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Posts: 6
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Level: Member

Country: ca
Location: Cold Lake
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Age: 36
In-game name:

 
#1 Posted at 2012-08-19 17:11        
     
Id like to get some sort of capable anti-air missile onto the Hind-D. I know it's not very realistic but im just curious, it is even possible? Would i require a mission script? Or is there something in the init. i could use? Not very familiar at all with the system, just started using it last night. If it's not possible to port an accurate anti-air missile onto the hind, is there a way to mess with the Hind-Ds missile, to make it more accurate?


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Pirin  



Posts: 1547
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Country: us
Location: Atlanta, GA
Occupation: IT
Age: 43
In-game name: kylania

 
#2 Posted at 2012-08-19 20:01        
     
This will replace the Falanga's on the -D with Sidewinders:

this removeMagazinesTurret ["4Rnd_AT2_Mi24D",[0]];
this removeWeapon "AT2Launcher";
this addMagazineTurret ["4Rnd_Sidewinder_AV8B",[0]];
this addWeapon "SidewinderLaucher";


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Author Message


Posts: 6
Rank:


Level: Member

Country: ca
Location: Cold Lake
Occupation:
Age: 36
In-game name:

 
#3 Posted at 2012-08-20 22:11        
     
Thanks dude. Just trying to get all the proper script syntax down. Now, is there a way to mess with the accuracy of the Falanga in a script context or does that require an actual mod?