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In-game name: maniacmani

 
#1 Posted at 2013-03-19 10:56        
     
He guys long time player of ArmA 2, recently got ArmA 3, and decided it’s time to get into mission editing. So I’ve been happily following tutorials, reading manuals like any newbie, but I’ve come to a standstill with my mission in regards to intro camera cinematics.

I recently found out that multiplayer missions can’t have an intro, so instead to make a cinematic for a multiplayer mission you have to run a script and then continue with the mission.

So I went an ahead and created my “Intro.sqf” which I wanted to give the impression of a UAV overwatch briefing, hovering over areas of the mission giving intel over 4 areas; Landing Zone, Agios Ioannis, Granis and Camp Tempest. So what I did is made 4 objects (helipadcam, utesbrah, boatgranis, firecamp) for the UAV (camera) to hover around.

;Intro sequence
titleCut ["OPERATION FIREFLY","Black In"];titleFadeOut 10
showCinemaBorder false;

camUseNVG true

_camera ="camera" camcreate [1791.77,1730.51,468.06]
_camera cameraeffect ["internal","back"]

titleText ["UAV OVERWATCH\nLanding Zone", "Plain Down"]; titleFadeOut 20

;comment "19:03:16";
_camera camPrepareTarget [helipadcam];
_camera camPreparePos [1791.77,1730.51,468.06];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 20

;comment "19:03:46";
_camera camPrepareTarget [helipadcam];
_camera camPreparePos [2120.72,1555.73,456.82];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 20

;comment "19:04:01";
_camera camPrepareTarget [helipadcam];
_camera camPreparePos [2342.13,1636.24,362.16];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 20

~2

titleText ["UAV OVERWATCH\nAgios Ioannis", "Plain Down"]; titleFadeOut 20

;comment "19:04:17";
_camera camPrepareTarget [utesbrah];
_camera camPreparePos [2373.05,1643.17,360.16];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 20

;comment "19:04:54";
_camera camPrepareTarget [utesbrah];
_camera camPreparePos [2545.42,2102.56,433.29];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 20

~2

titleText ["UAV OVERWATCH\nGranis", "Plain Down"]; titleFadeOut 20

;comment "19:05:26";
_camera camPrepareTarget [boatgranis];
_camera camPreparePos [2605.16,2160.65,437.65];
_camera camPrepareFOV 0.655;
_camera camCommitPrepared 20

;comment "19:05:53";
_camera camPrepareTarget [boatgranis];
_camera camPreparePos [2620.20,2409.66,360.25];
_camera camPrepareFOV 0.257;
_camera camCommitPrepared 20

;comment "19:07:08";
_camera camPrepareTarget [boatgranis];
_camera camPreparePos [2433.17,3080.94,418.24];
_camera camPrepareFOV 0.113;
_camera camCommitPrepared 20

~2

titleText ["UAV OVERWATCH\nCamp Tempest", "Plain Down"]; titleFadeOut 20

;comment "19:07:26";
_camera camPrepareTarget [firecamp];
_camera camPreparePos [2378.15,3116.75,430.57];
_camera camPrepareFOV 0.644;
_camera camCommitPrepared 20

;comment "19:07:54";
_camera camPrepareTarget [firecamp];
_camera camPreparePos [2410.71,3235.90,394.76];
_camera camPrepareFOV 0.145;
_camera camCommitPrepared 20

;comment "19:08:37";
_camera camPrepareTarget [firecamp];
_camera camPreparePos [2440.71,3530.36,404.36];
_camera camPrepareFOV 0.826;
_camera camCommitPrepared 20

titlecut ["ITS DARK OUT THERE","BLACK out",3]
~5

player cameraEffect ["terminate","back"]
camDestroy _camera
~1

titlecut ["","BLACK in",3]
~3

introend=true
exit

I'm having trouble triggering this cinematic (as in when I compile my mission to a .pbo it just jumps me straight into the mission and doesn't load the cinematic).

I've tried having a object on the map with [ ] exec "Intro.sqf"
I've tried using the init.sqf
I've tried using a trigger to activate my "intro.sqf"

So I wanted a second opinion, maybe someone could look over what I've done and maybe spot some rookie mistakes.

Some other stuff I haven't figured out yet;
    1.is there a way to make the camera thermal?
    2.does "introend=true" in my .sqf look for a trigger in my map called introend? or is there another way of triggering a trigger at the end of my intro?
    3.would it be possible to make 3D markers, so when the UAV is hovering past the different locations they are labelled?
If anyone could be of any help, much appreciated maniacmani :)

PS. I do realise the time set in the current scenes are in the day, I'll change it to night once I actually get it showing up :P

Also first post so if i've made any mistakes let me know!

This post was edited by maniacmani (2013-03-19 11:53, ago)


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In-game name: cousin roman

 
#2 Posted at 2013-03-30 07:13        
     
Make a Trigger with repeat and place this in the ON ACT:
player exec "intro.sqs";
or sqf depending on w.e format your cinematic panning is in
everytime a player joins it will trigger the intro