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#1 Posted at 2012-04-21 02:25        
     
I post the mission changes and link also here, so users of Armaholic forum can give me feedback and tips.


Warfare BE2 *Rubber Ed*

by
Rubber


Description:
This mission follow the goal of create a more REAL warfare environment, with focus on, Teamplay, Balance and PVP.
All mission parameter, rules, prices, script etc, are tweaked / added according to the goal


Special Features:
  • Macro Area Enhancement
      -MISSION Default PARAMETERS tailored for the goal
      -NO UPGRADE mission is based on economy and require good strategy with founds/resources management.
      -TERRITORIAL PARAM ( Town must be linked and nearest to owned towns to be captured Orange marker with red circle.. )
      -Resistance and Occupation AI tweaked, balanced, and less random.
      -AI use ASR_AI (if running on server) and UPSMON 5.09 integrated togheter for best result (check credit for link and description)
      -Victory condition: Number of towns ( factory are just tools the goal is the conquest of territory..... )
      - TEAMPLAY ENANCHED PLAYER SKILLS
      Commander 1st slot of each SIDE ( advanced repair action - +5 Group size )
      Officer/team leader ( +3 Group size )
      Medic ( heal + mobile respawn tent )
      Engineer ( repair + advanced repair action )
      Saboteur ( lockpick ) ( Resistance and AI vehicles are locked.... )
      Sniper/Marksman ( spot with binoculars )
      - SPECIAL WARFARE BUILDING Field Hospital ( x2 player group size )
      Example Commander without FH 10 ai with FH 20 ai
      Example Officer/TL without 8 with 16
      Example Other without 5 with 10
      (with default Base player squad size parameter: 5 )

  • Micro Area Enhancement for town battle:
      -Strong Points(old camps) are not linked to town SV, doesn't work for respawn or rearm, they are needed to capture the town
      -Strong Points can be upgraded after capture, to raise the time to capture for the enemy (more "Man" in the SP area faster capture/upgrade )
      -Peace Timer after Town capture to avoid "looping" battle in same town, to give to the winner of town battle the chance to advance to next town...
      -Dynamic respawn tent, those replace the camp respawn, and avoid the spawn kill on camp, adding a micro game, find and destroy enemy respawn tent... hide and protect friendly respawn tent...
      - Great pvp Battle also if u play 4vs4 !!! ( each city capture it's like a mini capture and hold with dynamic respawn )

  • Mando missile suite (last version)
      - MMA suite Tweaked and full integrated in mission ( score, rewards, reloading )
      - EASA Loadouts Tweaked to work togheter with mando HUDS

  • Miscellaneous:
      - Desert texture hidden selections replacement for: T90 T72 BTR90/HQ BMP3 Tunguska, Su34, Lav25, AAVP
      - Real time mission info on HUD
      - Map markers upgrade with ( radious of capture and Side color, territorial link and peace time circle )
      - Player markers upgrade only name, always on top
      - Special building for Service Point ( without BIS autorearm )
      - Special SERVICE vehicle (act as mobile service point )
      - Lot of tweak fix add, check the changelog to see the amount of work...


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Changelog:
    Build 013
  • New loading screen
  • supply truck delivery / supply truck reload hint always displayed also with AI driver
  • supply truck reward on delivery is lower than 012 ( Current town SV * 75$ * 2 )
  • GPS Zoom now can be tweaked
    u can use custom keys 15 - 16 - 17 or Warfare Menu GUI buttons (+ | - | auto )
    with zoom auto on u change the base factor of zoom, but zoom still change when your speed change
    with zoom set to manual is always fixed and u can adjust with custom key or gui buttons (manual fixed ratio)

  • Build 012
  • improved Peace time look and functionality
    ( now PT marker is more visible and also timer is displayed on map, if your side discover the PT all client will see marker and timer, also AI can discover if a town is in peace time, this is important in previous build when u send AI u don’t know if town is in PT or not, now also AI will inform your side about city status ( marker and timer )
  • Entering enemy town in peace time now display a Hint
  • Peace time over in friendly or enemy town will be announced with a hint
  • supply truck reward on delivery increased ( Current town SV * 100$ * 2 )



  • Credits & thanks:
    - Benny for his helpfulness and support in many area of development ( thanks a lot mate )
    - all people that contribs on BE development - https://dev-heaven.net/projects/warfare-be
    - Mandoble for it's outstanding Mando Missiles script suite - http://www.ofpec.com/ed_depot/index.php?action=details&id=653&game=ArmA
    - DAO crew ( I used the IDEA for Injury HUD and Vehicle crew HUD ) - http://dao.nu/
    - Robalo_AS (ASR_AI) - http://www.armaholic.com/page.php?id=12105&highlight=ASR%2BAI
    - Monsada & Rafalski (UPSMON) - http://www.armaholic.com/page.php?id=9213&highlight=UPSMON
    - Armaholic for mirroring of mission and great work over years.
    -
    Special thanks:
    - Band Of Brothers for hosting and test the mission almost every night - http://bob-arma2.fr/
    - Wild Mercenaries for great "testing" matches :)


    Forum topic:
    - BI forums



    This post was edited by Big (2012-05-17 17:42, ago)


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    #2 Posted at 2012-05-15 13:16        
         
    I have come across this version of warfare on band of brothers server. Very good! It improves the flow of the game.

    I am new to OA and haven't played CTI since ofp days, but I played a medic last night and the spawn tent is a great idea. Does the medic have the ability to have a squad? I tried buying some ai but it didn't work??

    Also noticed that as a medic my Blue arrow and name did not appear on the little HUD map (Or the big map)

    Other than that i really enjoy this mod/addon (?)

    Many thanks

    This post was edited by GBwinston (2012-05-15 13:51, ago)


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    #3 Posted at 2012-05-28 09:39        
         
    love to have this for ace

    Added 42 minutes later:

    also runs really nice.

    This post was edited by kazenokizu (2012-05-28 10:21, ago)


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    #4 Posted at 2012-05-29 21:43        
         
    what are the requirements?


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    Big  

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    #5 Posted at 2012-05-30 08:43        
         
    # FRooTLooP : what are the requirements?

    Visit the download page and you will see it. No addons required for Takistan one, Arma 2 for CHernarus and BAF and PMC for the other Takistan version.


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    #6 Posted at 2012-05-30 21:28        
         
    will it work if I have BAF and PMC lite?


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    #7 Posted at 2012-05-31 08:36        
         
    # FRooTLooP : will it work if I have BAF and PMC lite?

    # Big : Visit the download page and you will see it. No addons required for Takistan one, Arma 2 for CHernarus and BAF and PMC for the other Takistan version.


    Read info which is provided, mankind did not invent text just so we can all look nice you know.

    Visit my family webshop desteigerhoutshop.nl.

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    #8 Posted at 2012-12-15 09:33        
         
    i have tried to play this mission in lan mode ( single player ) and when the game start sometime my soldat start at the bord of the map not in the HQ....

    and sometime i don't have the HUD......






    Tags: Asr_Ai, Cti, Mando, Warfare