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Posts: 28

Level: Member

Country: us
Location: The Battlefield
Age: 76
In-game name:

#197922 Posted at 2017-09-19 03:50        
Yes, the last camera shot was set to true & is not attached.

_fourthshot = [cam6, cam7, Thief, 24.5, 0.4, 0.3, false, 0, 0, 0, TRUE] execVM "AL_intro\camera_work.sqf";
waitUntil {scriptdone _fourthshot};

Just so you know I am running this as a SP mission. It is not finished yet. There is enough to put it into a *.pbo format.

When I started the scenario, the intro ran as programmed in ver 1.02. At the end of the intro it locked up, just showing the back of the player units head. The only way to continue into the mission was to press the skip video button.

It seems like it is just missing the camDestroy command. Will try again with ver 1.03.

I will send you a PM for an online link.

This post was edited by OleGreyGhost (2017-09-19 08:28, 28 days ago)