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#1 Posted at 2012-03-03 12:20        
     


Domination Invasion 44

by
Titi


Description:
Two versions (German and west sides) of the Domination (by Xeno) using the Invasion 44 2.6 mod.


Features:
  • Many changes and improvements.
  • Read notes next briefing.
  • scripts "Grenade in tanks" works better.
  • 50 m of dispersion for HE light arty.
  • Many scripts reworked and optimized.
  • Sounds changed.
  • New features.
  • Total cleanup of objects on main missions.
  • Objects and compositions are generally well placed on main missions.
  • German uncouncious sounds
  • Side missions works
  • 45 slots (added 5 more for pilots)
  • 2 slots can built mortar
  • Allow only pilots to fly with MP parameter
  • Enable I44 colors with MP parameter
  • NVG, halo and satellite view disabled
  • I44 jump added
  • Night control added
  • "With IA" version works
  • Time of respawn groups increased a bit
  • Added balloons barrage on main mission for west version
  • Added Forward Observers scripts from Invasion44, there will be IA observers now on main to command mortars. Can be disabled in parameters.
  • Added new backpacks
  • Added flametrower gun and magazines in ammobox
  • 3 engineers have flamethrower gun
  • Some changes in compositions
  • Added new vehicles and men


  • Installation:
    Place the pbo file in your ArmA2 Operation Arrowehad\MPMissions folder.


    Media:



    Video by Gaia



    New MP parameters:
    1/ With Base Defense (if YES: structures, trenches and vehicles will be created. If NO: all structures, trenches and vehicles will be not created)
    2/ No Ai at base defense (if YES: AIs will spawn in structures and vehicles. If NO: structures and vehicles will be empty)
    3/ Foggy clouds ( if yes foggy clouds on ground will appear randomly on map)
    4/ With para plane (if yes, you will jump normally by plane else only parachute is created)
    5/ With TPWAI SUPPRESSION & TPWLOS (if YES execute scripts TPWAI suppression and TPWAI Los)


    Changelog:
    v3.0
  • Updated Grenade in tanks script
  • Added JIP for dropped ammoboxes
  • Added sound when player is hit
  • Added Player manager (press U to bring it up) Thanks to Aerosol

  • v2.9
  • Some fixes here and there.

  • v2.8
  • Changed Nightvision command replaced by N key on keyboard instead of mousewheel action.
  • Optimized Position of objects on main target (compositions, camps, radio tower, statics).
  • Optimized Firebases and flakbase will only be created on meadows (not in forests or on roads)
  • Optimized Orientation of statics
  • Fixed Tanks repaired after being grenaded in stop smoking and can't explode anymore
  • Fixed No more addaction for AI recruit
  • Fixed No sidechat messages for some slots
  • Added random fog script from evo
  • Added voices and texts for call frop
  • Added explosion effects on barrels in firebases
  • Added The dropped ammobox is visible under parachute
  • Added TPWAI SUPPRESSION & TPW LOS scripts
  • Less compositions than previously

  • v2.7
  • Wreck markers removed
  • Added Nato vehicle markers even for bonus vehicles
  • Calldrop works better
  • Added a bit of velocity on paradrop plane
  • Changed Intro music
  • Changed Local basic ammunition box on ied side mission by I44 cargo box



  • This post was edited by Big (2014-06-10 14:17, 81 days ago)


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    Titi  



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    #2 Posted at 2012-03-04 09:21        
         
    At start pop up message appears "No FO sync'd to Module!"
    It is a normal message, mortars and forward observers will be synchronized when main deployement comes.

    As you know, norrin revive is not used anymore in 2.60, wounds module cause some conflicts with this revive version


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    Jedra  



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    #3 Posted at 2012-03-04 17:20        
         
    Hi,

    Put this on my server today. I noticed that the Transport vehicle (ammo/car drops etc) never drops the cargo and circles around for ever (been doing so now for about 2 hours!!). This means it is always unavailable after you requested it once.


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    #4 Posted at 2012-03-04 19:20        
         
    It's not a bug of domination or mine, calldrop scripts are the same as original version. I just replaced drop plane with I44 model and added some other vehicles to drop. I noticed that too. It's pretty annoying. Plane comes and change its path. Initialy there is not time limit to stop calldrop but I just added a time limit condition.

