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Country: us
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#43387 Posted at 2009-01-12 21:41        
Still no dice. This is what I have for my server.cfg.

// server.cfg
// comments are written with "//" in front of them.

hostname="|TGP| ArmA Server - 24/7 COOP Maps";	// The name of the server that shall be displayed in the public server list
password="";						// Password for joining, eg connecting to the server
passwordAdmin="******";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="";		// This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
	"", "", "", 
	"Welcome To The Gamer Planet ArmA Server",
	"Racial Slurs and comments are not Welcome",
	"Join Us On TS @",
	"Pleae visit",
	"The Server is a Home Based Dedicated Server, LAG Happens",
	"We Play 24/7 COOP Maps, Occasionally a Variant of Evolution",
	"Enjoy Your Stay."
motdInterval=10;						// Time interval (in seconds) between each message

checkfiles[]={						// Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
maxPlayers=16;						// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate=1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0;					// Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0;					// If set to 1, player has to use exactly the same -mod= startup parameter as the server.

voteMissionPlayers=1;  					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective

disableVoN=0;						// If set to 1, Voice over Net will not be available
vonCodecQuality=8;					// Quality from 1 to 10
persistent=1;						// If 1, missions still run on even after the last player disconnected.

onUserConnected="";					// self-explaining

// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
BattlEye=1; //Server to use BattlEye system

// MISSIONS CYCLE (see below)
class Missions

class Evolution // name for the mission, can be anything
template = EvolutionB2_TGP_Unranked.Sara;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)


I am pulling my hair out over this. Also will the console on the server show the map is loading?