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#1 Posted at 2012-11-03 00:56        
     
(Be warned that I don't know if I put this in the right forum section)
In ArmA 2: Operation Arrowhead, I am making a campaign but I need some scripts that work with ArmA 2: OA.
A few init scripts I might need are:
1. One that can put a unit inside a vehicle as gunner / driver / pilot / ride in back
2. One that can make a unit run to a vehicle as gunner / driver / pilot / ride in back
Tha's all, but I'll put some more up when I think I need to.
Thanks for reading

Added 4 hours 24 minutes later:

Another one is how do you colour code units in the editor?

This post was edited by videogamerkid213 (2012-11-03 05:20, ago)


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Pirin  



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#2 Posted at 2012-11-03 05:53        
     
1. moveInDriver, moveInGunner, moveInCargo
2. orderGetIn after assignAsDriver, assignAsGunner or assignAsCargo

For color try:

ghst_equipload = _abox addAction ["<t color=""#ffff00"">Equip Loadout</t>", "loadout\equiploadout_ace.sqf", [], 6, true, false, "","alive _target"];


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#3 Posted at 2012-11-03 07:22        
     
*Moved to correct section "Mission Editing".

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#4 Posted at 2012-11-09 23:17        
     
I found an easier way for colour, and thanks. I also want to know how to:
1. Make soldiers dis-connect from a group / connect to a new group, which leads to:
2. Can groups have a particular name, does it need to be leader of that group?