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#31 Posted at 2013-03-25 04:58        
     
i ussualy wait to see what other people have to say about some problem but right now,i am in progress of making very important mission to me and only waiting to implement this great logistic mod.but problem is when i switch to another player in my group,or unit in another group,then i loose side bar food/water (green icons).Also,i saw on screenshots that bar in upper right corner with textualy values for hungry,water and speed. i dont have it! i am playing without ACE.please any word will help me a lot..thank you

Added 11 hours 11 minutes later:

ASP_Food_Delay = 2880; //minutes
this setVariable "ASP_Food_Delay";

ASP_Water_Delay = 1440; //minutes
this setVariable "ASP_Water_Delay";

ASP_Animal_Delay = 30; // seconds
this setVariable "ASP_Animal_Delay";

ASP_Garbage_Delay = 60; //seconds
this setVariable "ASP_Garbage_Delay";

ASP_Debug = true; // On|Off Debug mode
this setVariable "ASP_Debug ";

ASP_Enabled = false; // Disable|Enable Survive pack
this setVariable "ASP_Enabled";
you need put it in init.sqf .
how to call this command from game ? is that load automatticly on mission start in editor or i need to put some code to player init field ? i tried all,reading rules for scripting,rpt reports but usseless..please help me..thank you

This post was edited by Ledeni (2013-03-25 16:09, ago)

maybe we are fighting on different sides but for the same thing.justice

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#32 Posted at 2013-03-26 22:18        
     
Anyone,please i tried everything and read every forum about thread and cant figure out..

maybe we are fighting on different sides but for the same thing.justice

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#33 Posted at 2013-03-26 22:40        
     
I try to get this working on my mission but no go we relay do need some one to make a mission with this working or an up date from the maker him self?


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#34 Posted at 2013-03-26 22:51        
     
# falcos : I try to get this working on my mission but no go we relay do need some one to make a mission with this working or an up date from the maker him self?

It works just fine until switching player for me.Than i loose icons for hungry and thirsty but soldiers are still effected of dehidration or hungry and showing symptoms.. but idea for this mod is great,just little more fixes..

maybe we are fighting on different sides but for the same thing.justice

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#35 Posted at 2013-04-02 00:00        
     
whats going on? why nobody answers ? arma 3 is wonderful but arma oa is still exists..

maybe we are fighting on different sides but for the same thing.justice

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#36 Posted at 2013-04-08 02:26        
     
after i missied answers for a simple questions,i am decided to make mission using this mode,however.Now i need help more than ever,mission is in progress,28 soldiers are lying unconscious in enemy militarized zone of 30 them started the operation.Mission has begun at 6:00,and now is 7:45 next day,so 25 hours is passed.In default config says there is 1440 minutes for soldiers to get thirsty,so that is ok.It miss for more than our but ok.So what happened?Suddenly,every soldier is falled down in unconscious,once i switch control to them.It hapened about 7:25-7:35.I sad suddenly,becouse i dont see status bar in up right corner of screen for food and water.But i have one civilian (secret service agent)who was drink the water and eat apple on beguning the daylight,about 4:30.I am used him to getback to main camp,and get "IV bag"(Intravenous solution for anyone who is suffering of dehydration)-classname description-,but no action appear when i come close to unconscious soldiers on field.That civilian is controled by myself,too.No one button reacts to IV bag,no interaction,and no self interaction key.I just can do standard things,to exemine players and to drink or eat myself.No help option.Will they ever wake up or not?I leave them 15 mins and nothings happened.Blessing in disguise is enemy dont shoot on them,or thay think they are already dead,or they are so kind..So please,any advice?

maybe we are fighting on different sides but for the same thing.justice

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#37 Posted at 2013-04-16 04:42        
     
# Ledeni : how to call this command from game ? is that load automatticly on mission start in editor or i need to put some code to player init field ? i tried all,reading rules for scripting,rpt reports but usseless..please help me..thank you

You need to add that code to your missions init.sqf, if you do not have one,crate a text file and put that code in there, then you save it as init.sqf, and save the type as "all files", Save it anywhere on your computer, then simply go to your mission folder located in "Documents\ArmA 2 Other Profiles\Your Profile\Missions\Your Mission Name" and put it there, that should get it working in your mission (If you did it right). If you need anything else, feel free to ask me.

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#38 Posted at 2013-04-18 12:11        
     
yes,i figured it out.But only part of that code can be applied in the game,if i put whole code,i get error massage in game.but thats ok bcs i only need water and food,so i put only that two codes,so it look like this in init.sqf :


ASP_Food_Delay = 2880; //minutes
this setVariable "ASP_Food_Delay";

ASP_Water_Delay = 1440; //minutes
this setVariable "ASP_Water_Delay";

Also,i can change values in this code,and that works great in game,soldiers gets hungry and thirsty exactly minutes you add in code.However,there are two problems remains..1-when i switch to other player (playeble soldier),i loose green icons for food and water.Also,i cant see status bar for thirsty and hungry in up-right corner of screen (like on screenshots of Tong's addon) 2-Intravenous bag (IV-bag)do NOT react on soldiers and dont appear in action menu (interaction self key or default keys).This is planned for soldiers who suffer of dehydration.Maybe this is connect to part of code which i do not put in init file ? please if you hvae any idea tell me what to do? and thank you very much for answering me.. greetings from Serbia!

maybe we are fighting on different sides but for the same thing.justice

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#39 Posted at 2013-04-20 16:01        
     
This addon is great but does not work properly, I have installed the script pbo and I init.sqf and green icons appear and the percentage of food and hunger until then ACE works perfectly and installed, I get the window inside the game EQUIPMENT PLAYER and FOOD / dRINK <RATION PACK selecting it appears to me, but you can only drink mineral water and I only appears in the editor in the vacuum section 24 bottles of mineral water, but the publisher did not appear or anywhere, the food (banana), knife and other objects, tell me where I can find all objects or activate them.


