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Duda released an updated version of his Advanced AI Command on the BI forums.

    Quote :
    SP & MP Compatible. Full replacement for high command.

    This is an Alpha release. When this addon is enabled, you will be given control of all groups on your side when looking at the map. Future release will give finer grained control to limit commanders/groups. If you try this in multiplayer, all players will be commanders.

    Features:
    • Control AI groups via the map. Provides intuitive interface for commanders.
    • Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved.
    • Assign/unassign vehicles to an AI group using the map.
    • Waypoints can be moved around via dragging. They can be deleted using the delete key.
    • Supports remote controlling of AI group leaders (for groups without vehicles). Press delete to exit remote control.

    Changelog:
    • Updated remote view camera logic to smooth out the camera movement.
    • Extended max remote view camera distance to 60m.
    • Added support for using the map while in remote view.


Written on 2017-01-16 by Armaholic

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FoxFort submitted an updated version of his Altis Special Police Unit addon.

    Quote :
    At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Armed with AKs and distinctive blue uniforms, SPU saw their first action in defence of Oreokastro.

    Changelog:
    • Added: Optional APEX DLC weapon pbo.
    • Added: Mission "Operation Clean Sweep", SOLO and COOP ready.
    • Improved: Operation Sabre mission got updated to work better with EDEN update.


Written on 2017-01-16 by Armaholic


DerZade released an updated version of his BackpackOnChest Mod on the BI forums.

    Quote :
    BackpackOnChest is a mod, which adds the functionality of carrying an extra backpack on your chest.

    Changelog:
    • + Added ^ Improved @ Fixed
    • Added: Japanese translation
    • Added: French translation
    • Added: TFAR radio-settings are now handled when backpack radio is put on chest and back
    • Added: removeMagFromChestpack function
    • Improved: Modules 'Add Chestpack' and 'Backpack on Chest' can now be activated by triggers
    • Improved: ACE-Actions are now avaliable in vehicles and hidden when map is open
    • Improved: Backpacks can now be stored in your chestpack
    • Fixed: German translation typo 'Rucksack auf den Bauck'
    • Fixed: Script error when putting a backpack, which stores a weapon with no magazine loaded, onto chest
    • Fixed: Handle weapon attachments / loaded magazines when swapping rucksacks


Written on 2017-01-16 by Armaholic

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Makad submitted an updated version of the Brazilian Armed Forces mod.

    Quote :
    This mod is based on the Brazilian armed forces, are working to final completion, enjoy our work.

    Changelog:
    • New infantry models
    • Clanf (vehicle) updated
    • Added dependencies "Mod CUP"
    • Vehicles removed for re-work


Written on 2017-01-16 by Armaholic


Jarrad96 released his Israeli Shayetet 13 [SFF] on the BI forums.

    Quote :
    Special Forces Faction [SFF] that adds the Israeli Navy's Special Forces unit, the Shayetet 13 (שייטת; Flotilla-13) and is based on sources from 2015 through to January 2017.

    The Faction:
    S-13 is a naval, ground and air-based Special Forces unit. The soldiers carry the compact X95 (MTAR) rifle as standard, with the full length TAR-21 and M4A1 being used by some forces. The standard machinegun is the Negev NG7 'Commando' pattern LMG. The S-13 are organised into team of 'raid' elements which are fireteam to squad sized, and can be supported by divers, air support and APC's. S-13 wear flat OD uniforms and gear, with Opscore helmets and are based on 2015-2017 photographs and videos.



Written on 2017-01-15 by Armaholic


V0RT3X_SL4Y3R submitted released his No Mods Survival system on the BI forums.

    Quote :
    I'm still learning to code but I made a simple survival system for a gamemode I am working on.
    So I decided to share it with you.
    It includes:
    • A cash system
    • A Hunger/Thirst system


Written on 2017-01-15 by Armaholic


Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    Changelog:
    • Added possibility to mark a CPack as "Beta version", which allows a way for testing CPacks before publishing.
    • Added parameter -beta in CPack Console so that users can install unpublished CPacks if they want to.
    • Added parameter -version in CPack Console for command "update" (only existed for command Install).
    • Added command "Exit" to CPack Console.
    • Fixed: Stability issues.
    • Fixed: CPack dependencies are no longer updated to latest version by default.
    • Fixed: TypeSqf hangs when CPack Console is open and switching programs in Windows.
    • SQX: Added code completion to variable _self.
    • SQX: Improved Code Analyzer's error reporting.


Written on 2017-01-15 by Armaholic


Video of the script version!

Champ-1 released an updated version of his CH View Distance Addon on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script (now in addon form). It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • added: CBA Keybindings compatibility. You can adjust addon/script hotkeys in "controls" menu
    • added: ability to increase / decrease view distance by 500m with hotkeys
    • added: French translation by norx_aengell


Written on 2017-01-15 by Armaholic


Goticwar released an updated version of his Japan units on the Armaholic forums.

    Quote :
    The "Japan Units" mod ( by Goticwar) aims to add japan contents on BLUFOR side of Arma 3. More precisely, the mod add new units and vehicles.
    From a technical standpoint, units and vehicles that use 3D models of the game Vanilla with new HD textures.
    You must keep in mind that it is only re- texturing , so that some units will use clothes and gear that are not used IRL.

    Changelog:
    • New global bug fix of mods. The Mod does not crash the game ARMA III
    • New Correction of Armor Values
    • New Correction of HK-416 M320 bug sounds
    • New bug fix with mod massi's weapons


Written on 2017-01-15 by Armaholic


Freakylein submitted an updated version of his Extended Base Mod.

    Quote :
    Extended Base Mod for Exile Mod
    With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod.
    For example: Sandbarriers, BagBunker, CamoNets, some are following.

    Changelog:
    • new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase
    • all new walls with snap points
    • fixed the light of the Shabby Lamp and the Camping Lamp
    • fixed the height jump of the Pierbox & Airplanehangar


Written on 2017-01-14 by Armaholic

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