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W0lle  

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#1 Posted at 2011-05-01 01:42        
     

High resolution


High resolution


High resolution


High resolution


High resolution

Welcome to Elephant Island! A sunny place somewhere in the Pacific Ocean, or the Carribean, or wherever you want it to be.
Only sparsely populated, it features two military camps and an airfield as well as several radio installations which makes it an interesting strategic object for several countries nearby.

Those of you who own(ed) VBS1 will instantly remember it, the rest has now the chance to set their virtual feet on it.


Background
I started this project about two years ago after I got my hands on the VBS2 Developer Tools. Unfortunately I suck at graphics, so I was never able to create the required textures for it.
In the first version it had an ugly all green Grass Texture all over the place. But hey, I had my first terrain working!
A collaboration with David 'Seventh' Lagettie who had the same Idea back then unfortunately never became reality so at some point I forgot about the whole thing and it went to depths of my drives and collected dust.

A while back I found it again and replaced the VBS2 objects with A2 and converted A1 ones. But still the satmask was missing so I went to the Editing forums and made a list of 'possible targets'. I found it in Bushlurker, as I asked him to make me 'a quick and dirty' Satmask for my island. Of course he did way more than just a quick texture job! He added a working airfield, changed the cell size, levelled the terrain. He also made the island selection banner, the logo and what not. Without his dedicated work the little Island would never be what it is now!


Requirements
ArmA2, Operation Arrowhead is not required.


Known issues
* AI does not cross the rope bridge
* ALICE module does not spawn civilians
* The poles have no powerlines as in the original
* On some systems A2 may crash when you exit the game with this Mod loaded


Credits and thanks
Just a 'thank you' is not enough, so... a
BBBBBBBIIIIIIIGGGGGGG TTTTTTTHHHHHHHAAAAAAANNNNNNNKKKKKKK YYYYYYYOOOOOOOUUUUUUU
to Bushlurker for all the time he spent on this little project, doing work I never could have done. The result is better than anything I ever expected!

Thanks also to:
Peter 'Pete' Morrison for his kind permission to convert the terrain and some objects to ArmA2. Cheers mate!

David 'Seventh' Lagettie for the original work and some insight view on the original development.

Berghoff for his Elephant grass.

Gromov for doing a great job improving the textures on some of the old and crappy imported models.

Icebreakr for allowing me to use his nice Lingor Environment sounds.

Mikero for his excellent tools which saved me a lot of time while converting the terrain and moving models around.

MaxPower for fixing some of the screwed models and his patience with explaining me n00b how to fix model errors on my own.

zipper5 for his nice Intro/credits scene.

BIS for providing the ArmA MLODs which allowed me to keep the original layout in most places.

Armaholic.com for fast and reliable hosting.

dev-heaven.net for their excellent project hosting.


Thanks a lot to all of you. Without your assistance and knowledge I would have never been able to release this!


Please report problems or suggestions here.


Finally what you have been waiting for:
Elephant Island v1.0 @ Multiupload.com


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VIPER[CWW]  

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#2 Posted at 2011-05-01 02:08        
     
Nice one W0lle, let me be the first @Armaholic to congratulate you on release of this nice looking island *THUMBS UP*

As foxhound is taking a little time out to get drunk, I'll do the write up for the news and download page before I hit the sack, so should be up first thing tomorrow as soon as its validated ;)

**Edit:

The deed has been done..... oh nice text for Elephant Island in the readme btw, you must have been bored sh!%@ess :-D
Carry's nicely with the style though.

This post was edited by VIPER[CWW] (2011-05-01 03:07, ago)


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W0lle  

call me evil


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#3 Posted at 2011-05-04 03:07        
     
v1.01 available, fixed the crash on exit when terrain was loaded.


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#4 Posted at 2011-05-04 09:52        
     
Thanks for the update, news updated and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#5 Posted at 2011-07-12 23:45        
     
Nice island W0lle :D Wish i could figure out how to do stuff like this. Kinda makes me wish someone made a Cuban Army addon or something, have a Cold War scare sort of deal!


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#6 Posted at 2014-03-05 20:35        
     
Thanks a lot for sending us the newest version mate :-)
News is up on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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W0lle  

call me evil


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#7 Posted at 2014-03-05 21:45        
     
And thanks to you for the quick news and mirror. :-)

Heads up:
If you do not have the ACR DLC installed, your game may crash when using the BMP-1. I defined my own magazine/ammo before release to avoid this situation but then forgot about adding these magazines. Sorry for that, getting old sucks big time. :-D

Here is an updated vehicle addon, please replace the old one in the 1.07 download with this one.

Elephant Island Vehicles (06-March-2014)

This post was edited by W0lle (2014-03-06 20:40, ago)


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#8 Posted at 2014-05-21 01:37        
     
silly question maybe but why is the island under modules and not....islands / maps?


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#9 Posted at 2014-05-21 06:59        
     
Very nice man good work, perfect map to put a convoy or any other mission I'm going to put a convoy of some sort in this map.