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Country: us
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Age: 27
In-game name: Panicsferd

 
#162997 Posted at 2014-04-20 19:36        
     


Conquer/Control/Collapse

by
Panicsferd


Description:
Conquer/Control/Collapse:
Summary: Unknown forces have invaded chernarus, they have conquered all in their path. Unknown forces now have total control over chernarus, the result was US forces on chernarus were forced to leave chernarus. After regrouping at the NATO HQ on stratis the NATO forces then come up with a plan to take the fight to the unknown forces homeland to collapse their regime and end the war.

This is part 1 and part 2 of a three part campaign and in part 1 there is a total of 8 missions and a total of 12 missions in part 2.


Mission content:
  • Conquer - Part 1
      Summary: Follow the story of Sgt. Andrew Jackson, a US marine stationed on Chernarus during the invasion of Chernarus.

  • Control - Part 2
      Summary: Continues from Part 1 - Control. Follow the stories of Lt. Daniel Williams stationed on Stratis, and Sgt. David Anderson stationed on Takistan.

  • Collapse - Part 3
      Summary: Continues from Part 2 - Control. Follow the story of Lt. Williams on a NATO mission to collapse the CSAT regime.



  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Campaigns folder.


    Notes:
    Arma 3 Custom Campaign. This is a WIP progress, and so far of this three part campaign the first two parts Conquer/Control are done and between the both there is a total of 20 missions.


    Changelog:
    Conquer v1.13
  • Campaign is 100% complete, all that is left to do is bug fixing.
  • increase trigger radius on Chernogorsk Crossing, so it will be more likely to be triggered.
  • Add map markers to display the aproximate location of the AA you need to destroy
  • In Acceptable Losses, I changed it up so you are no longer a passenger in the humvee and you will be the driver.
  • in Acceptable Losses, I have fixed it so the Colonel has the correct name (before it was a random name)
  • in Last Stand, I have also fixed it so that both the Colonel and the Intro Sargeat has the correct names.
  • In Last Stand, I fixed it so the helicopter should land now.
  • In Last Stand, I added another rifle squad so that the US forces were not overun and killed off too soon.

  • Control v1.0
  • Campaign is 100% complete, all that is left to do is bug fixing.

  • Collapse v1.0
  • Campaign is 100% complete, all that is left to do is bug fixing.

  • Optional Addons:
    (These are mods that add tweaks to the ai to make them more realistic. These are optional, but if you want the best experience then you should download these.)
    - bCombat infantry AI Mod
    - ASR Ai


    Steam Workshop:
    - Subscribe - Mission 1


    Forum topic:
    - Armaholic forums



    This post was edited by Panicsferd (2014-07-17 20:00, ago)