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Posts: 141

Level: Member

Country: us
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#1 Posted at 2010-06-15 15:09        
Some odd questions;

() How can I get a unit to not stop at a waypoint? I want to simulate somone running away and he wouldnt stop at every corner of the building lol and yes i have tried things and yes his state is set to carless, any ideas?

() How can I create a trigger to execute something once Unit A AND Unit B is farther than X meters from Unit C?

() My scenario is that I am chasing down this guy and I want him to have an action on him, maybe something like 'tackle' that would make him play a falling animation and set him to an unconcious state (im using ACE2) which i can do, just need the action/anim part.

Any help would be awesome, thanks!

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