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#16 Posted at 2010-08-08 20:20        
     
Awesome! Can't wait to get it on a server and play it! I'll post back if there is something buggy or whatnot but I'm excited! Thanks for your hard work!

Spazo

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DarkXess  

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#17 Posted at 2010-08-08 20:29        
     
# Spazo : Awesome! Can't wait to get it on a server and play it! I'll post back if there is something buggy or whatnot but I'm excited! Thanks for your hard work!

Thats cool mate! please do post some ingame screens shots of you playing it and on my island for others to see
here and in the BIS Forums thread ... Thanks again!

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#18 Posted at 2010-08-11 16:43        
     
Ok, here is another update!!! :)

Sorry for the delay, ive been so busy these days working on my new website,
take a look if you wish: www.darkxess.com
Anyways, the update has the vegetation pack from Mike Barts Project! so you will need to have it, its included in the addon folder in the updated download.

Please do tell me about the performance, the mike bart pack is in beta just now and is making the fps a little low! please do give feedback on this, and also how you think about the pack being used, if its not worth it then ill remove it on the next update! but im quite happy with it, .. so [this version is pritty much a test with this pack]

The new airport in the north, more new roads, objects, and much more is included! alot of the towns/citys now have walls and more objects, its looking better! but still... very much beta and not finished.

Feedback is very much welcome!

Thanks guys!

Download Link: Nicosia Beta V4.2
Addon is now signed too!

Also Included is the MP missions of Domi2 and my Airbase Spawned Template :)

This post was edited by DarkXess (2010-08-11 19:18, ago)

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#19 Posted at 2010-08-11 18:56        
     
Thanks as always for posting the release here *THUMBS UP*
I have removed the included mikebarts vegetation addon from your archive and just added it as a required addon. Many people will already have it so its a waist of bandwidth and also other peoples work should never be included with your own, unless you have permission, he/she allows it and also the original readme is included. Just a headsup I think should be usefull ;-)



This post was edited by Foxhound (2010-08-12 18:24, ago)

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#20 Posted at 2010-08-11 19:23        
     
# Foxhound : Thanks as always for posting the release here *THUMBS UP*
I have removed the included mikebarts vegetation addon from your archive and just added it as a required addon. Many people will already have it so its a waist of bandwidth and also other peoples work should never be included with your own, unless you have permission, he/she allows it and also the original readme is included. Just a headsup I think should be usefull ;-)

Thanks mate, I post my addons here as its my first home, and its where I spend every day!
if not for this site and you guys helping!
Id never of made a release let alone learn sooooooooooo much about such an awesome game.

And also about the pack being included was some advice from others that having it inside with
the island would of been better than to have download so much stuff to play it, lol...
also I did talk to MikeBart and get permission before I even started anyways.
It does make sense saving bandwidth! and either way its fine with me!

Thanks again for all the help and you guys hosting my stuff on here :)

This post was edited by DarkXess (2010-08-12 08:46, ago)

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#21 Posted at 2010-08-11 19:27        
     
# DarkXess : also I did talk to MikeBart and get permission before I even started anyways.

Excellent, thats the route more people should take *THUMBS UP*
Next time make sure to add those permissions in your readme so we and others know you are doing things the way they should be done.

Added 11 hours 37 minutes later:

Modedit:
Topic cleaned of posts which in my honest opinion do not belong here.
In cases like this its best to try and be helpfull over PM, if nothing comes out of such a kindly meant gesture its best to move on and try to help the next who might need it.
Everyone is allowed and repsected for doing his work the way he thinks its best.

Thank you
:-)

This post was edited by Foxhound (2010-08-12 07:06, ago)

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#22 Posted at 2010-08-12 16:47        
     
Hey guys, sorry but here is a another Update! lol... [rather a quick fix]

Its my bad! I made the island and didnt try out the latest update, with the pack from MikeBart,
them trees and clutter really really made the place lag! so ive took them out! back to a normal Nicosia ONLY with BIS objects etc...

