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jw  



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#1 Posted at 2012-05-21 07:42        
     

Faysh khabur by =KCT=Blackmamba.
V1.2 Released.

======================
CONTACT INFORMATION :
======================

http://forums.bistudio.com/showthread.php?143335-Fayshkhabur-Release-thread


======================
REQUIRED ADDONS:
======================

BAF.
PMC.

======================
Included in this download:
======================

Opx Buildings.pbo
Opx_Misc.pbo
Ibr_dtowns.pbo
Fallujah_Hou1_2.pbo

======================
DESCRIPTION :
======================

Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
The main trading route from Iraq to Turkey runs through Dahuk,
this could bring economic gain as cross-border trade increases.
Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource,
for these reasons people migrated from their villages to sub-district centres,
living in public buildings or sharing houses with other families.
In general, roads are in good condition except some far located villages that are hard to access, especially in winter.


==============================
CONTENT/FEATURES/CHANGES/BUGS :
==============================

The terrain is based on actual hight and satalite data.
and depicts the southern part of dahuk and its main trade route with turkije and sirya.
Its a pretty deserted area with some small village's, three bigger towns.
At the moment there is a border crossing with sirya.
most villages are placed pretty much where they would be in real life some are changed in to industrial area's or
Underground factory's, the city's have a fictional layout.
The terrain lends itself perfectly for longrange sniper mission's,
escape and evade wich would be a hell of a challenge, convoy missions,tank battle's etc etc.
The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map.
There are two bridges to cross it but u can find your way trough shallow water,
even with armored vehicles or Make use of amvibious vehicles for troop transport.
its up to u.

==========================================================
Changelog V1.2 :
==========================================================
Added: New sky textures.
Added: Road signs.
Added: Farms.
Added: Villa.
Changed: Complete sattalite and mask overhaul.
Changed: Water color back to default.
Changed: Airfields textures.
Changed: Some (+- 200) compound layouts.
Changed: Afkhan.
Changed: Al walid.
Changed: Reya gunde bihar.
Changed: Shirk.
Changed: Simele.
Changed: Islands class name (BMFayshkhabur).
Fixed: Hightmap, flatten a few ugly spots.
Fixed: Hightmap, lowered mushorah airfield and rabiah.
Fixed: Taxi off/in waypoints (MSO issue's).
Fixed: Some buildings, floors where underground.
Fixed: Wall, alignments.
Fixed: Taiya Location (alice).
Fixed: Light poles "industrial area" no longer in middle of the road.
Fixed: Water showed on land when flying at high altitudes.
Fixed: River depth.
Removed: Vegetation inside buildings.
================================
V1.1 CHANGELOG/BUGS/KNOWN ISSUES:
================================
Added: More roads (dont get lost)
Added: Town Al Qanat.
Added: Forests, bushes, scenery.
Added: River crossing @ Misharah.
Changed: Sand Texture.
Changed: Secondary airport.
Fixed: Minor hightmap issues.
Fixed: Reya gunde bihar bridge.
Removed: Roadblock at girke baraza border.
Redone: Road network 100%.
Recolored: Satallite image.
Removed: FOB Sykes.
Relocated: Powerplant.
and: propably much more.
================================
V1.0 CHANGELOG/BUGS/KNOWN ISSUES:
================================

Fixed: Some Sat/Mask issues.
Fixed: Sand texture (Normal/Paralax Map).
Fixed: Entrances to Airports (AI Friendly).
Fixed: AI issues in city "Fayshkhabur".
Fixed: Propably more that i forgot about.
Changed: Satallite image (Colot Tweaks).
Changed: Map grids.
Changed: Terrain around mushorah airbase (desert).
Changed: Reya gunde bihar bridge.
Changed: Rocks.
Changed: Gerbalat.
Changed: Ayn Al Faras.
Changed: FOB Sykes.
Added: Allot more Vegetation.
Added: powerplant in Tallkochak.
Added: powerplant in Abuwajnam.
Added: working Streetlighting.

==============================
RC1 CHANGELOG/BUGS/KNOWN ISSUES:
==============================

Added: City Tall kochak.
Added: Village Rabiah.
Added: Warfare Compatibility.
Changed: Airbase Mushorah.
Changed: Abu Wajnam Airstrip.
Changed: Airbase terrain texture.
Changed: village Mushorah.
Changed: Village Shirk.
changed: village Al Walid.
changed: village Tall Mutlaq.
Changed: Village Bajerke Dumez.
Changed: Terrain sand Texture.
Fixed: ils taxi in mushorah airbase runway04.

======================
CREDITS AND THANKS :
======================

DMarwick,
Shezan74,
Icebreakr,
Optyrix,
Tupolov and team,
Bohemia interactive,
Everyone else that i have asked questions/shared information,
Beta testers and the community.
===============================================
Download V1.2: http://www.multiupload.nl/QPR6AO9TSB
===============================================
MP missions
Download : http://www.multiupload.nl/03DKKKFU4O
===============================================
Keys Included..

This post was edited by jw (2012-12-07 12:38, ago)


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#2 Posted at 2012-05-21 19:11        
     
Thanks for posting the release here and sorry for the delay but I was out of the office all day.
News is on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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Grub  



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#3 Posted at 2012-05-22 10:33        
     
Looks interesting, will check it out.

Greater in battle than the man who would conquer a thousand men with a thousand men,
is he who would conquer just one himself.- Buddha

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Pete  



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#4 Posted at 2012-08-14 10:08        
     
This is a beautiful map.