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When an admin removes your Spanish text you do not just put it back. Next time you will be officially warned. Read the forum rules!

This post was edited by Foxhound (2013-04-21 11:46, ago)

DAVID

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#40 Posted at 2013-04-20 21:11        
     
yes,you can drink only mineral water from mineral bottles and from green canteen.Items like knives,axe,logs of wood you need to put in player init field in game.All classnames for this are listed in read me file in addon folder. For example:

this addweapon "itemaxe"

Emty canteens can be refilled at barels with water or water stands from editor (empty/objects)

if you need more help,just ask

maybe we are fighting on different sides but for the same thing.justice

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#41 Posted at 2013-04-21 00:34        
     
Thank you very much mate, thanks to you I finally got to all objects, but the problem is that I have a can, but do not know where to cook food, greetings.

This post was edited by COMANDOvrs (2013-04-21 09:03, ago)

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#42 Posted at 2013-04-21 11:02        
     
you need to have two wooden logs in your inventory.Then,press interaction key and you get a action "camp fire".Then,you have to put fire on that fireplace and use interaction key again,to get action "cook meat".Also,you need empty tin "ItemTinCanEmpty" in your inventory to store cooked food.You have all well explained in read me file of addon,thanks to Tong.So,you see precentage little screen in upp-right corner ? (hungry,thirsty,speed) i still dont. If anyone knows why,please tell me. I am glad to help you Comando,and one advice-writte in english :)) my is not the best,but i am trying hard

maybe we are fighting on different sides but for the same thing.justice

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#43 Posted at 2013-04-21 18:54        
     
I have the solution for your problem, first create a text file and remove (new document texto.txt) and write init.sqf in place then copy this text:

ASP_Food_Delay = 1; / / minutes
publicVariable "ASP_Food_Delay";

ASP_Water_Delay = 1; / / minutes
publicVariable "ASP_Water_Delay";

ASP_Animal_Delay = 30; / / seconds
publicVariable "ASP_Animal_Delay";

ASP_Garbage_Delay = 60; / / seconds
publicVariable "ASP_Garbage_Delay";

ASP_Debug = true; / / On | Off Debug mode
publicVariable "ASP_Debug";

ASP_Enabled = Enable; / / Disable | Enable Survive pack
publicVariable = "ASP_Enabled";

  and paste in the init.sqf file, press save the init.sqf file and pass the file already created init.sqf to your mission folder, in which you work or play and if you want to create a new mission, to do the same process and ready. . For percentages of work, just had to turn it on, what I've done is change ASP_Enable = Disable write to Enable. For the character you are controlling more tired, close your eyes by fatigue and tiredness falls, install the addons: ACE, CBA, CBA_A2, community-based supplements CBA_CO, CBA_OA, Clay_dogs, EODmydog dog.

This post was edited by COMANDOvrs (2013-04-23 11:23, ago)

DAVID

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#44 Posted at 2013-04-21 20:00        
     
# COMANDOvrs : install the addons: ACE, CBA ., CBA_A2, community based CBA_CO supplements, CBA_OA, Clay_dogs, dog EODmydog
  fall to the ground, you need to install the addons: ACE, CBA, CBA2, community-based supplements CBA_CO, CBA_OA, Clay_dogs, EODmydog dog.

i have all of this addons installed and launched in game.Everything work good,falling,closing eyes,dehydration,etc...I just dont have that percentage bar in up-right corner..if you can explain me again step by step,what should i do in init.sqf. from this part "For percentages work, only had to turn, what I've done is change ASP_Enable = Off On" .What exactly to do ?

maybe we are fighting on different sides but for the same thing.justice

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#45 Posted at 2013-04-21 20:31        
     
1: create a text file.

2: delete the text (.txt) and write init.sqf

3: copy this text:

ASP_Food_Delay = 1; / / minutes
publicVariable "ASP_Food_Delay";

ASP_Water_Delay = 1; / / minutes
publicVariable "ASP_Water_Delay";

ASP_Animal_Delay = 30; / / seconds
publicVariable "ASP_Animal_Delay";

ASP_Garbage_Delay = 60; / / seconds
publicVariable "ASP_Garbage_Delay";

ASP_Debug = true; / / On | Off Debug mode
publicVariable "ASP_Debug";

ASP_Enabled = Enable; / / Disable | Enable Survive pack
publicVariable = "ASP_Enabled";

4: paste in the file init.sqf,

5: Save the file init.sqf

6: move the file init.sqf to the folder mission in which you work or play and if you want to create a new mission, should do the same process and ready.

UPDATED.

Ledeni thank you very much for your help if you need anything I'll be happy to help I hope I have been helpful a greeting.

This post was edited by COMANDOvrs (2013-04-21 22:02, ago)

DAVID