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#1 Posted at 2011-07-27 04:40        
     
I am trying out Norrins wonderful Revive script and have updated it to the last version (Beta .50) and everything is working except for one crucial thing. When I or my players click on the point we want to spawn at from the defined spawn points instead of respawning at that respawn point it spawns us 100 feet up in the air, out at sea, and we fall into the ocean and die again.

The boot_hill, respawn_west and center markers are all in place and apart from each other per the instructions and the gamelogic is in place as well.

I looked through 85 pages in the official thread for this script and not ONE person apparently has encountered this problem so I come now before you great powerful Armaholic forums. Has anyone had this happen to them? It doesn't matter where I move the marker points the results are the same. Get wounded, wither around in agony until the spawn point selection appears at the top.. click... get a free dunking in the ocean, rinse and repeat.

Help me Obi-Wan, Yer my only hope.


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Pirin  



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#2 Posted at 2011-07-27 04:51        
     
Can you upload the mission you're using this in please?


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Posts: 5
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Level: Member

Country: us
Location: In Your Closet...
Occupation: Death Eater
Age: 44
In-game name: =7Cav=CPL.Navy.B

 
#3 Posted at 2011-07-27 22:55        
     
I sent you a PM with a link to the raw mission folder contents Pirin. Thanks for taking a look at it.


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Pirin  



Posts: 1547
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In-game name: kylania

 
#4 Posted at 2011-07-27 23:39        
     
The spawning in the ocean thing is caused by this line in revive_init.sqf:

_Base_1 						= "Start";			//array no.13 - spawn position names  

You're telling the revive system to spawn people at the "Start" marker but you had no "Start" marker.

To fix this move respawn_west far away somewhere and rename your "Troop respawn here" marker from "Garrison" to "Start", or change "Start" in the script to read "Garrison". :) Make sense?

Respawn_West needs to be there, but it's not where people respawn.

There is another problem though, where the revive system isn't respecting the parameter's setting for lives. You're getting stuck with 3 instead of 10 which it defaulted to. Not quite sure where to change that though since F2 and Norrin are so intertwined.

But renaming that marker will work for you to at least fix the mission, just don't die. :)


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Posts: 5
Rank:


Level: Member

Country: us
Location: In Your Closet...
Occupation: Death Eater
Age: 44
In-game name: =7Cav=CPL.Navy.B

 
#5 Posted at 2011-07-28 00:08        
     
Oh... you are god like. Thank you. I knew it was simple. I followed the directions a little to literally I guess and I was going to mention that no matter what difficulty I select it always gives me 3 lives. I am sure it is a simple thing as well.. a wrong variable somewhere.