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#46 Posted at 2009-01-08 16:57        
     
Hello Everyone,

I am trying to find a solution for hosting clan/unit server. I was looking into renting a dedi server $150+ per month.. but im not really digging that.

My current connection is 10+meg with a 1.2 mps upload speed. (Roadrunner Turbo, if any are familiar) Vista with 4gig ram duo-core 3.0, etc. Pretty good machine basically. The missions I build with Ace Mod keeps the mission files very small so im thinking that would mean that 1.2 mps would be good enuff for a 12 person server? ALso, to add, I have an additional copy of arma (2 cd keys) already.. i was thinking 1 for myself the other for dedicated maybe?

Options:

(1)With similar machine and the purchase of another roadrunner turbo connection would this be good enuff for a 12 slot server, or even a 24? Im thinking i could spend a few hundred bucks and get a very strong machine and pay about 30 dollars more per month, hmmm...

(2) Pay for a dedicated 150+ monthly

(3) I have no idea.. if there are any other options, id appreciate the info.. Ill be sitting on the edge of my seat for the rest of the day watching this thread...


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#47 Posted at 2009-01-08 17:46        
     
Montgomery : Hello Everyone,

I am trying to find a solution for hosting clan/unit server. I was looking into renting a dedi server $150+ per month.. but im not really digging that.

My current connection is 10+meg with a 1.2 mps upload speed. (Roadrunner Turbo, if any are familiar) Vista with 4gig ram duo-core 3.0, etc. Pretty good machine basically. The missions I build with Ace Mod keeps the mission files very small so im thinking that would mean that 1.2 mps would be good enuff for a 12 person server? ALso, to add, I have an additional copy of arma (2 cd keys) already.. i was thinking 1 for myself the other for dedicated maybe?

Options:

(1)With similar machine and the purchase of another roadrunner turbo connection would this be good enuff for a 12 slot server, or even a 24? Im thinking i could spend a few hundred bucks and get a very strong machine and pay about 30 dollars more per month, hmmm...

(2) Pay for a dedicated 150+ monthly

(3) I have no idea.. if there are any other options, id appreciate the info.. Ill be sitting on the edge of my seat for the rest of the day watching this thread...


You could try running the dedi on the same connection you use already and experiment witht he settings. You do not need another CDkey to run a dedi in the 1st post explains the problem you MAY face with solution.

About your options option one is best due to cost unless you are paying more for that than paying the $150 a month for a private own server.

What is the system you plan to set it up on ?.. With small missions on a 1.2 upload should be enough as long as the settings are done right( may take some beta testing for your needs).

a P4 2.4 2GB ram should be good but as you know it will depend on connection and missions played. But i'd try it by sharing your corrent connection to give you a good idea if it be enough.


The settings i been mainly on about are these and are very importent to tweak to your needs. ( Read 1st post for details )
MaxMsgSend=4096; // 128 default
MaxSizeGuaranteed=128; // 512 default
MaxSizeNonguaranteed=128; // 256 default
MinBandwidth=8388608; // 131072 default
MaxBandwidth=104857600;
MinErrorToSend=0.001; // 0.01 default

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#48 Posted at 2009-01-09 01:43        
     
Thanks for your response..

Im running vista 4gig, 3.0 duo.. I got a very strong machine.. just worried about the bandwidth is all.. Maybe ill look into slot servers.. i read a post earlier.. it mentioned 10 meg upload.. there will never be a chance i could come close to that.

I plan to host a server that runs the Ace mod Primarily.. I would think that being that there is not usually alot of server side script needed.. that maybe 1.2 would be good enuff.


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#49 Posted at 2009-01-09 07:09        
     
Try it at home 1st for sure. There's no reason at all for you not to try it see how it works out and only one real way to make sure... Servers that you cannot control are not worth the crap they CAN give you and for what they cost ( $60 ish ) i would get my ISP install another connection for that much. Arma 2 should run better as it should use both cores :) ( when it's out that is).

If you need help just shout and if no one or i respond send me a private message or just bitch to foxhound i'm sure he would enjoy moaning at me lol.

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#50 Posted at 2009-01-09 15:48        
     
Just wanted to say thanks for the guide. It helped a lot. i am currently redoing the server. I found I did everything wrong.

Now that I am correctly installing the server. I can't wait to see what this baby can do.

Machine specs:

Intel P4 3.0 775
4GB ram
250 HD SATA II
Windows 2003 Server
Verizon FIOS 20/5 connection.

I plan to run a 24/7 COOP 12 man server. Those specs should be more than good for my needs.


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#51 Posted at 2009-01-11 19:56        
     
Thanks again

@Tgpbat21

What kinda connection are u running.. and shoot us the server name.. id like to come check it out


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#52 Posted at 2009-01-12 00:42        
     
[quote=Verizon FIOS 20/5 connection. ][/quote]

Name of the server is "|TGP| Arma Server - 24/7 COOP Maps" We do occasionally play a variation of Evolution.


