trucks for special purposes.In addition to the trucks A3SM contains light armored vehicles for three purposes: command center with laser-guided sights, vehicle for anti-personnel combat and a vehicle with an automatic grenade launcher also for AP combat. From heavier armored vehicles have armored fighting vehicle of infantry with AT rockets, heavy machine gun and grenade launcher and hardest armored vehicle in ArmA3 Serbia mod is tank T-100 in the camouflage pattern of the Serbian Army.
- Airforce in ArmA3 Serbia mod consist of the jet from ArmA3 in vehicle camouflage scheme, camo modern combat attack helicopter, one camo for transport, light combat helicopter and light transport heli also in camo pattern.
Written on 2013-12-06 by PnK2
the USS Nimitz
which he backported to Arma 2.
Quote TeTeT :
This is a first backport release of the Nimitz. While development on the Nimitz for ArmA3 continues, some of the improvements will be made available in ArmA2 as well. This release goes for the low hanging fruits first and brings the new textures to the Nimitz in ArmA2. Thanks go to JDog for giving permission to this backport.
Written on 2013-12-06 by TeTeT
an updated version of the USS Nimitz
which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2
On our downloadpage you can also find some info about the plans for version 11!
Quote TeTeT :
With JDog's kind permission I ported his USS Nimitz to Arma 3.
This is another preview release of the Nimitz for arma3. There were only minor changes in the model affecting texturing. This release is however quite important as it marks the end of the development releases, the next release after this will be made available in January 2014. The current two week update cycle will move to a once per month cycle.
The most notable changes in this release are the re-introduced sounds and fixing some textures halfway. Unfortunately some of the textures are still a bit off due to their settings in the model - if you know how to fix this and apply the correct uvmap settings, please let me know. There is also one extra mission that is slightly more involved, placing AI controlled traffic on the carrier. Also Rory_pamphilon's Top Gun mission version 0.60 can be found in the MPMissions folder.
- sounds are played from scripts again for JBD, catapult launch, wire trap, wire snap
- additional missions, including Rory_pamphilon's Top Gun 0.60
- additional documentation
- reduced some texture problems (entry room island, exterior of the boat room)
Written on 2013-12-06 by TeTeT
have released the Arma sample files
on the wiki
With the release of these sample files Bohemia have also released new licenses for when you use their property. More information about those licenses and how and when you should use them with your own releases can be found here: Community licenses
Bohemia Interactive a.s. released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content and expand the Armaverse. These packs include configuration files, material files, 3d models, textures, animations as well as complete game data in the form of PBOs. The public data is released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content.
Note that previous releases of sample model packages are replaced by the new ones, with new licenses applied to the content.
The licenses cover the use of Arma data in community modifications and the modification of DayZ. All parts of publicly released data are released under one of the following licenses:The vehicles, weapons, characters and similar items are usually released under APL. Terrains, terrain objects, playable content and voiceovers are usually released under APL-SA, as it's in Bohemia Interactive's interest to keep further modifications of this data free to adapt. This is only general information; to check which license applies to particular Bohemia Interactive data, check the content of the package and the license and readme file attached. DML-SA covers further modifications of DAYZ Mod for Arma 2.
released an updated version of the TPWCAS - TPWC AI Suppression System
made by TPW
on the BI forums
Ollem took over development from TPW as he unfortunately can no longer allocate time for Arma development work.
Quote Ollem :
One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby.
This addon aims to address this problem by making AI units react to passing projectiles. If a bullet snaps by within around 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than around 10 bullets pass by a unit in 5 seconds, the unit will drop/crawl. After 10 seconds without bullets, the unit will return to its previous stance.
Additionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. The more fire directed near a unit, the lower its skills will become. Nearby casualties will further decrease a unit's courage. After 5 or so seconds without bullets, the skills will gradually return to normal. Player units will optionally experience some visual effects if suppressed (camera shake, vision blur and darkening).
- should work with latest A2 patch
Written on 2013-12-05 by ollem
Korneel van 't Land
informed us Bohemia Interactive
have announced the ‘Make Arma Not War’ contest in which you community members can participate in different categories:
- Total Modification
- Singleplayer Gamemode
- Multiplayer Gamemode
Prague, Czech Republic, Thursday 5th December 2013
Bohemia Interactive, creators of the critically acclaimed Arma series and the standalone version of DAYZ, today announce the €500,000 Make Arma Not War content creation contest for Arma 3. With cash prizes ranging from €20,000 to €200,000, spread across four different categories, Bohemia Interactive challenges people to deliver their best work yet - and potentially move onto the radar of hundreds of thousands of Arma 3 players.
Using the game as their platform, people can compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The headline prize will be awarded to the winner of the Total Modification category, where the sole victor will be taking home €200,000. In the other categories, prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000). Projects which show a lot of potential might also be offered a contract by Bohemia Interactive, whether they have won the contest or not.
“We’re delighted to be running a contest of such an incredible scope. The Make Arma Not War contest was brought to life to support our dedicated community of content creators, and stimulate the exciting culture of creativity that has formed over the years”, said Ivan Buchta, Creative Director at Bohemia Interactive, and one of the contest organizers. “Of course, with the stakes being this high, we’re expecting people to raise the bar – and we hope Arma 3 players will be there with us, to boost morale, and enjoy the fruits of the contestants’ hard labor.”
In addition to the €500,000 in cash prizes, Bohemia Interactive is also proud to announce a unique collaboration with the International Committee of the Red Cross (ICRC), who will be handing out the Health Care in Danger Special Award. Given to the entry which covers the topic of ‘health care in danger’ the best, the winner(s) will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.
While the application period is scheduled to open in 2014, people are already welcome to start working on their project. The closing date for submissions is October 28, 2014, after which a jury of Bohemia Interactive representatives and other industry professionals will begin to evaluate the finalists in each category (10 in the Total Modification/Multiplayer Game Mode/Addon categories, 20 in the Singleplayer Game Mode category). The winners will be announced on January 15, 2015. More details, including how people can cast their vote and support their favorite projects, are to be announced at a later date.
“With the launch of the first Arma game in 2001, we’ve laid the foundation for our series’ long-standing history in user-content and modifications. It has led us to enjoy many amazing creations, among which is the popular DAYZ mod”, said Bohemia Interactive’s CEO Marek Spanel. “Support for mod-making has always been a priority, and with Arma 3, our goal is to take it to the next level. The Make Arma Not War contest, as well as Arma 3’s integration of the Steam Workshop, the updated EULAs, and our refreshed Arma 3 tool suite, is all part of this effort. We can’t wait to see what comes from it!”
The rules for the contest, which also includes information on dates, prizes, and categories, can be found on www.makearmanotwar.com. The Make Arma Not War website will be updated regularly, starting with additional instructions on how to apply in the beginning of next year.
Last but not least, to stay up to date with the latest developments, people can sign up for the Make Arma Not War newsletter. Important announcements regarding the contest will also be communicated via the official Arma 3 social channels (Facebook, Twitter).
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|Integrate everything, Steam rocks!
|For missions the SW is great, but please no addons and mods on SW!
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