Nothing else has changed, just removed the MikeBart pack! sorry about the troubles, and thanks again...
working now on more stuff to make it much better.

Reason for removing MikeBarts objects was simply because they are in beta! my bad,
I didnt really check them on my island, and they caused sooooooo much lag!
Nothing bad to his addon, just my bad for not checking! they are not in the right state just now to add to my project!

New update: Nicosia v4.3

This post was edited by DarkXess (2010-08-12 18:33, ago)

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#23 Posted at 2010-08-12 18:24        
     
Updated version released (other than I PM'ed, I think the server is doing still ok) :-)



This post was edited by Foxhound (2010-08-12 18:52, ago)

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#24 Posted at 2010-08-12 18:28        
     
Foxhound:
Updated version released (other than I PM'ed, I think the server is doing still ok) :-)

Thank you Foxhound! and yeah, its got better now, fast loading times! I think its just certain times maybe
when the traffic is bad! .. :-)

This post was edited by DarkXess (2010-08-12 19:00, ago)

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#25 Posted at 2010-09-06 18:55        
     
Update is finally here.

Ive been busy these days with work, so its took longer than expected.

The update has alot of things been done, both Airports are now fully AI playable and runways are fixed to allow landing/taking off for AI. All the roads and paths
are now scripted to allow AI to use them etc...
The fields in the far south have been reworked! they have hedges now with fencing, more towns with walls and paths, yet more bushes and trees been added! and tonnes more roads etc...

Would really like feedback on the hedge rows as they are custom made by me, not in that way! ive just put a lot of crap together, made it the best to look like a hedge and put it like it looks! all the feilds ive so far worked on have been taken and worked from real satalite images! rowes, ducts, etc...

Plus More!

Link: Download Here! Beta 4.5

Thanks guys.

New Pics:

This post was edited by DarkXess (2010-09-06 21:59, ago)

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#26 Posted at 2010-09-06 21:54        
     
As always thanks a lot for posting the update here :-)


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#27 Posted at 2010-09-07 21:13        
     
Hi, I really like the map so far. It has been great for the few basic missions i have made. I do, however, have some suggestions:
I think there should be more vegetation like bushes and small trees in the clearings and maybe some different textures so the ground is less bare.
Also at the northen airport the AI, when taxiing to take off from the side the hangers are on to get to the runway in the IL-76 by Sarmat, does not follow any route... it just tries instantly to take off. It crosses the runway, crashes into the fence and explodes.

Thanks :p and sorry if this sounds like im moaning cos im really not! the map is awesome atm :)


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#28 Posted at 2010-09-08 02:02        
     
# bigcheese : Hi, I really like the map so far. It has been great for the few basic missions i have made. I do, however, have some suggestions:
I think there should be more vegetation like bushes and small trees in the clearings and maybe some different textures so the ground is less bare.
Also at the northen airport the AI, when taxiing to take off from the side the hangers are on to get to the runway in the IL-76 by Sarmat, does not follow any route... it just tries instantly to take off. It crosses the runway, crashes into the fence and explodes.

Thanks :p and sorry if this sounds like im moaning cos im really not! the map is awesome atm :)

Haha Funny, anyway ive not tried the IL-76 so that .. could be the problem,
I made it for AI and tested it with the A-10 and C-130. Ill have another look at it! though I
should of said, its not all map out for AI to go AROUND the runway its only mapped out to
land an taxi in, and taxi out and takeoff!

And in my last update, I did mention that in the south where ive done most of the
work on fields etc is where you can find more bushes etc, the rest of the map is being worked
on as we speak lol. Ground textures etc im waiting for something! it being made and its gonna be
worth it, but its not ready yet ;-)

Thanks anyways.

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#29 Posted at 2010-10-01 11:43        
     
DarkXess has kindly allowed us over at City Life RPG mod to use this map and provided us with the source code so we can hard wire our buildings on to it etc..

Thanks allot Dark and I'll keep you updated on our progress etc :D