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Zahir457 released an updated version of his Armed Forces of Bosnia and Herzegovina addon on the Armaholic forums.

Changelog:
  • Just fixed the Weapon's firing sound which was corrupted some time ago, beacuse of some updates.


Written on 2014-10-25 by zahir457

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TECAK released the first public version of Voice informer for planes by him and Blender on the BI forums.
This adds the Voice informer for the REDFOR aircraft To-199, A-143 (RI-65B) and BLUEFOR A-164 (VI).

Changelog:
  • Adds Missile Detect System


Written on 2014-10-25 by tecak


NeoArmageddon released his Visitor3/World Tools Object Export to Terrainbuilder tool on the BI forums.

    Quote :
    This tool simply converts the object exports from Visitor3 (ArmA2/OA) and World Tools to a file format that can be imported into Terrain Builder (ArmA3). It is also able to add random values that are missing in Visitor3 as the randomization is a template option there.
    Also the tool can fix the northing and easting of you object coordinates.

    The converter is written in C++ using Visual Studio 2013 and Qt for UI-elements.



Written on 2014-10-25 by NeoArmageddon

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John_Spartan informed us about the released of the F/A-18 X Black Wasp, by him and Saul, on the BI forums.

    Quote :
    The F/A-18X Black Wasp is a fictional twin-engine carrier-based multi-role fighter aircraft variant based on the Boing F/A-18E Advanced Super Hornet. The aircraft features many advanced technologies and systems including semi- stealth capability, conformal fuel tanks, and enclosed weapons pods.

    Prologue:
    This project started as an upgrade to our previous project the F/A-18 E/F Super Hornet. We wanted to rebuild the aircraft from our previous version and give it a look befitting of Arma 3. John and I joined in on the Make Arma not War contest to test what we can do and decided that we should push the limits even more with the F/A-18's and thus came the F/A-18X Black Wasp. We have many great ideas and features planned for this aircraft and much to do. No matter the outcome we will deliver the best addon that we can deliver to the community.

    Features:
    • Upgraded model based on the Boeing F/A-18E Advanced Super Hornet
    • New first person cockpit
    • Improved flight model
    • New animations for many items to include landing gear and canopy
    • Upgraded Service Menu including Low and High profile configurations
    • 150+ possible configurations including the new EWP and GBU-39D Small Diameter Bomb
    • Updated and authentic missile box
    • Master Modes for Navigation, Air to Air, Air to Ground and Dogfighting
    • Upgraded EGI [Embedded GPS/ INS] system for GPS guided ordinance
    • Ejection sequence
    • Splendid visual effects
    • Afterburners
    • Full customization of visual looks in players control
    • New collision light system
    • Carrier capability
    • Reduced radar cross section for EWP loadouts

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.



Written on 2014-10-25 by John_Spartan


EricJ released an updated version of his A-164 Wipeout Skin Mod on the BI forums.

    Quote :
    Aircraft:
    - Plane_CAS_USAF_01 (A-164 Wipeout [MDARNG])
    - Plane_CAS_USAF_02 (A-164 Wipeout [USAF])

    Original base texture from BIS, with edits to represent the actual colors of the A-10 (of which the Wipeout is obviously modeled on) and features one representing the 104th FS, Maryland Air National Guard, 2035, from Baltimore, Maryland. The [USAF] one is a more “generic” scheme in case you don’t like the MDARNG version.

    Changelog:
    • Added "JAWS" camo scheme
    • Tweaked some textures and all aircraft have false canopies and added more detail as necessary
    • Added adjustable countermeasures programming courtesy of geraldbolso1899


Written on 2014-10-25 by Foxhound


gpgpgpgp has submitted this mod that adds Battle field style extra bullet in chamber when reloading.

    Quote gpgpgpgp :
    When playing Arma3 vanilla you may have been bothered by such experience:

    "Prepare for CQB!" says your squad leader.
    You quickly replace your half-empty mag with 30 rnd full mag.
    Now you have 31 rounds ready to fire, 30 in the magazine, plus 1 loaded in the chamber ... wait
    where did the chambered round go? It magically re-appeared in your old replaced mag, how marvellous.

    This tiny mod here is aimed to fix this magical re-appearing for realism, as well as give you back the tactical advangtages of have an extra round to fire.



Written on 2014-10-25 by gpgpgpgp


Heeeere's Johnny! has submitted a tool that allows you to execute any desired code during mission runtime, even in multiplayer.

    Quote Heeeere's Johnny! :
    Some (in my eyes) useful tool.

    Why?
    When testing multiplayer missions, I pretty soon got sick of always stopping and starting my server again to check if the test code finally runs correctly. I don't know if there's some way to login as admin when ingame, but I didn't bother about that and started creating this little tool.

    What?
    This tool is called "ExecuteEverything" and obviously it can execute any code typed into the edit field, just as you can do that in the ArmA 3 mission editor. BUT the debug console in the editor has its limitations right there ... in the editor.

    "ExecuteEverything" instead is intended to be used ingame, not only SP, but also MP. You can choose if you want to call or spawn the code and you can execute it locally, serverside or globally (on every conntected client) which makes me consider it sort of a trolling admin tool.



Written on 2014-10-25 by Heeeeres Johnny


1stLt.J.Aero Aka AeroDuhMedic has submitted a new version of his first cooperative mission where your objective is to help the pinned down U.N. Troops in the town of Rasman.

Changes:
  • Made Blufor Reinforcements playable
  • Moved & Made Delta Force Squad Playable
  • Made Sniper Regiment Playable
  • Made U.N. Troops Playable
  • Changed Time from 6:20 to 7:20
  • Added Blufor MG Team
  • Moved Mission from Co-x to Multiplayer


Written on 2014-10-25 by 1stLt.J.Aero


Egil Sandfeld submitted an updated version of his Bornholm Terrain.

    Quote :
    Bornholm for Arma 3 is a vast terrain in a North-European setting, filling the need for new and exciting areas of operation in Arma. With its various changes in elevation and vegetation you will find yourself fight wars in a variated and fascinating battlezone.

    Features:
    • Area about 280km^2
    • Heightmap resolution in terrain 5.5 metres
    • Island Measures a span of 20km x 14km
    • Terrain 22 x 22km
    • Height is between -30 to 182m with a lot of elevation changes
    • About 1.75 million objects scattered nicely across the entire island.
    • 800+ compounds/farms
    • 31 cities, villages and towns
    • Large forests, large open fields, narrow cities, lots of hills, crests and valleys
    • Ohh, and a couple of easter eggs

    Changelog:
    • Fixed 60.000 errors in RPT logs
    • Correct textures on models so it's all now packed into Objects.pbo
    • Added sandbagwalls to Raghammer area
    • Realigned city sign in Allinge
    • Realigned Ghost Hotel in Roenne
    • Fixed various terrain and object placements errors


Written on 2014-10-24 by EgilSandfeld

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