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#241 Posted at 2013-02-16 20:17        
     
Thanks for the update *OK*
News + mirror updated!

Visit my family webshop desteigerhoutshop.nl.

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#242 Posted at 2013-04-04 23:58        
     
I don't know if anyone has another tutorial, or if this one's been posted, I sifted the thread but didn't read every post.

That said, Zak1122, a member of my ARMA2 CO squad, created a tutorial for LEA when we first got it for squadmembers, and put it on YouTube. It's pretty well done, if anyone needs visuals.

http://www.youtube.com/watch?v=h_YIaL1ltu8

Thanks for the excellent mod, we use it for all of our missions now, and I hope this helps someone.

Check out my squad for ArmA 3 realism gameplay at http://cloversecurity.org

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#243 Posted at 2013-04-05 13:09        
     
Any plans on LEA for ArmA3?


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#244 Posted at 2013-04-06 16:43        
     
# Goodspeed : I don't know if anyone has another tutorial, or if this one's been posted, I sifted the thread but didn't read every post.

That said, Zak1122, a member of my ARMA2 CO squad, created a tutorial for LEA when we first got it for squadmembers, and put it on YouTube. It's pretty well done, if anyone needs visuals.

http://www.youtube.com/watch?v=h_YIaL1ltu8

Thanks for the excellent mod, we use it for all of our missions now, and I hope this helps someone.

Thanks :-)

Added 4 minutes later:

# Poldi : Any plans on LEA for ArmA3?

Yeah new release is planned for ArmA 3 with GUI improments and better/easier addon integration. Can't promise anything until the full game comes out.


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#245 Posted at 2013-06-01 10:48        
     
hey guys i was wondering if there is anyway that i can get the UFK weps pack into LEA


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#246 Posted at 2013-06-01 13:50        
     
Sure, do like this:
Help menu -> Install new Addons -> Repository -> PUKF Weapons


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#247 Posted at 2013-06-01 23:06        
     
THANKS

Added 7 minutes later:

okay so when i do Help menu -> Install new Addons -> Repository -> PUKF Weapons i then download it and enable them but they are not showing up any body help me

This post was edited by tomtucka (2013-06-01 23:14, ago)


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#248 Posted at 2013-06-01 23:28        
     
Go to Help -> Manage Addons -> Select PUKF Weapons
A new faction will then appear into the Faction Filter named UK (PUKF).


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#249 Posted at 2013-06-02 09:10        
     
Thanks working now


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#250 Posted at 2013-06-07 17:26        
     
Major_Shepard...I've PM'd you about a Mod that I've enabled in the LEA, but can't "install" in Arma 2.

I love the LEA - once I managed to get it working properly and pointing in all the right directions, it's the most brilliant piece of design and functionality... Thanks to all the Sons of Exiled for a truly valuable Addon...

Rc


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#251 Posted at 2013-06-08 14:16        
     
check you MPs :-)


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#252 Posted at 2013-06-13 00:14        
     
Has this been integrated into Arma 3 yet?

My Youtube for noobie scripters: http://www.youtube.com/user/WyteOutAgain

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#253 Posted at 2013-06-22 15:49        
     
Wait for the full game comes out ;-)


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#254 Posted at 2013-07-20 19:10        
     
Hello all, got a bit of a problem.

I really liked the GID weapons pack but for some reason I cannot find the mod itself. I did however find the website where it is from (http://www.clan-gid.fr/) I downloaded the updater they offered and tried to translate as best I could to no end. Apparently it is password protected, so I am SOL.

Does anyone know where I can get my hands on the mod? If so I would greatly appreciate your time and help with this.


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#255 Posted at 2013-07-31 11:29        
     
Hi.
I created a Mission with the 3D Editor and 2D Editor.
In the 3D Editor i got 4 Ammoboxes. the first ones work fine (until vehicle_59 object where the Weapons.sqf script is in the init line).

After that, so starting with object_61 (Explosives.sqf in the init line), the scripts dont get loaded anymore. When I start the mission it tells me it cant find "Explosives.sqf"! Altough I have it in the same folder (mission folder) like the others. I really dont get why it doesnt work

_vehicle_37 = objNull;
if (true) then
{
  _this = createVehicle ["ACE_RuckBox_West", [6050.6714, 11681.701, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_37 = _this;
  _this setDir -52.300842;
  _this setVehicleInit "_dummy = this execvm ""Rope.sqf"";";
  _this setPos [6050.6714, 11681.701, -9.9182129e-005];
};

_vehicle_41 = objNull;
if (true) then
{
  _this = createVehicle ["ACE_RuckBox_West", [6048.6948, 11683.253, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_41 = _this;
  _this setDir -48.543743;
  _this setVehicleInit "_dummy = this execvm ""Ruck.sqf"";";
  _this setPos [6048.6948, 11683.253, 5.3405762e-005];
};

_vehicle_52 = objNull;
if (true) then
{
  _this = createVehicle ["ACRE_RadioBox", [6046.6563, 11684.999, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_52 = _this;
  _this setDir -48.29908;
  _this setVehicleInit "_dummy = this execvm ""Radio.sqf"";";
  _this setPos [6046.6563, 11684.999, 7.6293945e-005];
};

_vehicle_57 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_VehicleBox", [6020.7603, 11704.372, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_57 = _this;
  _this setVehicleInit "_dummy = this execvm ""Launchers.sqf"";";
  _this setPos [6020.7603, 11704.372, 3.0517578e-005];
};

_vehicle_59 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_VehicleBox", [6022.146, 11708.402, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_59 = _this;
  _this setDir 37.986332;
  _this setVehicleInit "_dummy = this execvm ""Weapons.sqf"";";
  _this setPos [6022.146, 11708.402, 2.2888184e-005];
};

_vehicle_61 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_VehicleBox", [6020.27, 11700.273, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_61 = _this;
  _this setDir -67.626244;
  _this setVehicleInit "_dummy = this execvm ""Explosives.sqf"";";
  _this setPos [6020.27, 11700.273, 5.3405762e-005];
};

_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_VehicleBox", [6022.0107, 11694.218, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setDir -36.888874;
  _this setVehicleInit "_dummy = this execvm ""Medical_Items.sqf"";";
  _this setPos [6022.0107, 11694.218, 3.8146973e-005];
};

_vehicle_67 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_phone_box", [6053.7466, 11683.98, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_67 = _this;
  _this setDir 155.92752;
  _this setVehicleInit "this addAcction [""HALO"",""halo.sqf""];";
  _this setPos [6053.7466, 11683.98, -7.6293945e-006];
};

Would be really nice if someone can help me. If you have any question regarding the code ask me

EDIT: Found the solution. To complicated to post it here

This post was edited by Blacktiger07 (2013-07-31 23:22, ago)