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#1 Posted at 2009-09-30 03:20        
     
ARMA2 v BattleField2 Beta

If you could have a look and see if there is anything needs doing
before i release it or just your thoughts.
Thanks

Tested on a Deadicated Server 1.04

THIS IS A BattleField2 STYLE MISSION
It is Multiplay with 24 spots. More can be added easly.
Just copy the ones there and make them playable.

There are 10 bases to take over "Simple"..

Features --

Respawn
------- The respawn menu has camera and map views,
You can locate and follow a team mate in either map or camera mode
while you are dead,
Camera mode has different views and angles.
Map has Zoom mode.
If your side owns a base you can select to respawn there.
You can change your weapons layout while in the respawn Screen.

Game Play
--------- You can have the same amount of fun with one or many
players, The AI can do almost everything a Player can do Sometimes Better.
AI will use eveything on the map, All vehicles and Weapons they will also
fill the Gunner spots and cargo spots of a vehicle whether it is used by an
AI or Player.
They all look after themselves and will complete the mission without any help.
But its nice to have support :).

Get to a base and stand close to it until the flag changes.
The Flag will not change if there is any Enemy close.
If you need a Gunner or Crew for your Vehicle. Just pull up near an AI thats on foot
and he will get in filling the Gunners spot first.
Feel free to jump in a AI's vehicle as a gunner as they already know what to do.

As you kill off the AI the Game will Spawn more to keep the selected amount on the island.
You select how many AI to be on each side in the Parameters menu.
You can also select thier skill level , Where they spawn from , How many vehicles spawn at each base. and if the Vehicles can respawn.
Time of day can be selected also.

Most USA and Russia Vehicles are in this mission.
Vehicles will respawn when they can no longer be used.

If you take over base 4 and base 5 you will also have planes at the airport while you
own those bases.
There is always intense action happening on the island somewhere.
The game play can change as each base is won or lost.
It is good for RAMBO/SNIPER/ACTION or STRATEGIC Team Game play.

Dont let the size of the file fool you. The mission packs alot into it.
Have Fun :)
ZoneKiller.

ZoneKillers DownLoad Link
ARMA2 v BattleField2


Ofpec Download Link
ARMA2 v BattleField2 at Ofpec


ARMA2 v BattleField2 SC-24

This post was edited by ZoneKiller (2009-09-30 06:17, ago)

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#2 Posted at 2009-09-30 04:56        
     
Thanks, page added.


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#3 Posted at 2009-10-01 05:41        
     
Hey ZoneKiller, great work on this bf2 style mission, hope to see an alpha version out soon mate.

Couple of things though, by having all of the AI and Players spawn in the one bunker, i found it difficult not to get entangled at the start, so i opened up your mission in the editor and re-positioned them all outside of the bunker and it seemed to work better.

Also when the vehicles spawn in for the Western Forces/USA, they dont sit solid to, and in line with the ground, the back wheels are touching, but the front of the vehicles are up in the air. Maybe you could fix that.

I also thought that the base capture time is a little to quick, maybe you could lengthen that up abit.

And one last thing, i wanted to change the vehicle load-out on mission load, so i had a look in the editor and found, that the vehicle spawn positions are "triggers" and the triggers are named, for instance the Western Forces vehicles trigger names are C1W, C2W, C3W, C4W, so ive been looking everywhere in the mission files for reference to these trigger names to change the vehicle values, but i carent find them.
Any chance you might help me out with this ?

Hope you dont mind my above mentioned suggestions, or me playing around with your mission in the editor etc, but its the best way to see and learn how things are done as im only a beginner myself. Ive been learning things mainly from reading others forum posts and the editor deluxe guide, for about 6 weeks now.

Anyhow i like your mission mate, great idea and concept as im a veteran bf2 player, and look forward to future versions of your bf2 style missions for ArmA2.
Cheers.

This post was edited by PartyHead (2009-10-01 06:58, ago)


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#4 Posted at 2009-10-01 07:04        
     
Hi party head
by all means play around with it , just let me know about and suggestions you may have.
the C1W, C2W, C3W, C4W are in \extras\markercolor.sqf file

there is a _veh setVehicleInit so you can add your extra ammo there i guess

glad you hear you like the concept and i know the scripting is still messy but as i guess i would have to rewrite most of it anyway i will fix the messy stuff then :)

i may have to move the west base anyway which will fix the cars , what i did just find out is that if you fly that chopper closer to the trees near the base the game starts to lag. its a dead spot i think.

move the chopper 10 feet to the right and when you try to take off the game almost crashes

i did want the base to protect at least 1 base so i may move it closer to base 1

well i hope to get more input before i start to make any changes . so keep them ideas and suggestions comming in

Ta
Zonekiller

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#5 Posted at 2009-10-01 15:46        
     
Wow this is great I had been wanting to do this myself for a while but never got round to it. You should release this on the bi forums if you haven't already would like to see a full server playing this. I hope you include some more BF2 stuff like squads etc. I see that berzerk mission has a bf2 alike squad system.