[edit]
Another question. How do you set up a map to load when the server starts? As of right now, you actually have to go in the game and login and select a mission. I need to know how to designate a map to load when the server starts. The server currently is scripted to do a full server restart in the morning to avoid Memory issues.

This post was edited by Foxhound (2009-01-12 08:12, ago)


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#53 Posted at 2009-01-12 08:14        
     
@tgpbat21
Please try not to double post, you can edit your last post using the edit button top right of the last post.


As for your question, its explained in the first post how to set the server to select out of a mission list:
"class Missions"

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#54 Posted at 2009-01-12 15:34        
     
[quote=As for your question, its explained in the first post how to set the server to select out of a mission list: "class Missions" ][/quote]

I have done that and it just sits at "Creating". I will look at it and see what I have done wrong.

This is what I have put.

// MISSIONS CYCLE (see below)
class Missions {
class Evolution // name for the mission, can be anything
{
template = EvolutionB2_TGP_Unranked.Sara.pbo;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};

Does it look okay?

And sorry for the double post.


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#55 Posted at 2009-01-12 16:18        
     
You are missing one "}" at the end to close it and also the file name (I dont think there should be .bpo at the end of it)
// MISSIONS CYCLE (see below)
class Missions
{

class Evolution // name for the mission, can be anything
{
template = EvolutionB2_TGP_Unranked.Sara;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};

};



And sorry for the double post.

No problem :)

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#56 Posted at 2009-01-12 21:41        
     
Still no dice. This is what I have for my server.cfg.

//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname="|TGP| ArmA Server - 24/7 COOP Maps";	// The name of the server that shall be displayed in the public server list
password="";						// Password for joining, eg connecting to the server
passwordAdmin="******";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="armedass.master.gamespy.com";		// This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called



// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
	"", "", "", 
	"Welcome To The Gamer Planet ArmA Server",
	"Racial Slurs and comments are not Welcome",
	"Join Us On TS @ 24.10.198.3",
	"Pleae visit www.thegamerplanet.com/forums",
	"The Server is a Home Based Dedicated Server, LAG Happens",
	"We Play 24/7 COOP Maps, Occasionally a Variant of Evolution",
	"Enjoy Your Stay."
};
motdInterval=10;						// Time interval (in seconds) between each message



// JOINING RULES
checkfiles[]={						// Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
	"HWTL\dta\data3d.pbo",
	"dta\data3d.pbo"
};
maxPlayers=16;						// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate=1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0;					// Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0;					// If set to 1, player has to use exactly the same -mod= startup parameter as the server.



// VOTING
voteMissionPlayers=1;  					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective



// INGAME SETTINGS
disableVoN=0;						// If set to 1, Voice over Net will not be available
vonCodecQuality=8;					// Quality from 1 to 10
persistent=1;						// If 1, missions still run on even after the last player disconnected.



// SCRIPTING ISSUES
onUserConnected="";					// self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";

// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
BattlEye=1; //Server to use BattlEye system

// MISSIONS CYCLE (see below)
class Missions
{

class Evolution // name for the mission, can be anything
{
template = EvolutionB2_TGP_Unranked.Sara;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};

};

I am pulling my hair out over this. Also will the console on the server show the map is loading?


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#57 Posted at 2009-01-12 22:06        
     
//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname="|TGP| ArmA Server - 24/7 COOP Maps"; // The name of the server that shall be displayed in the public server list
password=""; // Password for joining, eg connecting to the server
passwordAdmin="******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

};

class Missions
{
class MPCTF_01 // name for the mission, can be anything
{
template = co24169Cavalry.Sara;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};



Do not add the .PBO

Right
co24169Cavalry.Sara

Wrong
co24169Cavalry.Sara.pbo

You might want to try
co24169Cavalry

Please note mission name is a example.

I think this is how it should be. Not tried it for a while might even be broken since there's been a few patches since.


Pic from 1st post
http://www.armaholic.com/datas/users/211-cfgmissions.jpg

This post was edited by AsRock+SD (2009-01-12 22:11, ago)

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#58 Posted at 2009-01-13 17:47        
     
It doesn't show the name of the map on the server list, but when you join it goes straight to the map. I will play around and see what I come up with.

Thanks for all the help.


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#59 Posted at 2009-02-19 11:31        
     
Hi all, hopefully someone can help me, A friend and I have got a shared server from Art of War Central and we want to run the ACE mod with it, but I can't seem to find a way to add the -mod=@ACE anywhere any one have any ideas?

Thx inadvance
Hells


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#60 Posted at 2009-03-03 16:30        
     
Sorry would of replyied sooner but was not able to logon here.


Anyways, you try adding it into the shortcut as it should work that way ?.

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