    This post was edited by Titi (2012-03-06 17:39, 907 days ago)


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    #5 Posted at 2012-03-06 10:57        
         
    OK, no worries then - it doesn't do it all of the time - people are just going to have to learn to be self sufficient on the battlefield!


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    #6 Posted at 2012-03-06 13:24        
         
    I've seen that in other missions as well (regular Domi, TFOR, etc) where the supply drop plane just circles or flies to a different area of the map.. we usually just send someone off to shoot it down.. then it works again ;-)


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    #7 Posted at 2012-03-06 17:08        
         
    SinglePlayer the only issue I've found so far is that when trying to run the fifth mission, "Landing" (D-Day), I get an error message saying "Only 144 groups per side are supported". Please fixed 5 mission "Landing" (D-Day). :-(

    This post was edited by Hellheavytanks (2012-03-06 17:20, 907 days ago)


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    #8 Posted at 2012-03-06 17:35        
         
    If you have a problem with an I44 mission, you are at the wrong place I'am not a member of invasion44 team ^^.
    Go there for more informations: http://forums.bistudio.com/showthread.php?131613-Invasion-1944-v2-6-(CO)/page28



    CallDrop works better. Wreck markers removed. Added nato markers on vehicules, include bonus vehicles. There will be another release of both versions soon.

    This post was edited by Titi (2012-03-12 08:23, 901 days ago)


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    #9 Posted at 2012-03-12 08:23        
         
    You can download now the reedited version of @RUG_DSAI addon by Wolfrug and Sickboy, with german voices by Palyarmerc. What's new? A server key ! Very usefull for the I44 dominations or I44 missions without DAC, works like a charm. Thanks to Wolfrug and Palyarmerc. CBA required.

    http://www.armaholic.com/page.php?id=6092

    For server: Place server key in keys folder

    For client: Open addon @rug_dsai,in the unusedlanguages folder you will find @rug_dsaiger.pbo (with bisign), put them in the addons folder, just keep with :@rug_dsai, @rug_dsaigen, @rug_dsaieng

    @rug_dsairus.pbo (with bisign) have to go in unusedlanguages !

    Then place the whole @rug_dsai folder in your arma2 root with other addons

    This post was edited by Titi (2012-03-13 01:18, 900 days ago)


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    #10 Posted at 2012-03-21 19:56        
         
    New version of the mission:


    Visit my family webshop desteigerhoutshop.nl.

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    #11 Posted at 2012-03-21 20:23        
         
    Thanks a lot Foxhound !


    I'am trying to see why main after main vehicles or statics are more and more deserted. May be it's a group problem. I'am just adding a fonction witch delete empty groups. I'am also trying the anti turnover script for tanks.

    This post was edited by Titi (2012-03-28 10:00, 885 days ago)


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    #12 Posted at 2012-04-12 01:13        
         
    Love this version, love this mod. One thing I would like to say is, need more planes! While dog fighting a German plane in my spitfire i realized something. This mod offers some of the best dog fighting out of any game I've ever played. Hell i would even love a mission where the only enemy spawns ARE planes, and all planes in your base that the mod offers. Straight up only dog fighting in small squads would be beyond fun for a change of pace.

    Great work!


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    #13 Posted at 2012-04-16 15:12        
         
    They'll probably wait unit next update before adding a lot of air stuff.. as they are re-doing the aircraft for 2.7


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    #14 Posted at 2012-04-26 13:20        
         
    Titi question for you, what is the order of the main objectives on chenarus, is there a list somewhere?

    also when you parachute is there a number somewhere where I can increase the height of the paradop, 120m is to low, I been killed a few times at that height, I was looking for the code but cant find it.

    also Im porting the mission at least for my budy and I to Takistan, it will be like AFrica Korps for the Germans at least.


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    #15 Posted at 2012-04-27 23:06        
         
    The order of mains can be change in MP parameters. By default I have set missions with east route or north route. For the paradrop 120m is a good height but check your map to evoid montains, hight ground levels with trees, etc... dont't forget planes are moving a bit always to the north... changing height will not solve the problem :)

    This post was edited by Titi (2012-04-28 09:10, 854 days ago)