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#1 Posted at 2012-01-22 07:31        
     
This adds sapper units and teams to the US Army roster. Updated to v0.4 beta, 6 Feb 2012.


U.S. Army Sappers
by strac_sapper

Introduction:
US Army sappers work in squad and team sized elements in cooperation with Armor and Infantry, and this addon creates the necessary units and groups for easy use in missions. A team of engineers is seen as a "force multiplier", able to increase the fighting ability of nearby units by doing specialized tasks as well as direct combat.

All of the members of a sapper unit are able to do normal infantry tasks, but more importantly every member also performed their specialized tasks. In every (good) unit this author was in, everyone in the unit worked including the squad leaders. The only exception was the MG and his assistant who would provide over-watch.

Also, in Takistan, there is need for EOD teams, highly trained specialists in dangerous removal of explosives among other tasks.

Units:
All personnel, including squad and team leaders, have the ability to perform engineer tasks. And all sappers carry a mix of demo and mines, with more of one or the other. This way you can be prepared for changes in mission.

Vehicles have load of mines and satchel charges. Their crew also have engineering capabilities.

The units are set up as follows:


Included Files:
asr_abridged_throwablesatchel.pbo
strac_engineer_veh.pbo
strac_us_sappers.pbo
maxxpro.pbo
sti_stryker.pbo
maxxpro_sti_sapper_cfg.pbo

Installation:
Extract the contents of the 7zip file into your My Documents\Arma2 folder, so you should have My Documents\Arma2\@strac_us_sappers as the filepath. Then add -mods=@strac_us_sappers to the command line in your Arma2OA.exe. Be sure to remove all old files before inserting the new ones.

Notes and issues:
I plan to add more in the future, to include other factions.

Also, you can use any replacement skins you want, as I like to use Multicam and weapons replacements.

All pbo's are independent (except for maxxpro_sti_sapper_cfg.pbo which requires maxxpro.pbo and sti_stryker.pbo). You can pick and choose what you like. The best bet is to use Robalo's full ASR Throwable Satchels addon.

Changelog:
v0.08 - Initial alpha release

v0.1
- beta release, fixed class name overwrite, made EOD armed with M4A3's and added backpacks to them.

v0.2
- added 3 engineer Stryker variants
- added 2 engineer HMMWV variants
- added engineer crew for Stryker.
- added Robalo's throwable satchel addon, abridged for only engineers.
- other config and text changes that are small

v0.3
- signed pbo's and added key
- added Engineer Bradley Fighting Vehicles
- added namman2's MaxxPro MRAP in 6 variants
- added Sapper AR, AAR, HAT, AHAT
- added Sapper EBFV dismount squad
- small text and config fixes

v0.4
- added Stiltman's woodland Strykers
- added BigMorgan and ThePieSky's woodland Bradley
- changed EOD uniforms to Special Forces models
- added M107 EOD
- added woodland HMMWV's
- other small text and config changes

Suggestions:
Give me suggestions about this.

Required Addons:
-Arma 2
-Arma 2 OA

Usage:
Feel free to use for any non commercial or non military purpose. Contributors retain sole rights to their work.


Thanks and Credits:
Thanks to all of the modders on BI forums and Armaholic for the inspiration.
Robalo for ASR Throwable Satchel addon
namman2 for MaxxPro MRAP addon
Stiltman for STI Strykers addon
BigMorgan and ThePieSky for M2 Bradley Reskin addon
Foxhound for all his help and patience.
DevilDog0352 for suggestions about current sapper units
BIS for a great game and the models I have used in this mod


Download:(if gamefront link doesn't work, try Armaholic)
Gamefront
Armaholic

This post was edited by strac_sapper (2012-02-07 09:47, ago)


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#2 Posted at 2012-01-22 08:03        
     
NIce job.


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#3 Posted at 2012-01-22 08:36        
     
# Kamikadze : NIce job.
Thanks :)


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#4 Posted at 2012-01-22 11:30        
     
Thanks for posting the release here :-)
News is on the frontpage and you can find our mirror here:



This post was edited by Foxhound (2012-01-27 20:50, ago)

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#5 Posted at 2012-01-22 20:26        
     
Thanks for the mirror.

Update to v0.1 beta. Next step is to create vehicles for the engineers.


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#6 Posted at 2012-01-24 03:29        
     
Updated with new loadouts for vehicles. For now I have used all BIS stuff, but definitely want to add dozers and other objects to the Strykers as here:

M1132 Engineer Squad Vehicle

Also, I "created" a unit I called the Stryker CEV. It is my idea of what could replace this beauty:

M728 CEV


Without the 165mm HESH main gun of joy. And a 105mm isn't near as joyful, but the HESH is great for taking out buildings and bunkers, which is a main engineer task. I will eventually make all the rounds in the CEV HESH. The M728 during the 1991 gulf war couldn't keep up with the M1's so its gone. Well, it also broke down like crazy. The replacement is an M1 chassis without the 165mm. Really, what's the point then?

Anyhow, I think all the scripting for units is done. Now I would like to start adding more difficult stuff.


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#7 Posted at 2012-01-24 09:11        
     
Thanks again for the update, news and mirror updated :-)

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#8 Posted at 2012-01-27 20:11        
     
Updated to v0.3 *YAHOO*


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#9 Posted at 2012-01-27 20:50        
     
Mirror and news updated *YAHOO*

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#10 Posted at 2012-01-28 01:14        
     
An idea. You should make this for ace to.


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#11 Posted at 2012-01-28 17:25        
     
Ummm. ya thats cool with the Sappers. But don't call EOD Sappers. Sappers are overglorified Engineers. EOD, which is what I am, are nothing like Sappers/Engineers. ;) Thanks

But on the other hamd, I would love to see a full EOD added. With the robots, and with wearing the bombsuit as well. I'd play that shit. But if you do real EOD team, you have to make the JERRV (Joint EOD Rapid Response Vehicle) for them to drive in. Cuz Strykers suck ass


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#12 Posted at 2012-01-28 19:35        
     
Ha ha, thanks for the feedback. 8 years as a combat engineer, I never felt too "over glorified"! *JOKINGLY* Well, I have tried to keep them separate, and the only vehicle model we have is the MaxxPro.

That said, glad for the info. The EOD stuff is outside my expertise, but I do want to make changes. On the BIS forums a gentleman mentioned you typically wear different armor than the Interceptor stuff. Do you have photos to post? The full armor thing is tough, and would require a modeller. Likely beyond my abilities.

On the other hand, maybe someone would be interested in the robot. That would be cool.

EDIT: I changed the text! Check it out, tell me if its better.


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#13 Posted at 2012-02-07 07:46        
     
Updated to v0.4


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#14 Posted at 2012-02-07 09:39        
     
# strac_sapper : Updated to v0.4

Thanks for letting us know! News and mirror have been updated.


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#15 Posted at 2012-02-08 00:36        
     
Ya thats much appreciated. Umm I saw a mod that was being developed that somebody made a bomb suit, an Med-Eng EOD 8 or the newer 9. The Talon robot shouldnt be too hard,. But a maxxpro is close, but a JERRV is more like a Cougar but I have heard of EOD techs having to use Maxxpro's. Keep up the good work