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Angel released in the BI forums a massively expanded Great Altis Highway Race version, including up to 10 separate epic courses for you to race along as well as other improvements and additions.

    Quote Angel :
    Welcome to The Great Altis Race! Based on the original Great Altis Highway Race mission I released last year, this is a massively expanded version, including up to 10 separate epic courses for you to race along as well as other improvements and additions.

    This is a Multiplayer mission only! There are no AI to race against! Though you can run the race on your own where's the fun in that? So I advise you have at least one other person play with you. You can race with up to 13 other players plus 4 civilian observer slots for anyone wishing to document a race from above. There are no rules beyond getting to the end of the race, so its up to you to decide how you want to do it!



Written on 2014-09-17 by AngeI

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Sudden informed us he released an updated version of his East vs West mod, inspired by OFP, on the BI forums.

    Quote sudden :
    I really missed the spirit of old good OPF so I decided to edit some BIS models and see what happens.
    Also this mod features Russian Radio Protocol edited by me for Arma3.

    Changelog:
    • New vehicles SU-25, A10, Shilka, M163
    • New weapons Igla and Stinger
    • AA riflemen and pilots both sides
    • Now compatible with J.R.R.S. and ALive mods
    • Several bugs fixed


Written on 2014-09-17 by sudden


Mk submitted an updated version of his US Army A3 addon which he released on the BI forums.
There is now also an alternative version avalable which does not require the Combat Space Enhancement!

    Quote :
    With the lack of the US Army faction in Arma 3, I have decided to begin work on a US faction.
    This faction will be a combination of 4 mods:
    • US_Pack by Craig
    • RH_M4 by Robert Hammer
    • Task Force Radio by Task Force Team

    Changelog:
    • Added Non-CSE version (Available in seperate download)
    • Added modified Slatts AT-4
    • Changed Headgear for Recon Medic
    • Changed Headgear for Recon Radio Operator
    • Changed Recon Spotter, Sniper Loadouts
    • Added Recon Flanker
    • Added Fighter Pilot


Written on 2014-09-17 by MarcusCunningham

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RoyWheels released a new version of this escape mission for up to 10 people in the BI forums.

Changes:
  • Fixed some more addon bugs.
  • Fixed weather parameter bugs.


Escape Roy Co-10 v4.34



Check the included txt files for optional addons and islands


Written on 2014-09-17 by Foxhound


SpectreRSG informed us he released an updated version of his TFA - Naval Special Warfare Gear addon on the BI forums.

    Quote SpectreRSG :
    So I had a small bit of free time this week. I'm going to push out an update below. Regardless, I just checked the fatigue, armor values on current BI stuff and mine.. My armor values are still higher than BI and all my mass values are lower than BIS. Unless I'm misunderstanding everything my stuff is still stronger and lighter than vanilla stuff - so fatigue and armor should be fine. But I made tiny tweaks here and there. Stuff may not even be noticeable.

    Anyways, this is going to be a final update for a while or until I have a want to add something or have to fix something. I truly hope people enjoy this mod and continue to use this. This will also be on Steam Workshop shortly. This is v3.90 and includes the following, but note that for the new camos, I will not be tweaking much as I didnt even want to include them or put time into them as other modders have done the stuff to hell already, if someone wants to open it up and make a tweak for me, I'm open to that however.

    Changelog:
    • Added:
        - New patches
        - New Heavy vest (White)
    • Changed:
        - 8 point utility cap, backpack and lite vest textures.
        - Config of 8 point utility cap
        - All previous patches sizing has been increased appropriately



Written on 2014-09-16 by SpectreRSG


nettrucker has submitted this 16 custom songs soundtrack made for his Hammer of Thor campaign.

    Quote nettrucker :
    This soundtrack has been written for the campaign Hammer of Thor. My friends and me finally decided to release it to the public. This package contains 16 custom songs in mp3 and ogg as well.



Written on 2014-09-16 by Foxhound


Lecks released an updated version of his ASOR Gear Selector script on the BI forums.
This script allows you to select your gear during a mission from a series of organized drop down menus and see a live preview of your changes.

Changelog:
  • Adds close button.
  • Adds weight bar.


Written on 2014-09-16 by Lecks


kju submitted an updated version of the All in Arma Terrain Pack (AiA TP) which he also released on the BI forums.