Perhaps after you have done this you could recreat cod4 in arma :-)


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#6 Posted at 2009-10-01 16:27        
     
very goood work zonekiller

hope you will keep up the work on this mission scripts. Ai acts good.

some bugs (1) dead dont eject form cars so no respawn (car men?) problem if you have a 24/7 war (no ending)

2) Ai keeps trying to drive even if there is no gas

3) some strange message if you get killed by a no direct hit like a explotion or what ever

but just love the mission

my server is battlestation only mod for the server is vopsound 2.1


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#7 Posted at 2009-10-02 05:46        
     
ZoneKiller : Hi party head
by all means play around with it , just let me know about and suggestions you may have.
the C1W, C2W, C3W, C4W are in \extras\markercolor.sqf file

there is a _veh setVehicleInit so you can add your extra ammo there i guess

Thanks mate, i found them, probably the only file that i didnt look at, lol.
The vehicle change i made is just the "MTVR" transport, i changed it to the "F.A.V" by Emery & Rubenwolf which works great.

There has been a lot of really good Addons released lately, and the F.A.V. is just one of them. The F.A.V. also fits into a transport chopper cargo for transporting.
There's been some great new Island Addon mods aswell like the "caa1 project", and "Panthera" to name a couple. Have you tried them yet ?

Havent had any trouble with the west base chopper, except i did move it up the hill abit, to where there is that bit larger flatter area, up near the rocks, and i had to move the chopper at the east base slightly to the left as it kept fouling on the fence when id try and take off.
I made a couple of other placement adjustments, which were, the east and west arty. The west arty was sitting directly on top of some rocks so i moved it slightly to the right, and the east arty i moved to the other side of the east base entrance, because where it was, it was sitting funny with its base mounts up in the air.
Keep up the good work mate, and if you havent already, try those addons ive mentioned.
Cheers.


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#8 Posted at 2009-10-02 06:29        
     
Hi partyhead

Thanks for your comments as you can see it is easy to move things around , even to make a new mission its just a matter of draging around a few triggers. so simple . but after this has been tested more and i rewrite it i will have the arrays for the vehicles in a seperat file so it will be easy to add addons , i was also asked if i can add a no grass to the Parameters menu and i do think that is a good idea.. also the such and such killed you i will change that to say only if a player kills you, that should fix the error no unit thing. .

Thanks again for your comments final release should only be a few weeks away ..

ZoneKiller

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#9 Posted at 2009-10-02 12:58        
     
ZoneKiller : Hi partyhead

Thanks for your comments as you can see it is easy to move things around , even to make a new mission its just a matter of draging around a few triggers. so simple .

Yeah, ive got my head around the editor and all its functions, very easy to use, once you've got the hang of it.
Its the Scripting id love to learn how to do, thats where the magic is. I know how to use scripts that others have done, where to place the script files, implimenting them, etc, but i havent learnt how to write my own yet, which is something i do wont to learn how to do. Ive been reading through the ArmA 2 - Scripting Commands Wiki when im looking for script commands, and have learnt some stuff, but i end up finding what i need via a script that someone else has done all the hard work on, which is great, but id still like to be able to learn it myself. Where did you learn how to script, that is if you dont mind me asking ?
Cheers:)
PartyHead.


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#10 Posted at 2009-10-02 17:08        
     
same way as most i guess
looked at other peoples and saw how they did things and worked out how it worked
then just play with it.
if your interested you can catch up with me on skype and i can help you get started
ZoneKiller

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#11 Posted at 2009-10-02 18:25        
     
ZoneKiller : same way as most i guess
looked at other peoples and saw how they did things and worked out how it worked
then just play with it.
if your interested you can catch up with me on skype and i can help you get started
ZoneKiller

Thanks mate, I'll do that :).

Im a member of the clan "NSOF"[which stands for Not So Old Farts], and ive put a post up on our website about your mission, so if your lucky, a few of the boys might give it ago, and give you some feedback.

Here's a link to our website:
http://www.forum.nsof.org/index.php

PartyHead


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#12 Posted at 2009-10-02 22:59        
     
thanks for that :) i like the clan name

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#13 Posted at 2009-10-02 23:58        
     
ZoneKiller : i like the clan name

:lol:lol:lol

Our resident server man Redsky, is going to try and set up your mission on our ArmA2 server, so keep an eye out on our website, because i think it will be listed there in the server screen if/once Redsky gets it sorted out.

Also mate ive had a good look around the map, and i think you've done a good job on the base's layout, i caren't see anywhere else you could move the "West Base" to, its sort of in the perfect spot there, so i dont know what your going to do about the vehicle's being half in the air. Why is that anyway ? has it got something to do with how you've set them up as spawn triggers or something ?