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jw  



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#5 Posted at 2012-10-10 13:44        
     
Fayshkhabur V1.1 Released.
I tried to give the entire terrain a more natural look.
Most noticable changes are in Syria.
Also lots of stuff changed/added in Iraq (Tall kochak, Mushorah, the Oil refinery and Tall abu zahir).
Appart from that i added "Al qanat" north east of Mushorah airbase,
More roads and an extra river crossing (no bridge) at Misharah.
And as requested on the BiS Forums i looked into the problem with the reya gunde bihar bridge.

In case of upgrading from V1.0 just replace fayshkhabur.pbo

================================
V1.1 CHANGELOG/BUGS/KNOWN ISSUES:
================================
Added: More roads (dont get lost)
Added: Town Al Qanat.
Added: Forests, bushes, scenery.
Added: River crossing @ Misharah.
Changed: Sand Texture.
Changed: Secondary airport.
Fixed: Minor hightmap issues.
Fixed: Reya gunde bihar bridge.
Removed: Roadblock at girke baraza border.
Redone: Road network 100%.
Recolored: Satallite image.
Removed: FOB Sykes.
Relocated: Powerplant.
and: propably much more.
===================================================================
Fayshkhabur V1.1
Download: http://www.multiupload.nl/QWUYCLS6W3

Server Keys: http://www30.zippyshare.com/v/36252933/file.html
===================================================================
CO32 MSO 4.5 rc3 US army, US delta's, British, German vs TK, TK ins

Download: http://www31.zippyshare.com/v/64849491/file.html

This post was edited by jw (2012-10-11 09:58, ago)


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Pirin  



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#6 Posted at 2012-10-10 15:34        
     
Thanks for the update, this is a great map!


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SavageCDN  

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#7 Posted at 2012-10-10 16:55        
     
Yes and with MSO mission!!! Might have to do a big event this weekend...

Thanks for this great map!!

This post was edited by SavageCDN (2012-10-10 20:31, ago)

Bless you my son.

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#8 Posted at 2012-10-10 19:50        
     
Thanks for posting the release here :-)

News + mirror updated:



PS: are BAF + PMC still required?

Visit my family webshop desteigerhoutshop.nl.

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jw  



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#9 Posted at 2012-10-10 20:37        
     
@ SavageCDN
ill check it for u indeed i had my issue's with multiplefuckupload and deposhitfiles today myself
ill pm u with proper mirrors. and update these if needed....
[EDIT]
From all the alternative download links provided by multiupload
Zippyshare is the only one that works: http://www31.zippyshare.com/v/64849491/file.html

@Foxhound thank u :)

This post was edited by jw (2012-10-10 20:47, ago)


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#10 Posted at 2012-10-11 01:12        
     
OK, exscuse my French, but this is some eery shiite. I've been there. Thanks for creating it. I'm dying to check it out but its a rather long DL. LoL


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jw  



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#11 Posted at 2012-10-11 10:04        
     
yes it is..
but u get a large terrain in return :)
enjoy.


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#12 Posted at 2012-10-11 14:17        
     
The download is disabled temporarily! We are awaiting an updated archive with fixed sign keys/files.

Visit my family webshop desteigerhoutshop.nl.

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SavageCDN  

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#13 Posted at 2012-10-11 16:11        
     
# jw : @ SavageCDN
ill check it for u indeed i had my issue's with multiplefuckupload and deposhitfiles today myself
ill pm u with proper mirrors. and update these if needed....
[EDIT]
From all the alternative download links provided by multiupload
Zippyshare is the only one that works: http://www31.zippyshare.com/v/64849491/file.html

@Foxhound thank u :)


lol yes multifuckload *ROFL*

Thanks for checking I just kept clicking links and one of them ended up working.

Bless you my son.

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jw  



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#14 Posted at 2012-12-06 16:21        
     
==========================================================
Changelog V1.2 :
==========================================================
Added: New sky textures.
Added: Road signs.
Added: Farms.
Added: Villa.
Changed: Complete sattalite and mask overhaul.
Changed: Water color back to default.
Changed: Airfields textures.
Changed: Some (+- 200) compound layouts.
Changed: Afkhan.
Changed: Al walid.
Changed: Reya gunde bihar.
Changed: Shirk.
Changed: Simele.
Changed: Islands class name (BMFayshkhabur).
Fixed: Hightmap, flatten a few ugly spots.
Fixed: Hightmap, lowered mushorah airfield and rabiah.
Fixed: Taxi off/in waypoints (MSO issue's).
Fixed: Some buildings, floors where underground.
Fixed: Wall, alignments.
Fixed: Taiya Location (alice).
Fixed: Light poles "industrial area" no longer in middle of the road.
Fixed: Water showed on land when flying at high altitudes.
Fixed: River depth.
Removed: Vegetation inside buildings.


======================
CLASSNAMES :
======================

BMFayshkhabur

======================
Requirements :
======================

fallujah_hou1_2
ibr_dtowns
opxbuildings
opxmisc

======================
INSTALLATION :
======================

The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder.
However the mod folder method is the better solution.
Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder

======================
CREDITS AND THANKS :
======================

DMarwick,
Shezan74,
Icebreakr,
Optyrix,
Tupolov and team,
Bohemia interactive,
Everyone else that i have asked questions/shared information,
Beta testers and the community.
===============================================
Download : http://www.multiupload.nl/QPR6AO9TSB
===============================================
Keys Included..

This post was edited by jw (2012-12-06 16:42, ago)


Author Message


Posts: 20571
Rank:


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Country: nl
Location: The Netherlands
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#15 Posted at 2012-12-06 23:14        
     
Thanks for posting the release here :-)
I have updated both the news and our downloadpage:


Visit my family webshop desteigerhoutshop.nl.