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#1 Posted at 2012-08-06 15:45        
     




Lions of Kandahar

by
ALEX / HEADUP


Description:
Lions of Kandahar was written by former Special Forces Captain (now a Major), Rusty Bradley, who survived three brutal US SOF rotations in Afghanistan, the third being the subject of the book - Operation Medusa in 2006. As various members of ODA 331 (part of TF 31), the Afghan National Army's 3rd Kandak, and the Canadian Armed Forces' Charles Company, you will take part in a massive offensive to push the now-brazen Taliban from the Panjwayi Valley south of Kandahar.


Features:
  • Based on a true story, an adaptation of the book of the same name - an incredible story of courage and brotherhood!
  • Rich with details, from briefing to the basecamps - explore the world and soak in the set pieces!
  • Wide variety of mission formats - stealth recon, motorized combat patrols, massive assaults and defenses, UAV/AC-130 support, and more!
  • Play as soldiers from both American SOF ODA 331, Afghan (ANA) 3rd Kandak, and Canadian CSOR!
  • Dynamic name tags to help you know which character is which
  • Full voice acting (over 500+ lines) and custom soundtrack, sound fx, full Intro/Outro cinematics
  • Spans massive portions of the excellent Reshmaan Province island


  • Installation:
    Simply unpack the LionsOfKandahar-v0.5.pbo in your ..\<ArmA2OA installation>\Campaigns folder (you may create it first).


    Usage:
    a) This Campaign is distributed without any warranty, it may work or even not. If you encounter any bugs feel free to report them at the linked forum threads (see below).
    b) This is NOT an official release supported by BIS. The use of this scenario is entirely at your own risk.
    c) ABSOLUTELY NO COMMERCIAL OR MILITARY USE OF THIS CAMPAIGN OR PARTS OF IT! NO EXCEPTIONS SO DON'T EVEN ASK (...unless you are Rusty Bradley himself).


    Media:
    - Full gallery


    Note on Addons:
    Make sure you only run this Campaign with the required addons listed below (make sure the version of Operation Northstar and CBA are the correct versions as well!). WARNING: This Campaign has not been designed for, nor tested with, any addons aside from those listed as requirements. Using mods even as small as AI tweaks can have unintended effects, so if you experience an AI-related difficulty, it is 99% likely to be the cause. Simply restart the mission or cut scene if things break, if this does not solve the issue, please report a bug in the BI forum thread (see below for link).


    Known Issues:
    ~ With the proper addons activated, you may get an error message upon starting Arma 2 that says, "cannot load texture ons_core/inv/cc_130h.paa." This can be disregarded, as it is related to the ONS mod and not the Campaign, and will have no impact on the Campaign itself.
    ~ You may get an error message upon exiting some Campaigns and returning to the main menu about a script not being found-- this is due to the island, Reshmaan Province (and other custom addon islands) trying to load assets from the Campaign which are not meant for the main menu screen. This error message can be disregarded.


    Credits & Thanks:
    AZCoder, Domokun, HeadUp, Kommiekat, Krytosss, Laqueesha, SavageCDN, Wiki, MAD Team VesMen & Fogu, McNools, Someguywho, the ONS Dev Team, Bohemia Interactive Studios, and of course, players like you! It goes without saying, thanks to the brave men and women of our armed forces, both US and NATO. This Campaign is dedicated to the memory of Sgt. 1st Class William R. Brown and Sgt. 1st Class Riley G. Stephens.


    Changelog:
    v0.7
    * Numerous fixes to dialog, including the Canadian dialog in Mission 6 (for real this time!)
    * Tweaks to Mission 11 to make things more manageable, including more active hill defenders, and the option to deactivate the defensive objective entirely (see Readme or Editor's Note in the mission briefing for more details)
    * Improved performance for Mission 13 after removing a bunch of non-essential units and details
    * Tons of other minor tweaks to things like typos, briefings, debriefs, group names, hints, and much more!
    * See Readme or BI Forum thread for detailed Changelog

    v0.6
    * Numerous fixes to missing dialogue
    * Numerous fixes to missing variables
    * Randomized enemy troop levels in larger engagements
    * Fixed triggers that fired prematurely
    * Added hints in places where players reported confusion
    * See changelog on BI forums for detailed list

    v0.5
    * Initial Campaign Released


    Notice:
    This project is in no way officially associated with the book Lions of Kandahar, nor the authors Major Rusty Bradley or Kevin Maurer. This adaptation does not represent the actual views of the characters depicted. It is a 100% non-commercial work of fan fiction inspired by a work of non-fiction, creating for learning purposes, and if anything else, to direct more people to the official book and the actual account.


    Forums Topic:
    - BI Forums



    This post was edited by headup (2013-02-06 13:58, ago)


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    #2 Posted at 2012-08-18 01:56        
         
    Post updated with some screens. If anyone is checking this, please feel free to leave some feedback or words of encouragement, they are highly appreciated!


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    #3 Posted at 2012-09-12 16:11        
         
    Here's a screenshot update. The full gallery is here if you want to see more! More imgs will be added as the Campaign continues to come together.