Also mate if you play a few games addictively or cassually then join up to our website and apply for a trial membership and have a few games with the members. Where a good bunch at "NSOF" and its an 18+ clan also.

PartyHead :)


[edit]
Just me again ZoneKiller, lol.

Just a question in regards to your mission, and the editor, that is, With the vehicle spawn positions being indicated in the editor as a trigger, how do you change the direction the vehicle will face when it spawns :dontknow

PartyHead

This post was edited by Foxhound (2009-10-03 13:50, ago)


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#14 Posted at 2009-10-03 14:28        
     
ah thats simple its the direction of the flag at of each base, i maybe be able to make it more detailed again be makeing it the direction of the trigger itself



i popoed over to your server and regested today
cool webpage by the way

cheers
Zonekiller

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#15 Posted at 2009-11-15 09:09        
     
This will be the final release notes

It should be finished within 48 Hours


THIS IS A BattleField2 STYLE MISSION
It is Multiplay with 24 spots. More can be added easly.
Just copy the ones there and make them playable.

There are 10 bases to take over "Simple"..

Features --

Respawn
------- The respawn menu has camera and map views,
You can locate and follow a team mate in either map or camera mode
while you are dead,
Camera mode has different views and angles.
Map has Zoom mode.
If your side owns a base you can select to respawn there.
You can change your weapons layout while in the respawn Screen.

Added in this version
---------------------
Heal Script -- If you can not walk a player can heal you by comming within 1 meter of you.
Respawn Script -- If you are dead a player can respawn you to where you died by comming within 1 meter of you.

Parameters menu
---------------
Set time of day
Set the AI units Skill Level
Set the amount of AI units
Set the mission not to end
Set the amount of vehicles per Base
Set the vehicles to respawn or not
Set the Spawn points for the AI units
Set the grass on , off or medium
Set The AI amount per side
Set the mission to Quickstart
Set Minefields on , off or random
Set PlayerMarkers on or off


Time of Day : Set the time of day to whatever hour you want to start the mission

Skill : AI units Skill Level -- "Very Easy", "Easy", "Normal", "Hard", "Very Hard", "Insane"

AI on each Side : amount of AI units on each side -- 0 to 100

Game Ends : if you want a never ending mission or not -- "Yes","No"

Vehicles per Base : amount of vehicles per Base -- "0","1","2","3","4","Random 0-4 Vehicles"

Respawn Vehicles : vehicles to respawn or not -- "No Respawn","Yes Respawn"

AI Spawn Position : Spawn points for the AI units -- "Both Airfield & Base","Base Only","Airfield Only"

Grass Options : "No Grass", "Medium Grass", "Normal Grass"

AI Side : AI amount per side -- "Both East & West AI","Only East AI","Only West AI","No AI","More East AI","More West AI"

QuickStart Mission : populates all the bases randomly 5 per side -- "Yes","No"

Minefields : Puts Minefields around the bases, you can only trigger enemy mines -- "Yes","No","Random"

Player Markers : have player names show on the main map -- "Yes","No"

Game Play
--------- You can have the same amount of fun with one or many
players, The AI can do almost everything a Player can do Sometimes Better.
AI will use eveything on the map, All vehicles and Weapons they will also
fill the Gunner spots and cargo spots of a vehicle whether it is used by an
AI or Player.
They all look after themselves and will complete the mission without any help.
But its nice to have support .

Get to a base and stand close to it until the flag changes.
The Flag will not change if there is any Enemy close.
If you need a Gunner or Crew for your Vehicle. Just pull up near an AI thats on foot
and he will get in filling the Gunners spot first.
Feel free to jump in a AI's vehicle as a gunner as they already know what to do.

As you kill off the AI the Game will Spawn more to keep the selected amount on the island.
You select how many AI to be on each side in the Parameters menu.
You can also select thier skill level , Where they spawn from , How many vehicles spawn at each base. and if the Vehicles can respawn.
Time of day can be selected also.

To make it that little harder to win i added Air Support for the side that has lost 7 bases
Planes will come in and destroy as much of the winning side then leave, this will happen
every time a base is taken over 7 bases.

Most USA and Russia Vehicles are in this mission.
Vehicles will respawn when they can no longer be used.

If you take over base 4 and base 5 you will also have planes at the airport while you
own those bases.
There is always intense action happening on the island somewhere.
The game play can change as each base is won or lost.
It is good for RAMBO/SNIPER/ACTION or STRATEGIC Team Game play.

Fixed
-----
AI are smarter
AI vehicles work better
no delay in menu
Error no unit fixed
Scripts run faster
JIP notes now show

NEW
---
Heal
Respawn
Minefields
Player Markers
Air Support
Grass Options
Quickstart
JIP Parameters notice - shows the Parameters that are set when a player joins
And a mission for both islands

Always Looking For more Realism




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