Quote :

All in Arma Terrain Pack (AiA TP) allows you to use all your beloved Arma terrains by BI in Arma 3: Features:
  • All BI terrains from A1, A2, OA and its DLCs
  • Allows the use of most community made terrains from A1/A2/OA in A3
  • No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
  • Makes it possible to port and play game modes/missions from previous Arma titles in A3
  • Preview images in terrain selection
  • Alphabetic ordering in terrain selection
  • New A3 tech lighting and street lamps
  • Adjusted object penetration and impact effects
  • Dust from infantry and vehicle movement
  • Correctly falling walls
  • More organic landscape textures for Chernarus
  • Fully MP compatible
  • Working save games in SP
  • Works with ZEUS
  • No rpt errors and missing strings
  • Signed version
  • Lite version for improved performance and smaller download
  • Extra standalone data only version and each terrain as separate download
  • Fast and simple all-in-one download via torrent or mega
  • 7z compressed for smaller and thus quicker download

Changelog:
  • Added: Integrate SMD buildings.
  • Added: Improve cementworks buildings.
    • Adjusted: Penetration materials and fire geometeries on most models.
    • Changed: Plastic lamps are now proper functioning A3 Lamps.
    • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
    • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka (missing fire geometery).
  • Added: Improve road signs.
    • Updated: Road signs now use higher detailed A3 road sign models.
    • Updated: Road signs now have higher quality textures.
  • Added: A3 style grass to Chernarus.
  • Added: Terrain selection images for remaining A1 worlds.
  • Added: Falling tree sound from OFP.
  • Added: Missing files for community made terrains.
  • Added: Definitions for A1 sounds and music.
  • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
  • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
  • Changed: Reduce flareSizeEyeSun by 50%.
  • Changed: Update inheritance for A3 infantry classes.
  • Changed: Revert the clutter/grass distance for A1 back to their old values.
  • Changed: Disable CfgMods definitions.
  • Fixed: All ponds from A2+OA+DLCs removed (again - by mistake a few slipped back in). Might make a few more community made terrains playable without pondline bug!
  • Fixed: Unit randomly crouches.
  • Fixed: Takistan pumpjacks have no sound.
  • Fixed: [AiA TP] Empty groups are visible in the editor.
  • Fixed: United Sahrani has the wrong imagine the in terrain selection.
  • Fixed: Sara_dbe1 lighting.
  • Fixed: Updating base class spam in the top of the rpt.
  • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju


Kju informed us he released an updated version of the All in Arma Standalone (AiA SA) project on the BI forums.

    Quote :
    All in Arma Standalone (AiA SA) allows you to use all the content of the other Arma games in Arma 3 - namely Arma 1, Arma 2, Operation Arrowhead and DLCs.
    • From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3.
    • AiA SA serves as an unified base for mission designers as well as for multiplayer to allow everyone to easily join servers.
    • It also makes it possible to use community made content from previous Arma products in Arma 3 (except infantry).

    Changelog:
    • Added: Integrate SMD buildings.
    • Added: Improve cementworks buildings.
      • Adjusted: Penetration materials and fire geometeries on most models.
      • Changed: Plastic lamps are now proper functioning A3 Lamps.
      • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
      • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka.
    • Added: Improve road signs
      • Updated: Road signs now use higher detailed A3 road sign models.
      • Updated: Road signs now have higher quality textures.
    • Added: A3 style grass to Chernarus.
    • Added: Terrain selection images for remaining A1 worlds.
    • Added: Falling tree sound from OFP.
    • Added: Missing files for community made terrains.
    • Added: Definitions for A1 sounds and music.
    • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
    • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
    • Changed: Reduce flareSizeEyeSun by 50%.
    • Changed: Update inheritance for A3 infantry classes.
    • Changed: Revert the clutter/grass distance for A1 back to their old values.
    • Changed: Disable CfgMods definitions.
    • Fixed: All ponds from A2+OA+DLCs removed. Might make a few more community made terrains playable without pondline bug!
    • Fixed: Unit randomly crouches.
    • Fixed: Takistan pumpjacks have no sound.
    • Fixed: [AiA TP] Empty groups are visible in the editor.
    • Fixed: United Sahrani has the wrong imagine the in terrain selection.
    • Fixed: Sara_dbe1 lighting.
    • Fixed: Updating base class spam in the top of the rpt.
    • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju


Fiesel-Wiesel released in the BI forums a new version of this cooperative mission where your objective is to retake the control of the Abe Shur Dam!

Changes:
  • fixed some bugs
  • fixed task descriptions
  • fixed the eos zones
  • fixed the loadout failure on the Medic
  • implemented the newest VCOM AI v 1.09
  • implemented the TAW - view distance tool
  • created a brand new task, with a nice little feature



Written on 2014-09-16 by Big

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