    M6 - The Voice of Death










    M7 - Black on Ammo











    Added 5 minutes later:

    And here's a preview of the loading screens I'm working on, along with the Lions of Kandahar titling









    A few of these missions are going to be more linear, but it's in the interest of staying as true to the story as possible. There are more open-ended missions as well, I think and hope the variety will be well-received. I will be especially interested to hear from people who have read the book and then played thru the Campaign, or if this Campaign gets people interested in reading the book.

    I'm wondering if there are any editors out there who would be interested in collaborating and helping to create the training portion of Mission 2? Or can anyone recommend a good set of training-related activities/scripts? I'm having trouble making something useful out of what I think is a cool topic we haven't explored much of in Arma 2 - training the Afghan National Army.

    This post was edited by headup (2012-09-12 16:17, ago)


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    #4 Posted at 2012-09-12 18:05        
         
    looking good,you should be proud of yourself


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    #5 Posted at 2012-09-24 02:00        
         
    This campagne gonna be good when it will be available?


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    #6 Posted at 2012-09-24 02:34        
         
    Looks really nice guys! I'm looking forward to it. This game could use some real recon missions.

    Regards
    Warrior of Arma


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    DarkXess  

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    #7 Posted at 2012-09-24 02:57        
         
    Whats the addon your using for the skins in these pictures:

    http://i.imgur.com/msWTrl.jpg

    http://i.imgur.com/miBXEl.jpg

    They are custom or .. ? thanks

    1st - Check The Rules! 2nd - Use The Search!

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    SavageCDN  

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    #8 Posted at 2012-09-24 17:53        
         
    Looks great man!!

    If you're looking for some CDN units try the ONS mod makers - they are redoing stuff for Arma 3 as far as I am aware.

    http://www.armaholic.com/page.php?id=6680

    I'm by no means an expert but if you want some editor help fire me a PM!!

    Bless you my son.

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    #9 Posted at 2012-09-24 20:35        
         
    Whoa this thread got a little love over the weekend! Thanks for checking it out guys!

    There is no set ETA for the Campaign's release at this point, I still have quite a bit of work to do before a public beta is ready, but things are moving along at a very healthy pace. This past week, thanks to feedback from testing by Wiki, I converted all dialogue to the proper format, put together scripts, and sent out a very substantial portion of the scripts to voice actor volunteers. With that underway, things should progress more efficiently, but a beta release is still likely another month or two out.

    DarkXess, the units from those screens are from the Operation Northstar mod CO-version (not to be confused with the Arma2-only version which was apparently causing problems, SavageCDN linked this one, and I originally downloaded it, somehow there is a difference) http://www.armaholic.com/page.php?id=11982

    Also, Warrior_of_Arma - this campaign is actually a mix of mission types. Some missions are more linear (focusing on the story), others are open-ended. Some are stealthy missions, others are full-on assaults, some on-foot, others in a vehicle. My aim is to give players a varied experience while staying as true to the source material (the book) as possible. I am testing and tweaking as I go along in hopes of arriving at the right mix of mission types and pacing.

    EDIT: To confirm what you were asking for though, yes there will be at least 1 night time deep recon mission, along with others that have a similar feel, either open-world or night/stealth.

    This post was edited by headup (2012-09-24 23:50, ago)


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    #10 Posted at 2012-09-25 15:41        
         
    Sorry about that link... I actually had no idea there were 2 different versions.. this might explain some RPT errors :-[

    Bless you my son.

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    #11 Posted at 2012-09-25 17:54        
         
    # SavageCDN : Sorry about that link... I actually had no idea there were 2 different versions.. this might explain some RPT errors :-[

    No worries, I totally did the same thing, it's not too obvious that there's a separate version for OA/CO. And I am pretty sure I still get minor errors with the mod, about a missing .paa file or something.

    Voice actors are underway, still waiting to hear back about some of the Canadian characters' voice acting. If there are any native Canadians interested in voice acting, let me know, and I can arrange to have the scripts sent your way. Hint: fans of Trailer Park Boys will get a special laugh.


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    #12 Posted at 2012-09-25 18:54        
         
    *raises hand

    Can I be sexy Julian???

    Bless you my son.

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    #13 Posted at 2012-09-25 21:26        
         
    Ha yes you can, but Julian only has one line, though... unless I get goofy and give him like a conversation option. The team leader's callsign is Lahey, Julian is the Demo expert, Ricky on MG and Bubbles the Medic, and the unit's callsign, as you can see in the screenshot above, is Leopard (a reference to the episode, 'A shit leopard can't change its spots').

    I need to confer with the guy I sent the Canadian scripts to last week, who is not a native-Canadian. There are two voice acting parts with significant "meat" I could use help with - Lahey, the team lear, and Maj. Andy Lussier, Charles Company Alpha (leader).


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    #14 Posted at 2012-09-26 14:40        
         
    Well I'm not a 'native' Canadian in that I am not Indian or Inuit.. but I was born here if that's what you're looking for :-D

    Bless you my son.

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    #15 Posted at 2012-09-26 15:09        
         
    I am Canadian too, and I am definitely interested in doing some voice work.